Has anyone encountered the following crash in the engine.dll ? CColorMeshData *CModelRender::FindOrCreateStaticPropColorData( ModelInstanceHandle_t handle ) { ...... ...... Assert( modelloader->IsLoaded( instance.m_pModel ) && ( instance.m_pModel->type == mod_studio ) ); studiohwdata_t *pStudioHWData = g_pMDLCache->GetHardwareData( instance.m_pModel->studio );
It is happening to me constantly whenever i change resolutions on a certain level. It only happens on some of my levels and I can't seem to find the cause of it. I thought it had something to do with the number of static props but I ended up removing all static props from my level and it still gives me the same crash. Anyone have any experience with this crash? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders