Any custom shaders on props?

On Thu, Aug 6, 2009 at 10:05 AM, Minh <minh...@telus.net> wrote:

> Has anyone encountered the following crash in the engine.dll ?
>
> CColorMeshData *CModelRender::FindOrCreateStaticPropColorData(
> ModelInstanceHandle_t handle )
> {
> ......
> ......
>    Assert( modelloader->IsLoaded( instance.m_pModel ) && (
> instance.m_pModel->type == mod_studio ) );
>    studiohwdata_t *pStudioHWData = g_pMDLCache->GetHardwareData(
> instance.m_pModel->studio );
>
>
>
> It is happening to me constantly whenever i change resolutions on a
> certain level. It only happens on some of my levels and I can't seem to
> find the cause of it. I thought it had something to do with the number
> of static props but I ended up removing all static props from my level
> and it still gives me the same crash. Anyone have any experience with
> this crash?
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to