Sorry for the double email, but having read you huge email Tres, you've
summed up quite a few things I've recently been thinking about myself. It's
always speculation of course, but it does seem Episode 3 is going to be the
next grand evolution in source for Valve, at least thats what seems to be
happening here. It's going to already receive the huge upgrades source has
received from previous titles such as Portal 2 and Left 4 Dead, and I really
can't wait to see that happen. Half of me sort of wants to believe it's
true, while the other doesn't. I haven't seen any of the Half Life 2
Episodes majorly move Source forward. It wasn't until L4D where valve
entirely re-write the backend shit, and that seems to have happened again
with left 4 Dead 2.

Valve seems to be slowly but surely fixing source as titles release. I'm
betting Portal 2 is going to clean up source quite a lot. Once again though,
the real thing seems to be people wanting to move onto AS as well. The lack
of HL2 content is a problem for anyone wanting to create a Half Life 2 based
mod, and further backward compatible problems could also be a major hurdle.
Though starting a semi-indie project on the AS version of source is much
more possible.


On Sun, Oct 31, 2010 at 9:02 AM, Cory de La Torre <gear....@gmail.com>wrote:

> Thanks Tony, once again you save the day man.
>
>
> On Sun, Oct 31, 2010 at 6:15 AM, Harry Jeffery <
> harry101jeff...@googlemail.com> wrote:
>
>> Thanks, that'll be really useful.
>>
>> On 31 October 2010 04:43, Tony "omega" Sergi <omegal...@gmail.com> wrote:
>> > Yeah, I'm in Korea.
>> >
>> > Anyway, I was messing around with the Alien Swarm stuff today and I've
>> > gotten most of the template ported over and working. Before it's easily
>> > useable I have to convert the VGUI panels though.
>> > http://www.omegaowns.us/omega/swarm/sdk_teams_hdr0002.jpg
>> > When I have more time, i'll see about finishing it up if anyone is
>> > interested. Since I'm just doing it for fun, I may not actually finish
>> it ;)
>> > The main issues that I have to deal with before it's complete is the
>> vgui
>> > panels, and getting around the overriding of scripts via vpks (as
>> > override_vpk doesn't stop the overriding of resources completely..)
>> > and a few misc things like the lack of hl2 content, so I'll need to
>> replace
>> > things with alien swarm stuff to make it work properly.
>> > also of note is that my projects use vs2008 not 2005.
>> >
>> > -Tony
>> >
>> >
>> >
>> > On Fri, Oct 29, 2010 at 1:50 PM, Psy_Commando <psycomma...@gmail.com>
>> wrote:
>> >
>> >> I had the same issue with Alien Swarm. But not only is the Alien Swarm
>> >> source code a hard coded mess, it constantly tries to get games
>> statistics
>> >> or authorisations from the steam server!!! What's the point of leaving
>> that
>> >> in? I could put up with that, but there is no documentation, even if
>> its
>> >> based on the same engine as the source sdk, lots of things differ.
>> However,
>> >> I must say ASw was an improvement, in the sense that there is only one
>> >> codebase(unlike source 2006-2007-2009) and it's easy to keep it up to
>> date.
>> >>
>> >> -----Original Message----- From: Harry Jeffery
>> >> Sent: Friday, October 29, 2010 3:05 PM
>> >> To: Discussion of Half-Life Programming
>> >> Subject: Re: [hlcoders] Remember June 2006?
>> >>
>> >>
>> >> A scratch sdk option for the Alien Swarm code would be nice. I looked
>> >> through the code with an intent to mod it but the alienswarm specific
>> >> stuff got in the way so much. I just gave up on it as there was no
>> >> easy way to remove the alienswarm stuff without going through
>> >> thousands of inter-dependencies.
>> >>
>> >> On 29 October 2010 19:52, Dan L <djl4...@gmail.com> wrote:
>> >>
>> >>> The thing i am most upset about is there is still no create a mod
>> option
>> >>> for
>> >>> source 2009 based games.  I wish valve would include full hl2:dm code
>> and
>> >>> update it as it patches like alien swarm.  Can we at least get an ETA
>> for
>> >>> 2009 sdk?
>> >>>
>> >>> On Fri, Oct 29, 2010 at 4:41 AM, Jed <j...@wunderboy.org> wrote:
>> >>>
>> >>>  I like Valve but yeah, I've been vocal about my growing dislike of
>> the
>> >>>> SDK for a while. Heck some numpty quotes me on the wiki page... :(
>> >>>>
>> >>>> As a third-party SDK tool developer I've been smacking my head into
>> >>>> the desk with all the different versions for a while and it's a
>> >>>> nightmare keeping up with it. I'm getting to the point where I might
>> >>>> just stop because it feels like a colossal waste of my free time that
>> >>>> I could be using for something more rewarding.
>> >>>>
>> >>>> As for the mod I'm working on - if I'd know using the Source SDK
>> would
>> >>>> of been this much of a pain I'd of chosen something else from the
>> >>>> beginning. I reckon trying to keep up with SDK changes has put at
>> >>>> least 2 years onto our development time. So much for the "release
>> soon
>> >>>> and release often" advice Valve pushed.
>> >>>>
>> >>>> - Jed
>> >>>>
>> >>>
>> > _______________________________________________
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>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>>
>> _______________________________________________
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>>
>>
>
>
> --
> Gear Dev
>



-- 
Gear Dev
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