I have the MOTD and team panels working now. They just function
significantly different. I'm done for the week ;)


On Sat, Oct 30, 2010 at 10:05 PM, Matt Hoffman
<lord.matt.hoff...@gmail.com>wrote:

> Actual proper non-commander first person? We'll take it.
>
> On Sat, Oct 30, 2010 at 9:43 PM, Tony "omega" Sergi <omegal...@gmail.com
> >wrote:
>
> > Yeah, I'm in Korea.
> >
> > Anyway, I was messing around with the Alien Swarm stuff today and I've
> > gotten most of the template ported over and working. Before it's easily
> > useable I have to convert the VGUI panels though.
> > http://www.omegaowns.us/omega/swarm/sdk_teams_hdr0002.jpg
> > When I have more time, i'll see about finishing it up if anyone is
> > interested. Since I'm just doing it for fun, I may not actually finish it
> > ;)
> > The main issues that I have to deal with before it's complete is the vgui
> > panels, and getting around the overriding of scripts via vpks (as
> > override_vpk doesn't stop the overriding of resources completely..)
> > and a few misc things like the lack of hl2 content, so I'll need to
> replace
> > things with alien swarm stuff to make it work properly.
> > also of note is that my projects use vs2008 not 2005.
> >
> > -Tony
> >
> >
> >
> > On Fri, Oct 29, 2010 at 1:50 PM, Psy_Commando <psycomma...@gmail.com>
> > wrote:
> >
> > > I had the same issue with Alien Swarm. But not only is the Alien Swarm
> > > source code a hard coded mess, it constantly tries to get games
> > statistics
> > > or authorisations from the steam server!!! What's the point of leaving
> > that
> > > in? I could put up with that, but there is no documentation, even if
> its
> > > based on the same engine as the source sdk, lots of things differ.
> > However,
> > > I must say ASw was an improvement, in the sense that there is only one
> > > codebase(unlike source 2006-2007-2009) and it's easy to keep it up to
> > date.
> > >
> > > -----Original Message----- From: Harry Jeffery
> > > Sent: Friday, October 29, 2010 3:05 PM
> > > To: Discussion of Half-Life Programming
> > > Subject: Re: [hlcoders] Remember June 2006?
> > >
> > >
> > > A scratch sdk option for the Alien Swarm code would be nice. I looked
> > > through the code with an intent to mod it but the alienswarm specific
> > > stuff got in the way so much. I just gave up on it as there was no
> > > easy way to remove the alienswarm stuff without going through
> > > thousands of inter-dependencies.
> > >
> > > On 29 October 2010 19:52, Dan L <djl4...@gmail.com> wrote:
> > >
> > >> The thing i am most upset about is there is still no create a mod
> option
> > >> for
> > >> source 2009 based games.  I wish valve would include full hl2:dm code
> > and
> > >> update it as it patches like alien swarm.  Can we at least get an ETA
> > for
> > >> 2009 sdk?
> > >>
> > >> On Fri, Oct 29, 2010 at 4:41 AM, Jed <j...@wunderboy.org> wrote:
> > >>
> > >>  I like Valve but yeah, I've been vocal about my growing dislike of
> the
> > >>> SDK for a while. Heck some numpty quotes me on the wiki page... :(
> > >>>
> > >>> As a third-party SDK tool developer I've been smacking my head into
> > >>> the desk with all the different versions for a while and it's a
> > >>> nightmare keeping up with it. I'm getting to the point where I might
> > >>> just stop because it feels like a colossal waste of my free time that
> > >>> I could be using for something more rewarding.
> > >>>
> > >>> As for the mod I'm working on - if I'd know using the Source SDK
> would
> > >>> of been this much of a pain I'd of chosen something else from the
> > >>> beginning. I reckon trying to keep up with SDK changes has put at
> > >>> least 2 years onto our development time. So much for the "release
> soon
> > >>> and release often" advice Valve pushed.
> > >>>
> > >>> - Jed
> > >>>
> > >>
> > _______________________________________________
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> >
> >
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>


-- 
-Tony
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