Actual proper non-commander first person? We'll take it. On Sat, Oct 30, 2010 at 9:43 PM, Tony "omega" Sergi <omegal...@gmail.com>wrote:
> Yeah, I'm in Korea. > > Anyway, I was messing around with the Alien Swarm stuff today and I've > gotten most of the template ported over and working. Before it's easily > useable I have to convert the VGUI panels though. > http://www.omegaowns.us/omega/swarm/sdk_teams_hdr0002.jpg > When I have more time, i'll see about finishing it up if anyone is > interested. Since I'm just doing it for fun, I may not actually finish it > ;) > The main issues that I have to deal with before it's complete is the vgui > panels, and getting around the overriding of scripts via vpks (as > override_vpk doesn't stop the overriding of resources completely..) > and a few misc things like the lack of hl2 content, so I'll need to replace > things with alien swarm stuff to make it work properly. > also of note is that my projects use vs2008 not 2005. > > -Tony > > > > On Fri, Oct 29, 2010 at 1:50 PM, Psy_Commando <psycomma...@gmail.com> > wrote: > > > I had the same issue with Alien Swarm. But not only is the Alien Swarm > > source code a hard coded mess, it constantly tries to get games > statistics > > or authorisations from the steam server!!! What's the point of leaving > that > > in? I could put up with that, but there is no documentation, even if its > > based on the same engine as the source sdk, lots of things differ. > However, > > I must say ASw was an improvement, in the sense that there is only one > > codebase(unlike source 2006-2007-2009) and it's easy to keep it up to > date. > > > > -----Original Message----- From: Harry Jeffery > > Sent: Friday, October 29, 2010 3:05 PM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Remember June 2006? > > > > > > A scratch sdk option for the Alien Swarm code would be nice. I looked > > through the code with an intent to mod it but the alienswarm specific > > stuff got in the way so much. I just gave up on it as there was no > > easy way to remove the alienswarm stuff without going through > > thousands of inter-dependencies. > > > > On 29 October 2010 19:52, Dan L <djl4...@gmail.com> wrote: > > > >> The thing i am most upset about is there is still no create a mod option > >> for > >> source 2009 based games. I wish valve would include full hl2:dm code > and > >> update it as it patches like alien swarm. Can we at least get an ETA > for > >> 2009 sdk? > >> > >> On Fri, Oct 29, 2010 at 4:41 AM, Jed <j...@wunderboy.org> wrote: > >> > >> I like Valve but yeah, I've been vocal about my growing dislike of the > >>> SDK for a while. Heck some numpty quotes me on the wiki page... :( > >>> > >>> As a third-party SDK tool developer I've been smacking my head into > >>> the desk with all the different versions for a while and it's a > >>> nightmare keeping up with it. I'm getting to the point where I might > >>> just stop because it feels like a colossal waste of my free time that > >>> I could be using for something more rewarding. > >>> > >>> As for the mod I'm working on - if I'd know using the Source SDK would > >>> of been this much of a pain I'd of chosen something else from the > >>> beginning. I reckon trying to keep up with SDK changes has put at > >>> least 2 years onto our development time. So much for the "release soon > >>> and release often" advice Valve pushed. > >>> > >>> - Jed > >>> > >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders