Actual proper non-commander first person? We'll take it.

On Sat, Oct 30, 2010 at 9:43 PM, Tony "omega" Sergi <omegal...@gmail.com>wrote:

> Yeah, I'm in Korea.
>
> Anyway, I was messing around with the Alien Swarm stuff today and I've
> gotten most of the template ported over and working. Before it's easily
> useable I have to convert the VGUI panels though.
> http://www.omegaowns.us/omega/swarm/sdk_teams_hdr0002.jpg
> When I have more time, i'll see about finishing it up if anyone is
> interested. Since I'm just doing it for fun, I may not actually finish it
> ;)
> The main issues that I have to deal with before it's complete is the vgui
> panels, and getting around the overriding of scripts via vpks (as
> override_vpk doesn't stop the overriding of resources completely..)
> and a few misc things like the lack of hl2 content, so I'll need to replace
> things with alien swarm stuff to make it work properly.
> also of note is that my projects use vs2008 not 2005.
>
> -Tony
>
>
>
> On Fri, Oct 29, 2010 at 1:50 PM, Psy_Commando <psycomma...@gmail.com>
> wrote:
>
> > I had the same issue with Alien Swarm. But not only is the Alien Swarm
> > source code a hard coded mess, it constantly tries to get games
> statistics
> > or authorisations from the steam server!!! What's the point of leaving
> that
> > in? I could put up with that, but there is no documentation, even if its
> > based on the same engine as the source sdk, lots of things differ.
> However,
> > I must say ASw was an improvement, in the sense that there is only one
> > codebase(unlike source 2006-2007-2009) and it's easy to keep it up to
> date.
> >
> > -----Original Message----- From: Harry Jeffery
> > Sent: Friday, October 29, 2010 3:05 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Remember June 2006?
> >
> >
> > A scratch sdk option for the Alien Swarm code would be nice. I looked
> > through the code with an intent to mod it but the alienswarm specific
> > stuff got in the way so much. I just gave up on it as there was no
> > easy way to remove the alienswarm stuff without going through
> > thousands of inter-dependencies.
> >
> > On 29 October 2010 19:52, Dan L <djl4...@gmail.com> wrote:
> >
> >> The thing i am most upset about is there is still no create a mod option
> >> for
> >> source 2009 based games.  I wish valve would include full hl2:dm code
> and
> >> update it as it patches like alien swarm.  Can we at least get an ETA
> for
> >> 2009 sdk?
> >>
> >> On Fri, Oct 29, 2010 at 4:41 AM, Jed <j...@wunderboy.org> wrote:
> >>
> >>  I like Valve but yeah, I've been vocal about my growing dislike of the
> >>> SDK for a while. Heck some numpty quotes me on the wiki page... :(
> >>>
> >>> As a third-party SDK tool developer I've been smacking my head into
> >>> the desk with all the different versions for a while and it's a
> >>> nightmare keeping up with it. I'm getting to the point where I might
> >>> just stop because it feels like a colossal waste of my free time that
> >>> I could be using for something more rewarding.
> >>>
> >>> As for the mod I'm working on - if I'd know using the Source SDK would
> >>> of been this much of a pain I'd of chosen something else from the
> >>> beginning. I reckon trying to keep up with SDK changes has put at
> >>> least 2 years onto our development time. So much for the "release soon
> >>> and release often" advice Valve pushed.
> >>>
> >>> - Jed
> >>>
> >>
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