Yeah, I'm in Korea.

Anyway, I was messing around with the Alien Swarm stuff today and I've
gotten most of the template ported over and working. Before it's easily
useable I have to convert the VGUI panels though.
http://www.omegaowns.us/omega/swarm/sdk_teams_hdr0002.jpg
When I have more time, i'll see about finishing it up if anyone is
interested. Since I'm just doing it for fun, I may not actually finish it ;)
The main issues that I have to deal with before it's complete is the vgui
panels, and getting around the overriding of scripts via vpks (as
override_vpk doesn't stop the overriding of resources completely..)
and a few misc things like the lack of hl2 content, so I'll need to replace
things with alien swarm stuff to make it work properly.
also of note is that my projects use vs2008 not 2005.

-Tony



On Fri, Oct 29, 2010 at 1:50 PM, Psy_Commando <psycomma...@gmail.com> wrote:

> I had the same issue with Alien Swarm. But not only is the Alien Swarm
> source code a hard coded mess, it constantly tries to get games statistics
> or authorisations from the steam server!!! What's the point of leaving that
> in? I could put up with that, but there is no documentation, even if its
> based on the same engine as the source sdk, lots of things differ. However,
> I must say ASw was an improvement, in the sense that there is only one
> codebase(unlike source 2006-2007-2009) and it's easy to keep it up to date.
>
> -----Original Message----- From: Harry Jeffery
> Sent: Friday, October 29, 2010 3:05 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Remember June 2006?
>
>
> A scratch sdk option for the Alien Swarm code would be nice. I looked
> through the code with an intent to mod it but the alienswarm specific
> stuff got in the way so much. I just gave up on it as there was no
> easy way to remove the alienswarm stuff without going through
> thousands of inter-dependencies.
>
> On 29 October 2010 19:52, Dan L <djl4...@gmail.com> wrote:
>
>> The thing i am most upset about is there is still no create a mod option
>> for
>> source 2009 based games.  I wish valve would include full hl2:dm code and
>> update it as it patches like alien swarm.  Can we at least get an ETA for
>> 2009 sdk?
>>
>> On Fri, Oct 29, 2010 at 4:41 AM, Jed <j...@wunderboy.org> wrote:
>>
>>  I like Valve but yeah, I've been vocal about my growing dislike of the
>>> SDK for a while. Heck some numpty quotes me on the wiki page... :(
>>>
>>> As a third-party SDK tool developer I've been smacking my head into
>>> the desk with all the different versions for a while and it's a
>>> nightmare keeping up with it. I'm getting to the point where I might
>>> just stop because it feels like a colossal waste of my free time that
>>> I could be using for something more rewarding.
>>>
>>> As for the mod I'm working on - if I'd know using the Source SDK would
>>> of been this much of a pain I'd of chosen something else from the
>>> beginning. I reckon trying to keep up with SDK changes has put at
>>> least 2 years onto our development time. So much for the "release soon
>>> and release often" advice Valve pushed.
>>>
>>> - Jed
>>>
>>
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