Thanks, that'll be really useful.

On 31 October 2010 04:43, Tony "omega" Sergi <omegal...@gmail.com> wrote:
> Yeah, I'm in Korea.
>
> Anyway, I was messing around with the Alien Swarm stuff today and I've
> gotten most of the template ported over and working. Before it's easily
> useable I have to convert the VGUI panels though.
> http://www.omegaowns.us/omega/swarm/sdk_teams_hdr0002.jpg
> When I have more time, i'll see about finishing it up if anyone is
> interested. Since I'm just doing it for fun, I may not actually finish it ;)
> The main issues that I have to deal with before it's complete is the vgui
> panels, and getting around the overriding of scripts via vpks (as
> override_vpk doesn't stop the overriding of resources completely..)
> and a few misc things like the lack of hl2 content, so I'll need to replace
> things with alien swarm stuff to make it work properly.
> also of note is that my projects use vs2008 not 2005.
>
> -Tony
>
>
>
> On Fri, Oct 29, 2010 at 1:50 PM, Psy_Commando <psycomma...@gmail.com> wrote:
>
>> I had the same issue with Alien Swarm. But not only is the Alien Swarm
>> source code a hard coded mess, it constantly tries to get games statistics
>> or authorisations from the steam server!!! What's the point of leaving that
>> in? I could put up with that, but there is no documentation, even if its
>> based on the same engine as the source sdk, lots of things differ. However,
>> I must say ASw was an improvement, in the sense that there is only one
>> codebase(unlike source 2006-2007-2009) and it's easy to keep it up to date.
>>
>> -----Original Message----- From: Harry Jeffery
>> Sent: Friday, October 29, 2010 3:05 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Remember June 2006?
>>
>>
>> A scratch sdk option for the Alien Swarm code would be nice. I looked
>> through the code with an intent to mod it but the alienswarm specific
>> stuff got in the way so much. I just gave up on it as there was no
>> easy way to remove the alienswarm stuff without going through
>> thousands of inter-dependencies.
>>
>> On 29 October 2010 19:52, Dan L <djl4...@gmail.com> wrote:
>>
>>> The thing i am most upset about is there is still no create a mod option
>>> for
>>> source 2009 based games.  I wish valve would include full hl2:dm code and
>>> update it as it patches like alien swarm.  Can we at least get an ETA for
>>> 2009 sdk?
>>>
>>> On Fri, Oct 29, 2010 at 4:41 AM, Jed <j...@wunderboy.org> wrote:
>>>
>>>  I like Valve but yeah, I've been vocal about my growing dislike of the
>>>> SDK for a while. Heck some numpty quotes me on the wiki page... :(
>>>>
>>>> As a third-party SDK tool developer I've been smacking my head into
>>>> the desk with all the different versions for a while and it's a
>>>> nightmare keeping up with it. I'm getting to the point where I might
>>>> just stop because it feels like a colossal waste of my free time that
>>>> I could be using for something more rewarding.
>>>>
>>>> As for the mod I'm working on - if I'd know using the Source SDK would
>>>> of been this much of a pain I'd of chosen something else from the
>>>> beginning. I reckon trying to keep up with SDK changes has put at
>>>> least 2 years onto our development time. So much for the "release soon
>>>> and release often" advice Valve pushed.
>>>>
>>>> - Jed
>>>>
>>>
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