Thanks, that'll be really useful. On 31 October 2010 04:43, Tony "omega" Sergi <omegal...@gmail.com> wrote: > Yeah, I'm in Korea. > > Anyway, I was messing around with the Alien Swarm stuff today and I've > gotten most of the template ported over and working. Before it's easily > useable I have to convert the VGUI panels though. > http://www.omegaowns.us/omega/swarm/sdk_teams_hdr0002.jpg > When I have more time, i'll see about finishing it up if anyone is > interested. Since I'm just doing it for fun, I may not actually finish it ;) > The main issues that I have to deal with before it's complete is the vgui > panels, and getting around the overriding of scripts via vpks (as > override_vpk doesn't stop the overriding of resources completely..) > and a few misc things like the lack of hl2 content, so I'll need to replace > things with alien swarm stuff to make it work properly. > also of note is that my projects use vs2008 not 2005. > > -Tony > > > > On Fri, Oct 29, 2010 at 1:50 PM, Psy_Commando <psycomma...@gmail.com> wrote: > >> I had the same issue with Alien Swarm. But not only is the Alien Swarm >> source code a hard coded mess, it constantly tries to get games statistics >> or authorisations from the steam server!!! What's the point of leaving that >> in? I could put up with that, but there is no documentation, even if its >> based on the same engine as the source sdk, lots of things differ. However, >> I must say ASw was an improvement, in the sense that there is only one >> codebase(unlike source 2006-2007-2009) and it's easy to keep it up to date. >> >> -----Original Message----- From: Harry Jeffery >> Sent: Friday, October 29, 2010 3:05 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Remember June 2006? >> >> >> A scratch sdk option for the Alien Swarm code would be nice. I looked >> through the code with an intent to mod it but the alienswarm specific >> stuff got in the way so much. I just gave up on it as there was no >> easy way to remove the alienswarm stuff without going through >> thousands of inter-dependencies. >> >> On 29 October 2010 19:52, Dan L <djl4...@gmail.com> wrote: >> >>> The thing i am most upset about is there is still no create a mod option >>> for >>> source 2009 based games. I wish valve would include full hl2:dm code and >>> update it as it patches like alien swarm. Can we at least get an ETA for >>> 2009 sdk? >>> >>> On Fri, Oct 29, 2010 at 4:41 AM, Jed <j...@wunderboy.org> wrote: >>> >>> I like Valve but yeah, I've been vocal about my growing dislike of the >>>> SDK for a while. Heck some numpty quotes me on the wiki page... :( >>>> >>>> As a third-party SDK tool developer I've been smacking my head into >>>> the desk with all the different versions for a while and it's a >>>> nightmare keeping up with it. I'm getting to the point where I might >>>> just stop because it feels like a colossal waste of my free time that >>>> I could be using for something more rewarding. >>>> >>>> As for the mod I'm working on - if I'd know using the Source SDK would >>>> of been this much of a pain I'd of chosen something else from the >>>> beginning. I reckon trying to keep up with SDK changes has put at >>>> least 2 years onto our development time. So much for the "release soon >>>> and release often" advice Valve pushed. >>>> >>>> - Jed >>>> >>> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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