Nope, still not working. Its saying extraction wont work. I use Windows 8
and Audacity for the wavs but still nothing works. Please someone give me a
tutorial on here by text please!

On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> wrote:

> Thanks! I'll try it!
>
> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com> wrote:
>
>> Silverfish has been out of the Source modding scene for awhile but I find
>> his tutorial still holds up quite well.
>> https://www.youtube.com/watch?v=T077tK_hXJo
>>
>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Hey guys, back with ANOTHER question. I've been wondering, how can i
>>> make voice(choreography) scenes in-game? What i mean by that is make an NPC
>>> say what i said in my recording while lip syncing. I seen that Source SDK's
>>> Faceposer can do that but all tutorials are now outdated and i cant find a
>>> good resource. Can you guys tell me how i can do this?
>>>
>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com>
>>> wrote:
>>>
>>>> It most likely has a corresponding .res file then in which case you
>>>> should be able to edit that.
>>>>
>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Commentary mode isn't on the menu, if it was, i would've already
>>>>> removed it. It's in the chapter list menu. I still dont know how to remove
>>>>> it either
>>>>>
>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> If you don't want commentary just remove it from your menu.
>>>>>>
>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Nope, still is like that. Why did it automatically add HL2
>>>>>>> commentary mode and messed up the chapter box with an unusable exit 
>>>>>>> arrow?
>>>>>>> Please help!
>>>>>>>
>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and only
>>>>>>>> HL2EP2 was installed. I hope!
>>>>>>>>
>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Back with another question guys! So i was looking at the chapter
>>>>>>>>> list in my game(literally ingame) and i now see something new, a 
>>>>>>>>> commentary
>>>>>>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod 
>>>>>>>>> BTW.
>>>>>>>>> Did it update and automatically put it in? Please help for future 
>>>>>>>>> reference!
>>>>>>>>>
>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Im not distributing them, and i dont feel like it. I just want to
>>>>>>>>>> know how i can configure code files for a game so that it can find 
>>>>>>>>>> the game
>>>>>>>>>> and code it
>>>>>>>>>>
>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Its not that easy. The files within it are all configured for
>>>>>>>>>>>> the base game other than the beta. But that still didnt answer my 
>>>>>>>>>>>> question
>>>>>>>>>>>>
>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and work
>>>>>>>>>>>>> in it? Computer basics?
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com>:
>>>>>>>>>>>>>
>>>>>>>>>>>>>   Hey guys, back with huge question! Im wondering how i can
>>>>>>>>>>>>> make a manual code folder for my game(like for Half-Life 2: 
>>>>>>>>>>>>> Example, it
>>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can copy 
>>>>>>>>>>>>> one from my
>>>>>>>>>>>>> actual game and edit it for a beta version, so instead of HL2RS 
>>>>>>>>>>>>> it would be
>>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK 
>>>>>>>>>>>>> because it wont
>>>>>>>>>>>>> work that way!
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>>>>>> wave....@hotmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>  Well, normally it shouldn't interfere with your mod in any
>>>>>>>>>>>>> way, but you can only verify that yourself by testing. I do 
>>>>>>>>>>>>> remember a case
>>>>>>>>>>>>> where a breaking change was made in the 2013 SDK quite a while 
>>>>>>>>>>>>> ago, but
>>>>>>>>>>>>> that was announced in a Steam community and on this mailing list.
>>>>>>>>>>>>>
>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll
>>>>>>>>>>>>> itself (and a lot of other components it depends on, of course), 
>>>>>>>>>>>>> which in
>>>>>>>>>>>>> turn loads your server and client code. That means if the 
>>>>>>>>>>>>> interfaces
>>>>>>>>>>>>> between those modules have not changed in a way that would break
>>>>>>>>>>>>> compatibility, there should be nothing for you to worry about.
>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>
>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason. But my
>>>>>>>>>>>>> question still hasn't been answered.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <
>>>>>>>>>>>>> st...@swires.me
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you are),
>>>>>>>>>>>>> you should not be using the 2007 base at all.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Hey guys, back with another question! So i just saw awhile ago
>>>>>>>>>>>>> that Source SDK Base 2007 got updated. My mod uses Source SDK 
>>>>>>>>>>>>> Base 2007 and
>>>>>>>>>>>>> i was wondering, do the updates interfere with the mod in anyway? 
>>>>>>>>>>>>> Thanks
>>>>>>>>>>>>> for the help!
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just put
>>>>>>>>>>>>> them in yourmod/sound/ folder. You dont need to touch sources and 
>>>>>>>>>>>>> build
>>>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file
>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition scripts
>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they 
>>>>>>>>>>>>> should be WAV
>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>    Hey guys, im back with a question. I've been trying
>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant find 
>>>>>>>>>>>>> a very
>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need VPKs? 
>>>>>>>>>>>>> Do i need
>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound 
>>>>>>>>>>>>> replacement? Do
>>>>>>>>>>>>> they have to be in WAV format and does the sound files need to be 
>>>>>>>>>>>>> a certain
>>>>>>>>>>>>> length of time? Long story short, can anyone please tell me a 
>>>>>>>>>>>>> very precise
>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>>>>
>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you place them in
>>>>>>>>>>>>> the sounds folder, then into a respective sub directory they will 
>>>>>>>>>>>>> work fine.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful
>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how
>>>>>>>>>>>>> to make vpk's to use for sounds for my mod and how to convert the 
>>>>>>>>>>>>> sound
>>>>>>>>>>>>> files for use in Source! Can someone please leave a nice 
>>>>>>>>>>>>> tutorial(text
>>>>>>>>>>>>> tutorial) on how to do this.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you want
>>>>>>>>>>>>> are the directory vpks which use _dir
>>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> I've checked all sound folders in the games but don't see any
>>>>>>>>>>>>> sounds themself. Do i have to use GCFScape or something? Sorry if 
>>>>>>>>>>>>> i sound
>>>>>>>>>>>>> like i have no experience, i've just been very tired recently and 
>>>>>>>>>>>>> didnt get
>>>>>>>>>>>>> a lot of sleep.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>>  You have the base source content, which includes all of the
>>>>>>>>>>>>> sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus 
>>>>>>>>>>>>> if you own
>>>>>>>>>>>>> tf2 or any of the other valve games you can easily look at their 
>>>>>>>>>>>>> files too.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also read
>>>>>>>>>>>>> the developer wiki, but i didn't find much, so i'm asking you.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> open existing sound files and sound scripts and look. also
>>>>>>>>>>>>> read the developer wiki.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Hey guys, i have another question! How do i change weapon
>>>>>>>>>>>>> sound for my mod? What format does it have to be and what files 
>>>>>>>>>>>>> do i need
>>>>>>>>>>>>> to edit? Long story short, i need to know everything about 
>>>>>>>>>>>>> changing the
>>>>>>>>>>>>> sounds please!
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough
>>>>>>>>>>>>> time with some stuff, thanks though!
>>>>>>>>>>>>>
>>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>   It says right there...
>>>>>>>>>>>>> The images displayed in the new game dialogue are 152x86.
>>>>>>>>>>>>> Since texture dimensions must both be a power of two, your VTFs 
>>>>>>>>>>>>> will be
>>>>>>>>>>>>> 256x128 with a border to the right and bottom.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  That means that the full dimensions of the image will be 256
>>>>>>>>>>>>> wide by 128 tall, but only a portion of that gets used. 152 x 86 
>>>>>>>>>>>>> to be
>>>>>>>>>>>>> specific. What you should do is create your chapter images as 
>>>>>>>>>>>>> 152x86
>>>>>>>>>>>>> images, and then either edit that image's canvas size to 256x128 
>>>>>>>>>>>>> (but don't
>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and 
>>>>>>>>>>>>> copy it into
>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the 
>>>>>>>>>>>>> top-left.
>>>>>>>>>>>>> The unused portion of the image should just be black.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> -------- Original message --------
>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>
>>>>>>>>>>>>> Alright I guess
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a
>>>>>>>>>>>>> base.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a
>>>>>>>>>>>>> bit. Anything else?
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> There's some information on that at
>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a
>>>>>>>>>>>>> fix on the internet. I dont know the right size for chapter 
>>>>>>>>>>>>> thumbnails,
>>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)?
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <
>>>>>>>>>>>>> ben.lu...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>
>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder,
>>>>>>>>>>>>> i made a logo
>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the
>>>>>>>>>>>>> same name.
>>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>>> > {
>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>>> > }
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > The path automatically detects the material folder, so just
>>>>>>>>>>>>> put the folder
>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension).
>>>>>>>>>>>>> Then in my
>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>>> > {
>>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>>> > {
>>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>>> > }
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > Logo
>>>>>>>>>>>>> > {
>>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>>> > }
>>>>>>>>>>>>> > }
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > The dots in the path specify how many folders are before vmt
>>>>>>>>>>>>> and vtf, but i
>>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats
>>>>>>>>>>>>> 1 folder, 1
>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots.
>>>>>>>>>>>>> Thats how i<
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>  --
>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>>>>>>>>>> archives, please 
>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>> archives, please visit:
>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
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