Nope, still not working. Its saying extraction wont work. I use Windows 8 and Audacity for the wavs but still nothing works. Please someone give me a tutorial on here by text please!
On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> wrote: > Thanks! I'll try it! > > On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com> wrote: > >> Silverfish has been out of the Source modding scene for awhile but I find >> his tutorial still holds up quite well. >> https://www.youtube.com/watch?v=T077tK_hXJo >> >> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Hey guys, back with ANOTHER question. I've been wondering, how can i >>> make voice(choreography) scenes in-game? What i mean by that is make an NPC >>> say what i said in my recording while lip syncing. I seen that Source SDK's >>> Faceposer can do that but all tutorials are now outdated and i cant find a >>> good resource. Can you guys tell me how i can do this? >>> >>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com> >>> wrote: >>> >>>> It most likely has a corresponding .res file then in which case you >>>> should be able to edit that. >>>> >>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Commentary mode isn't on the menu, if it was, i would've already >>>>> removed it. It's in the chapter list menu. I still dont know how to remove >>>>> it either >>>>> >>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com> >>>>> wrote: >>>>> >>>>>> If you don't want commentary just remove it from your menu. >>>>>> >>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Nope, still is like that. Why did it automatically add HL2 >>>>>>> commentary mode and messed up the chapter box with an unusable exit >>>>>>> arrow? >>>>>>> Please help! >>>>>>> >>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and only >>>>>>>> HL2EP2 was installed. I hope! >>>>>>>> >>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Back with another question guys! So i was looking at the chapter >>>>>>>>> list in my game(literally ingame) and i now see something new, a >>>>>>>>> commentary >>>>>>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod >>>>>>>>> BTW. >>>>>>>>> Did it update and automatically put it in? Please help for future >>>>>>>>> reference! >>>>>>>>> >>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> Im not distributing them, and i dont feel like it. I just want to >>>>>>>>>> know how i can configure code files for a game so that it can find >>>>>>>>>> the game >>>>>>>>>> and code it >>>>>>>>>> >>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Its not that easy. The files within it are all configured for >>>>>>>>>>>> the base game other than the beta. But that still didnt answer my >>>>>>>>>>>> question >>>>>>>>>>>> >>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and work >>>>>>>>>>>>> in it? Computer basics? >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com>: >>>>>>>>>>>>> >>>>>>>>>>>>> Hey guys, back with huge question! Im wondering how i can >>>>>>>>>>>>> make a manual code folder for my game(like for Half-Life 2: >>>>>>>>>>>>> Example, it >>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can copy >>>>>>>>>>>>> one from my >>>>>>>>>>>>> actual game and edit it for a beta version, so instead of HL2RS >>>>>>>>>>>>> it would be >>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK >>>>>>>>>>>>> because it wont >>>>>>>>>>>>> work that way! >>>>>>>>>>>>> >>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>>>>> wave....@hotmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Well, normally it shouldn't interfere with your mod in any >>>>>>>>>>>>> way, but you can only verify that yourself by testing. I do >>>>>>>>>>>>> remember a case >>>>>>>>>>>>> where a breaking change was made in the 2013 SDK quite a while >>>>>>>>>>>>> ago, but >>>>>>>>>>>>> that was announced in a Steam community and on this mailing list. >>>>>>>>>>>>> >>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll >>>>>>>>>>>>> itself (and a lot of other components it depends on, of course), >>>>>>>>>>>>> which in >>>>>>>>>>>>> turn loads your server and client code. That means if the >>>>>>>>>>>>> interfaces >>>>>>>>>>>>> between those modules have not changed in a way that would break >>>>>>>>>>>>> compatibility, there should be nothing for you to worry about. >>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>> >>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. But my >>>>>>>>>>>>> question still hasn't been answered. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>> >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> If you're starting a new mod (which it sounds like you are), >>>>>>>>>>>>> you should not be using the 2007 base at all. >>>>>>>>>>>>> >>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Hey guys, back with another question! So i just saw awhile ago >>>>>>>>>>>>> that Source SDK Base 2007 got updated. My mod uses Source SDK >>>>>>>>>>>>> Base 2007 and >>>>>>>>>>>>> i was wondering, do the updates interfere with the mod in anyway? >>>>>>>>>>>>> Thanks >>>>>>>>>>>>> for the help! >>>>>>>>>>>>> >>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just put >>>>>>>>>>>>> them in yourmod/sound/ folder. You dont need to touch sources and >>>>>>>>>>>>> build >>>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file >>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition scripts >>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they >>>>>>>>>>>>> should be WAV >>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Hey guys, im back with a question. I've been trying >>>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant find >>>>>>>>>>>>> a very >>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need VPKs? >>>>>>>>>>>>> Do i need >>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound >>>>>>>>>>>>> replacement? Do >>>>>>>>>>>>> they have to be in WAV format and does the sound files need to be >>>>>>>>>>>>> a certain >>>>>>>>>>>>> length of time? Long story short, can anyone please tell me a >>>>>>>>>>>>> very precise >>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> You don't need a VPK to use the sounds, if you place them in >>>>>>>>>>>>> the sounds folder, then into a respective sub directory they will >>>>>>>>>>>>> work fine. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful >>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>> >>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how >>>>>>>>>>>>> to make vpk's to use for sounds for my mod and how to convert the >>>>>>>>>>>>> sound >>>>>>>>>>>>> files for use in Source! Can someone please leave a nice >>>>>>>>>>>>> tutorial(text >>>>>>>>>>>>> tutorial) on how to do this. >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you want >>>>>>>>>>>>> are the directory vpks which use _dir >>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> I've checked all sound folders in the games but don't see any >>>>>>>>>>>>> sounds themself. Do i have to use GCFScape or something? Sorry if >>>>>>>>>>>>> i sound >>>>>>>>>>>>> like i have no experience, i've just been very tired recently and >>>>>>>>>>>>> didnt get >>>>>>>>>>>>> a lot of sleep. >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>> You have the base source content, which includes all of the >>>>>>>>>>>>> sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus >>>>>>>>>>>>> if you own >>>>>>>>>>>>> tf2 or any of the other valve games you can easily look at their >>>>>>>>>>>>> files too. >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> My mod didn't come with existing sound files. I've also read >>>>>>>>>>>>> the developer wiki, but i didn't find much, so i'm asking you. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> open existing sound files and sound scripts and look. also >>>>>>>>>>>>> read the developer wiki. >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Hey guys, i have another question! How do i change weapon >>>>>>>>>>>>> sound for my mod? What format does it have to be and what files >>>>>>>>>>>>> do i need >>>>>>>>>>>>> to edit? Long story short, i need to know everything about >>>>>>>>>>>>> changing the >>>>>>>>>>>>> sounds please! >>>>>>>>>>>>> >>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough >>>>>>>>>>>>> time with some stuff, thanks though! >>>>>>>>>>>>> >>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> It says right there... >>>>>>>>>>>>> The images displayed in the new game dialogue are 152x86. >>>>>>>>>>>>> Since texture dimensions must both be a power of two, your VTFs >>>>>>>>>>>>> will be >>>>>>>>>>>>> 256x128 with a border to the right and bottom. >>>>>>>>>>>>> >>>>>>>>>>>>> That means that the full dimensions of the image will be 256 >>>>>>>>>>>>> wide by 128 tall, but only a portion of that gets used. 152 x 86 >>>>>>>>>>>>> to be >>>>>>>>>>>>> specific. What you should do is create your chapter images as >>>>>>>>>>>>> 152x86 >>>>>>>>>>>>> images, and then either edit that image's canvas size to 256x128 >>>>>>>>>>>>> (but don't >>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and >>>>>>>>>>>>> copy it into >>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the >>>>>>>>>>>>> top-left. >>>>>>>>>>>>> The unused portion of the image should just be black. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> -------- Original message -------- >>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>> >>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>>>>>> >>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>> >>>>>>>>>>>>> Alright I guess >>>>>>>>>>>>> >>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a >>>>>>>>>>>>> base. >>>>>>>>>>>>> >>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a >>>>>>>>>>>>> bit. Anything else? >>>>>>>>>>>>> >>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> There's some information on that at >>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>> >>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a >>>>>>>>>>>>> fix on the internet. I dont know the right size for chapter >>>>>>>>>>>>> thumbnails, >>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)? >>>>>>>>>>>>> >>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar < >>>>>>>>>>>>> ben.lu...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>> >>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, >>>>>>>>>>>>> i made a logo >>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the >>>>>>>>>>>>> same name. >>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>> > >>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>> > { >>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>> > } >>>>>>>>>>>>> > >>>>>>>>>>>>> > The path automatically detects the material folder, so just >>>>>>>>>>>>> put the folder >>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). >>>>>>>>>>>>> Then in my >>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>> > >>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>> > { >>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>> > { >>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>> > } >>>>>>>>>>>>> > >>>>>>>>>>>>> > Logo >>>>>>>>>>>>> > { >>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>> > } >>>>>>>>>>>>> > } >>>>>>>>>>>>> > >>>>>>>>>>>>> > The dots in the path specify how many folders are before vmt >>>>>>>>>>>>> and vtf, but i >>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>> > >>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats >>>>>>>>>>>>> 1 folder, 1 >>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. >>>>>>>>>>>>> Thats how i< >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> -- >>>>>>>>>>>>> -Tony >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> -- >>>>>>>>>>>>> -Tony >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please >>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, please visit: >>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >
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