Thank you!
On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <omegal...@gmail.com> wrote: > https://developer.valvesoftware.com/wiki/View_Models > https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender > > https://developer.valvesoftware.com/wiki/SDK_Docs > > http://forums.steampowered.com/forums/showthread.php?t=842810 > > google is fantastic. > > On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Hey guys, i got a question! Can anyways please tell me how to model and >> make weapons? I cant find a solid tutorial anywhere that i can actually do >> it on! Please help, thank you! >> >> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Guys i need some more help. I'm trying to use phoneme editor in face >>> poser for NPCs to talk. But i get an error message saying "an error >>> occurred during extraction". I've been trying to find a fix for this >>> problem for awhile but i cant. I'm also using a Windows 8 computer. Please, >>> someone type out a tutorial i can do to fix this problem! Thanks! >>> >>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Nope, still not working. Its saying extraction wont work. I use Windows >>>> 8 and Audacity for the wavs but still nothing works. Please someone give me >>>> a tutorial on here by text please! >>>> >>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Thanks! I'll try it! >>>>> >>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com> >>>>> wrote: >>>>> >>>>>> Silverfish has been out of the Source modding scene for awhile but I >>>>>> find his tutorial still holds up quite well. >>>>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>>>> >>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Hey guys, back with ANOTHER question. I've been wondering, how can i >>>>>>> make voice(choreography) scenes in-game? What i mean by that is make an >>>>>>> NPC >>>>>>> say what i said in my recording while lip syncing. I seen that Source >>>>>>> SDK's >>>>>>> Faceposer can do that but all tutorials are now outdated and i cant >>>>>>> find a >>>>>>> good resource. Can you guys tell me how i can do this? >>>>>>> >>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> It most likely has a corresponding .res file then in which case you >>>>>>>> should be able to edit that. >>>>>>>> >>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Commentary mode isn't on the menu, if it was, i would've already >>>>>>>>> removed it. It's in the chapter list menu. I still dont know how to >>>>>>>>> remove >>>>>>>>> it either >>>>>>>>> >>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> If you don't want commentary just remove it from your menu. >>>>>>>>>> >>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> Nope, still is like that. Why did it automatically add HL2 >>>>>>>>>>> commentary mode and messed up the chapter box with an unusable exit >>>>>>>>>>> arrow? >>>>>>>>>>> Please help! >>>>>>>>>>> >>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and >>>>>>>>>>>> only HL2EP2 was installed. I hope! >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Back with another question guys! So i was looking at the >>>>>>>>>>>>> chapter list in my game(literally ingame) and i now see something >>>>>>>>>>>>> new, a >>>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK Base >>>>>>>>>>>>> 2007 for >>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? Please >>>>>>>>>>>>> help for >>>>>>>>>>>>> future reference! >>>>>>>>>>>>> >>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just >>>>>>>>>>>>>> want to know how i can configure code files for a game so that >>>>>>>>>>>>>> it can find >>>>>>>>>>>>>> the game and code it >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> >>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Its not that easy. The files within it are all configured >>>>>>>>>>>>>>>> for the base game other than the beta. But that still didnt >>>>>>>>>>>>>>>> answer my >>>>>>>>>>>>>>>> question >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> >>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and >>>>>>>>>>>>>>>>> work in it? Computer basics? >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com>: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im wondering how i >>>>>>>>>>>>>>>>> can make a manual code folder for my game(like for Half-Life >>>>>>>>>>>>>>>>> 2: Example, it >>>>>>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can >>>>>>>>>>>>>>>>> copy one from my >>>>>>>>>>>>>>>>> actual game and edit it for a beta version, so instead of >>>>>>>>>>>>>>>>> HL2RS it would be >>>>>>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK >>>>>>>>>>>>>>>>> because it wont >>>>>>>>>>>>>>>>> work that way! >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>>>>>>>>> wave....@hotmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with your mod in >>>>>>>>>>>>>>>>> any way, but you can only verify that yourself by testing. I >>>>>>>>>>>>>>>>> do remember a >>>>>>>>>>>>>>>>> case where a breaking change was made in the 2013 SDK quite a >>>>>>>>>>>>>>>>> while ago, >>>>>>>>>>>>>>>>> but that was announced in a Steam community and on this >>>>>>>>>>>>>>>>> mailing list. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the >>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it depends >>>>>>>>>>>>>>>>> on, of course), >>>>>>>>>>>>>>>>> which in turn loads your server and client code. That means >>>>>>>>>>>>>>>>> if the >>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a way >>>>>>>>>>>>>>>>> that would break >>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry about. >>>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. But >>>>>>>>>>>>>>>>> my question still hasn't been answered. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you >>>>>>>>>>>>>>>>> are), you should not be using the 2007 base at all. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw awhile >>>>>>>>>>>>>>>>> ago that Source SDK Base 2007 got updated. My mod uses Source >>>>>>>>>>>>>>>>> SDK Base 2007 >>>>>>>>>>>>>>>>> and i was wondering, do the updates interfere with the mod in >>>>>>>>>>>>>>>>> anyway? >>>>>>>>>>>>>>>>> Thanks for the help! >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just >>>>>>>>>>>>>>>>> put them in yourmod/sound/ folder. You dont need to touch >>>>>>>>>>>>>>>>> sources and build >>>>>>>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file >>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition >>>>>>>>>>>>>>>>> scripts >>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they >>>>>>>>>>>>>>>>> should be WAV >>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been trying >>>>>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant >>>>>>>>>>>>>>>>> find a very >>>>>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need >>>>>>>>>>>>>>>>> VPKs? Do i need >>>>>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound >>>>>>>>>>>>>>>>> replacement? Do >>>>>>>>>>>>>>>>> they have to be in WAV format and does the sound files need >>>>>>>>>>>>>>>>> to be a certain >>>>>>>>>>>>>>>>> length of time? Long story short, can anyone please tell me a >>>>>>>>>>>>>>>>> very precise >>>>>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you place >>>>>>>>>>>>>>>>> them in the sounds folder, then into a respective sub >>>>>>>>>>>>>>>>> directory they will >>>>>>>>>>>>>>>>> work fine. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful >>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out >>>>>>>>>>>>>>>>> how to make vpk's to use for sounds for my mod and how to >>>>>>>>>>>>>>>>> convert the sound >>>>>>>>>>>>>>>>> files for use in Source! Can someone please leave a nice >>>>>>>>>>>>>>>>> tutorial(text >>>>>>>>>>>>>>>>> tutorial) on how to do this. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you >>>>>>>>>>>>>>>>> want are the directory vpks which use _dir >>>>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't see >>>>>>>>>>>>>>>>> any sounds themself. Do i have to use GCFScape or something? >>>>>>>>>>>>>>>>> Sorry if i >>>>>>>>>>>>>>>>> sound like i have no experience, i've just been very tired >>>>>>>>>>>>>>>>> recently and >>>>>>>>>>>>>>>>> didnt get a lot of sleep. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>>>> You have the base source content, which includes all of >>>>>>>>>>>>>>>>> the sounds and soundscripts for hl2, ep1, ep2, lost coast, >>>>>>>>>>>>>>>>> etc. Plus if you >>>>>>>>>>>>>>>>> own tf2 or any of the other valve games you can easily look >>>>>>>>>>>>>>>>> at their files >>>>>>>>>>>>>>>>> too. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also >>>>>>>>>>>>>>>>> read the developer wiki, but i didn't find much, so i'm >>>>>>>>>>>>>>>>> asking you. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> open existing sound files and sound scripts and look. also >>>>>>>>>>>>>>>>> read the developer wiki. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change weapon >>>>>>>>>>>>>>>>> sound for my mod? What format does it have to be and what >>>>>>>>>>>>>>>>> files do i need >>>>>>>>>>>>>>>>> to edit? Long story short, i need to know everything about >>>>>>>>>>>>>>>>> changing the >>>>>>>>>>>>>>>>> sounds please! >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough >>>>>>>>>>>>>>>>> time with some stuff, thanks though! >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>>> capt...@qis.net >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> It says right there... >>>>>>>>>>>>>>>>> The images displayed in the new game dialogue are 152x86. >>>>>>>>>>>>>>>>> Since texture dimensions must both be a power of two, your >>>>>>>>>>>>>>>>> VTFs will be >>>>>>>>>>>>>>>>> 256x128 with a border to the right and bottom. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> That means that the full dimensions of the image will be >>>>>>>>>>>>>>>>> 256 wide by 128 tall, but only a portion of that gets used. >>>>>>>>>>>>>>>>> 152 x 86 to be >>>>>>>>>>>>>>>>> specific. What you should do is create your chapter images as >>>>>>>>>>>>>>>>> 152x86 >>>>>>>>>>>>>>>>> images, and then either edit that image's canvas size to >>>>>>>>>>>>>>>>> 256x128 (but don't >>>>>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image >>>>>>>>>>>>>>>>> and copy it into >>>>>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in >>>>>>>>>>>>>>>>> the top-left. >>>>>>>>>>>>>>>>> The unused portion of the image should just be black. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> -------- Original message -------- >>>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Alright I guess >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 >>>>>>>>>>>>>>>>> as a base. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand >>>>>>>>>>>>>>>>> it a bit. Anything else? >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> There's some information on that at >>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find >>>>>>>>>>>>>>>>> a fix on the internet. I dont know the right size for chapter >>>>>>>>>>>>>>>>> thumbnails, >>>>>>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)? >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar < >>>>>>>>>>>>>>>>> ben.lu...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com> >>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials >>>>>>>>>>>>>>>>> folder, i made a logo >>>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with >>>>>>>>>>>>>>>>> the same name. >>>>>>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>> > The path automatically detects the material folder, so >>>>>>>>>>>>>>>>> just put the folder >>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). >>>>>>>>>>>>>>>>> Then in my >>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>> > Logo >>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are before >>>>>>>>>>>>>>>>> vmt and vtf, but i >>>>>>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, >>>>>>>>>>>>>>>>> thats 1 folder, 1 >>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 >>>>>>>>>>>>>>>>> dots. Thats how i< >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>>>> archives, please >>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, please visit: >>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > > -- > -Tony > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders