Guys i need some more help. I'm trying to use phoneme editor in face poser
for NPCs to talk. But i get an error message saying "an error occurred
during extraction". I've been trying to find a fix for this problem for
awhile but i cant. I'm also using a Windows 8 computer. Please, someone
type out a tutorial i can do to fix this problem! Thanks!

On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> Nope, still not working. Its saying extraction wont work. I use Windows 8
> and Audacity for the wavs but still nothing works. Please someone give me a
> tutorial on here by text please!
>
> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Thanks! I'll try it!
>>
>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com>
>> wrote:
>>
>>> Silverfish has been out of the Source modding scene for awhile but I
>>> find his tutorial still holds up quite well.
>>> https://www.youtube.com/watch?v=T077tK_hXJo
>>>
>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Hey guys, back with ANOTHER question. I've been wondering, how can i
>>>> make voice(choreography) scenes in-game? What i mean by that is make an NPC
>>>> say what i said in my recording while lip syncing. I seen that Source SDK's
>>>> Faceposer can do that but all tutorials are now outdated and i cant find a
>>>> good resource. Can you guys tell me how i can do this?
>>>>
>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com>
>>>> wrote:
>>>>
>>>>> It most likely has a corresponding .res file then in which case you
>>>>> should be able to edit that.
>>>>>
>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Commentary mode isn't on the menu, if it was, i would've already
>>>>>> removed it. It's in the chapter list menu. I still dont know how to 
>>>>>> remove
>>>>>> it either
>>>>>>
>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> If you don't want commentary just remove it from your menu.
>>>>>>>
>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Nope, still is like that. Why did it automatically add HL2
>>>>>>>> commentary mode and messed up the chapter box with an unusable exit 
>>>>>>>> arrow?
>>>>>>>> Please help!
>>>>>>>>
>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and
>>>>>>>>> only HL2EP2 was installed. I hope!
>>>>>>>>>
>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Back with another question guys! So i was looking at the chapter
>>>>>>>>>> list in my game(literally ingame) and i now see something new, a 
>>>>>>>>>> commentary
>>>>>>>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this 
>>>>>>>>>> mod BTW.
>>>>>>>>>> Did it update and automatically put it in? Please help for future 
>>>>>>>>>> reference!
>>>>>>>>>>
>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just want
>>>>>>>>>>> to know how i can configure code files for a game so that it can 
>>>>>>>>>>> find the
>>>>>>>>>>> game and code it
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Its not that easy. The files within it are all configured for
>>>>>>>>>>>>> the base game other than the beta. But that still didnt answer my 
>>>>>>>>>>>>> question
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and work
>>>>>>>>>>>>>> in it? Computer basics?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com>:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>   Hey guys, back with huge question! Im wondering how i can
>>>>>>>>>>>>>> make a manual code folder for my game(like for Half-Life 2: 
>>>>>>>>>>>>>> Example, it
>>>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can copy 
>>>>>>>>>>>>>> one from my
>>>>>>>>>>>>>> actual game and edit it for a beta version, so instead of HL2RS 
>>>>>>>>>>>>>> it would be
>>>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK 
>>>>>>>>>>>>>> because it wont
>>>>>>>>>>>>>> work that way!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>>>>>>> wave....@hotmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with your mod in any
>>>>>>>>>>>>>> way, but you can only verify that yourself by testing. I do 
>>>>>>>>>>>>>> remember a case
>>>>>>>>>>>>>> where a breaking change was made in the 2013 SDK quite a while 
>>>>>>>>>>>>>> ago, but
>>>>>>>>>>>>>> that was announced in a Steam community and on this mailing list.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the
>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it depends on, 
>>>>>>>>>>>>>> of course),
>>>>>>>>>>>>>> which in turn loads your server and client code. That means if 
>>>>>>>>>>>>>> the
>>>>>>>>>>>>>> interfaces between those modules have not changed in a way that 
>>>>>>>>>>>>>> would break
>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry about.
>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason. But my
>>>>>>>>>>>>>> question still hasn't been answered.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <
>>>>>>>>>>>>>> st...@swires.me
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>>
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you are),
>>>>>>>>>>>>>> you should not be using the 2007 base at all.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw awhile
>>>>>>>>>>>>>> ago that Source SDK Base 2007 got updated. My mod uses Source 
>>>>>>>>>>>>>> SDK Base 2007
>>>>>>>>>>>>>> and i was wondering, do the updates interfere with the mod in 
>>>>>>>>>>>>>> anyway?
>>>>>>>>>>>>>> Thanks for the help!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>>
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just put
>>>>>>>>>>>>>> them in yourmod/sound/ folder. You dont need to touch sources 
>>>>>>>>>>>>>> and build
>>>>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file
>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition 
>>>>>>>>>>>>>> scripts
>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they 
>>>>>>>>>>>>>> should be WAV
>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>    Hey guys, im back with a question. I've been trying
>>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant 
>>>>>>>>>>>>>> find a very
>>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need 
>>>>>>>>>>>>>> VPKs? Do i need
>>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound 
>>>>>>>>>>>>>> replacement? Do
>>>>>>>>>>>>>> they have to be in WAV format and does the sound files need to 
>>>>>>>>>>>>>> be a certain
>>>>>>>>>>>>>> length of time? Long story short, can anyone please tell me a 
>>>>>>>>>>>>>> very precise
>>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you place them
>>>>>>>>>>>>>> in the sounds folder, then into a respective sub directory they 
>>>>>>>>>>>>>> will work
>>>>>>>>>>>>>> fine.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful
>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how
>>>>>>>>>>>>>> to make vpk's to use for sounds for my mod and how to convert 
>>>>>>>>>>>>>> the sound
>>>>>>>>>>>>>> files for use in Source! Can someone please leave a nice 
>>>>>>>>>>>>>> tutorial(text
>>>>>>>>>>>>>> tutorial) on how to do this.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you
>>>>>>>>>>>>>> want are the directory vpks which use _dir
>>>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I've checked all sound folders in the games but don't see any
>>>>>>>>>>>>>> sounds themself. Do i have to use GCFScape or something? Sorry 
>>>>>>>>>>>>>> if i sound
>>>>>>>>>>>>>> like i have no experience, i've just been very tired recently 
>>>>>>>>>>>>>> and didnt get
>>>>>>>>>>>>>> a lot of sleep.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>>>  You have the base source content, which includes all of the
>>>>>>>>>>>>>> sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus 
>>>>>>>>>>>>>> if you own
>>>>>>>>>>>>>> tf2 or any of the other valve games you can easily look at their 
>>>>>>>>>>>>>> files too.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also read
>>>>>>>>>>>>>> the developer wiki, but i didn't find much, so i'm asking you.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> open existing sound files and sound scripts and look. also
>>>>>>>>>>>>>> read the developer wiki.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hey guys, i have another question! How do i change weapon
>>>>>>>>>>>>>> sound for my mod? What format does it have to be and what files 
>>>>>>>>>>>>>> do i need
>>>>>>>>>>>>>> to edit? Long story short, i need to know everything about 
>>>>>>>>>>>>>> changing the
>>>>>>>>>>>>>> sounds please!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough
>>>>>>>>>>>>>> time with some stuff, thanks though!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <
>>>>>>>>>>>>>> capt...@qis.net
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>>
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>   It says right there...
>>>>>>>>>>>>>> The images displayed in the new game dialogue are 152x86.
>>>>>>>>>>>>>> Since texture dimensions must both be a power of two, your VTFs 
>>>>>>>>>>>>>> will be
>>>>>>>>>>>>>> 256x128 with a border to the right and bottom.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  That means that the full dimensions of the image will be
>>>>>>>>>>>>>> 256 wide by 128 tall, but only a portion of that gets used. 152 
>>>>>>>>>>>>>> x 86 to be
>>>>>>>>>>>>>> specific. What you should do is create your chapter images as 
>>>>>>>>>>>>>> 152x86
>>>>>>>>>>>>>> images, and then either edit that image's canvas size to 256x128 
>>>>>>>>>>>>>> (but don't
>>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and 
>>>>>>>>>>>>>> copy it into
>>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the 
>>>>>>>>>>>>>> top-left.
>>>>>>>>>>>>>> The unused portion of the image should just be black.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> -------- Original message --------
>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Alright I guess
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a
>>>>>>>>>>>>>> base.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it
>>>>>>>>>>>>>> a bit. Anything else?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> There's some information on that at
>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a
>>>>>>>>>>>>>> fix on the internet. I dont know the right size for chapter 
>>>>>>>>>>>>>> thumbnails,
>>>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <
>>>>>>>>>>>>>> ben.lu...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials
>>>>>>>>>>>>>> folder, i made a logo
>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the
>>>>>>>>>>>>>> same name.
>>>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>>>> >
>>>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>> >
>>>>>>>>>>>>>> > The path automatically detects the material folder, so just
>>>>>>>>>>>>>> put the folder
>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension).
>>>>>>>>>>>>>> Then in my
>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>>> >
>>>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>> >
>>>>>>>>>>>>>> > Logo
>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>> >
>>>>>>>>>>>>>> > The dots in the path specify how many folders are before
>>>>>>>>>>>>>> vmt and vtf, but i
>>>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>>>> >
>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1,
>>>>>>>>>>>>>> thats 1 folder, 1
>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3
>>>>>>>>>>>>>> dots. Thats how i<
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  --
>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --
>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>>>>>>>>>>> archives, please 
>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>
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