Guys i need some more help. I'm trying to use phoneme editor in face poser for NPCs to talk. But i get an error message saying "an error occurred during extraction". I've been trying to find a fix for this problem for awhile but i cant. I'm also using a Windows 8 computer. Please, someone type out a tutorial i can do to fix this problem! Thanks!
On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> wrote: > Nope, still not working. Its saying extraction wont work. I use Windows 8 > and Audacity for the wavs but still nothing works. Please someone give me a > tutorial on here by text please! > > On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Thanks! I'll try it! >> >> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com> >> wrote: >> >>> Silverfish has been out of the Source modding scene for awhile but I >>> find his tutorial still holds up quite well. >>> https://www.youtube.com/watch?v=T077tK_hXJo >>> >>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Hey guys, back with ANOTHER question. I've been wondering, how can i >>>> make voice(choreography) scenes in-game? What i mean by that is make an NPC >>>> say what i said in my recording while lip syncing. I seen that Source SDK's >>>> Faceposer can do that but all tutorials are now outdated and i cant find a >>>> good resource. Can you guys tell me how i can do this? >>>> >>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com> >>>> wrote: >>>> >>>>> It most likely has a corresponding .res file then in which case you >>>>> should be able to edit that. >>>>> >>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>> Commentary mode isn't on the menu, if it was, i would've already >>>>>> removed it. It's in the chapter list menu. I still dont know how to >>>>>> remove >>>>>> it either >>>>>> >>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> If you don't want commentary just remove it from your menu. >>>>>>> >>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Nope, still is like that. Why did it automatically add HL2 >>>>>>>> commentary mode and messed up the chapter box with an unusable exit >>>>>>>> arrow? >>>>>>>> Please help! >>>>>>>> >>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and >>>>>>>>> only HL2EP2 was installed. I hope! >>>>>>>>> >>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> Back with another question guys! So i was looking at the chapter >>>>>>>>>> list in my game(literally ingame) and i now see something new, a >>>>>>>>>> commentary >>>>>>>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this >>>>>>>>>> mod BTW. >>>>>>>>>> Did it update and automatically put it in? Please help for future >>>>>>>>>> reference! >>>>>>>>>> >>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> Im not distributing them, and i dont feel like it. I just want >>>>>>>>>>> to know how i can configure code files for a game so that it can >>>>>>>>>>> find the >>>>>>>>>>> game and code it >>>>>>>>>>> >>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>> >>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Its not that easy. The files within it are all configured for >>>>>>>>>>>>> the base game other than the beta. But that still didnt answer my >>>>>>>>>>>>> question >>>>>>>>>>>>> >>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and work >>>>>>>>>>>>>> in it? Computer basics? >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com>: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Hey guys, back with huge question! Im wondering how i can >>>>>>>>>>>>>> make a manual code folder for my game(like for Half-Life 2: >>>>>>>>>>>>>> Example, it >>>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can copy >>>>>>>>>>>>>> one from my >>>>>>>>>>>>>> actual game and edit it for a beta version, so instead of HL2RS >>>>>>>>>>>>>> it would be >>>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK >>>>>>>>>>>>>> because it wont >>>>>>>>>>>>>> work that way! >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>>>>>> wave....@hotmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Well, normally it shouldn't interfere with your mod in any >>>>>>>>>>>>>> way, but you can only verify that yourself by testing. I do >>>>>>>>>>>>>> remember a case >>>>>>>>>>>>>> where a breaking change was made in the 2013 SDK quite a while >>>>>>>>>>>>>> ago, but >>>>>>>>>>>>>> that was announced in a Steam community and on this mailing list. >>>>>>>>>>>>>> >>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the >>>>>>>>>>>>>> engine.dll itself (and a lot of other components it depends on, >>>>>>>>>>>>>> of course), >>>>>>>>>>>>>> which in turn loads your server and client code. That means if >>>>>>>>>>>>>> the >>>>>>>>>>>>>> interfaces between those modules have not changed in a way that >>>>>>>>>>>>>> would break >>>>>>>>>>>>>> compatibility, there should be nothing for you to worry about. >>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>> >>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. But my >>>>>>>>>>>>>> question still hasn't been answered. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>> >>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you are), >>>>>>>>>>>>>> you should not be using the 2007 base at all. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Hey guys, back with another question! So i just saw awhile >>>>>>>>>>>>>> ago that Source SDK Base 2007 got updated. My mod uses Source >>>>>>>>>>>>>> SDK Base 2007 >>>>>>>>>>>>>> and i was wondering, do the updates interfere with the mod in >>>>>>>>>>>>>> anyway? >>>>>>>>>>>>>> Thanks for the help! >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> >>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just put >>>>>>>>>>>>>> them in yourmod/sound/ folder. You dont need to touch sources >>>>>>>>>>>>>> and build >>>>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file >>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition >>>>>>>>>>>>>> scripts >>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they >>>>>>>>>>>>>> should be WAV >>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Hey guys, im back with a question. I've been trying >>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant >>>>>>>>>>>>>> find a very >>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need >>>>>>>>>>>>>> VPKs? Do i need >>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound >>>>>>>>>>>>>> replacement? Do >>>>>>>>>>>>>> they have to be in WAV format and does the sound files need to >>>>>>>>>>>>>> be a certain >>>>>>>>>>>>>> length of time? Long story short, can anyone please tell me a >>>>>>>>>>>>>> very precise >>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you place them >>>>>>>>>>>>>> in the sounds folder, then into a respective sub directory they >>>>>>>>>>>>>> will work >>>>>>>>>>>>>> fine. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful >>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>> >>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how >>>>>>>>>>>>>> to make vpk's to use for sounds for my mod and how to convert >>>>>>>>>>>>>> the sound >>>>>>>>>>>>>> files for use in Source! Can someone please leave a nice >>>>>>>>>>>>>> tutorial(text >>>>>>>>>>>>>> tutorial) on how to do this. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you >>>>>>>>>>>>>> want are the directory vpks which use _dir >>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> I've checked all sound folders in the games but don't see any >>>>>>>>>>>>>> sounds themself. Do i have to use GCFScape or something? Sorry >>>>>>>>>>>>>> if i sound >>>>>>>>>>>>>> like i have no experience, i've just been very tired recently >>>>>>>>>>>>>> and didnt get >>>>>>>>>>>>>> a lot of sleep. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>> You have the base source content, which includes all of the >>>>>>>>>>>>>> sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus >>>>>>>>>>>>>> if you own >>>>>>>>>>>>>> tf2 or any of the other valve games you can easily look at their >>>>>>>>>>>>>> files too. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also read >>>>>>>>>>>>>> the developer wiki, but i didn't find much, so i'm asking you. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> open existing sound files and sound scripts and look. also >>>>>>>>>>>>>> read the developer wiki. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Hey guys, i have another question! How do i change weapon >>>>>>>>>>>>>> sound for my mod? What format does it have to be and what files >>>>>>>>>>>>>> do i need >>>>>>>>>>>>>> to edit? Long story short, i need to know everything about >>>>>>>>>>>>>> changing the >>>>>>>>>>>>>> sounds please! >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough >>>>>>>>>>>>>> time with some stuff, thanks though! >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>> capt...@qis.net >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> >>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> It says right there... >>>>>>>>>>>>>> The images displayed in the new game dialogue are 152x86. >>>>>>>>>>>>>> Since texture dimensions must both be a power of two, your VTFs >>>>>>>>>>>>>> will be >>>>>>>>>>>>>> 256x128 with a border to the right and bottom. >>>>>>>>>>>>>> >>>>>>>>>>>>>> That means that the full dimensions of the image will be >>>>>>>>>>>>>> 256 wide by 128 tall, but only a portion of that gets used. 152 >>>>>>>>>>>>>> x 86 to be >>>>>>>>>>>>>> specific. What you should do is create your chapter images as >>>>>>>>>>>>>> 152x86 >>>>>>>>>>>>>> images, and then either edit that image's canvas size to 256x128 >>>>>>>>>>>>>> (but don't >>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and >>>>>>>>>>>>>> copy it into >>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the >>>>>>>>>>>>>> top-left. >>>>>>>>>>>>>> The unused portion of the image should just be black. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> -------- Original message -------- >>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>> >>>>>>>>>>>>>> Alright I guess >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a >>>>>>>>>>>>>> base. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it >>>>>>>>>>>>>> a bit. Anything else? >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> There's some information on that at >>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>> >>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a >>>>>>>>>>>>>> fix on the internet. I dont know the right size for chapter >>>>>>>>>>>>>> thumbnails, >>>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)? >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar < >>>>>>>>>>>>>> ben.lu...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com> >>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials >>>>>>>>>>>>>> folder, i made a logo >>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the >>>>>>>>>>>>>> same name. >>>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>>> > { >>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>>> > } >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > The path automatically detects the material folder, so just >>>>>>>>>>>>>> put the folder >>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). >>>>>>>>>>>>>> Then in my >>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>>> > { >>>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>>> > { >>>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>>> > } >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > Logo >>>>>>>>>>>>>> > { >>>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>>> > } >>>>>>>>>>>>>> > } >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > The dots in the path specify how many folders are before >>>>>>>>>>>>>> vmt and vtf, but i >>>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, >>>>>>>>>>>>>> thats 1 folder, 1 >>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 >>>>>>>>>>>>>> dots. Thats how i< >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> -- >>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> -- >>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please >>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >
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