The error was occurring for me whenever I was scoped in right after I fired
on cs_assault and on a custom map sct_box. After that happened about 6
times, I deleted the clientregistry.blob and custom.hpk (I know it only has
sprays but thought it was a good time to clean up this file too). This
cleared up the problem for me, another clan member, and several server
regulars. We went to de_airstrip and when the CTs got to the T in the tunnel
outside of the T spawn one of the CTs shot with a shotgun and that gave all
4 of us the error at the time the shot gun was fired. The last sound I heard
was the shotgun. Then I deleted the clientregistry.blob in the c:\hlserver
directory and ran the hldsupdatetool for valve and cs. The problem has not
occurred since I did this and without the new mp.dll Alfred created.

Alfred I have the mini dump files from my CS client if they will help.

I'm trying to better understand this glitch and I have a question. What was
happening with this error, was it client or server side or a mismatch of
client/server files?

Wrench


> Message: 10
> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Memory Can't be Read (and Linux equivalent)
> Date: Fri, 23 Jul 2004 23:24:23 -0700
> Reply-To: [EMAIL PROTECTED]
>
> Make sure you download that zip at least twice and check the size,
> the first time you download the file may be truncated.
>
> I'm setting up two CS test servers right now:
>
> 67.100.129.85:27016 - current build CS Win32 10 slots, stock maps
>
> 67.100.129.82:27016 - Alfred's MP.DLL CS Win32 10 slots, stock maps
>
> My dsl line can't handle 20 players but I don't expect them to fill up so
we
> should be ok.
>
> If anyone gets the memory error, please re-join and let me know.
>
> qUiCkSiLvEr
>
> ----- Original Message -----
> From: Alfred Reynolds
> To: [EMAIL PROTECTED]
> Sent: Friday, July 23, 2004 9:49 PM
> Subject: RE: [hlds] Memory Can't be Read (and Linux equivalent)
>
>
> I have been unable to reproduce the crash locally but I have a couple
> suspects based on various reports. I have built a new game server binary
> for cstrike (and cstrike only!), if you want to test it get it from:
> http://www.steampowered.com/mp.zip
>
> This is for windows only (the problem I suspect is not present in the
> linux build). I would appreciate any feedback on this binary, and any
> precise repro reports for the bug (i.e a small set of steps that always
> cause the crash).
>
> - Alfred
>
>
>
> ----Original Message----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Wrench Sent:
> Friday, July 23, 2004 9:07 PM To: [EMAIL PROTECTED]
> Subject: [hlds] Memory Can't be Read (and Linux equivalent)
>
> > I had the same problem with my client and HLDS CS server.
>
> > For the client I deleted the clientregistry.blob and custom.hpk
> > restarted steam and let it update. I saved my mini dump files if
> > they'll help Quicksilver and I have the server logs too. I've looked
> > through the server logs but didn't see anything unusual except a lot
> > of client disconnects.
> >
> > After doing this I still had the problem with the shot gun crashing
> > the cs client to windows with the memory error, but the problem with
> > the scoped weapons seemed to be fixed.
> >
> > I thought it might be a file mismatch between the client and server
> > even though the server had been updated last night so I wasn't real
> > sure. But for the heck of it, I took the server offline, deleted the
> > clientregistry.blob from the hlserver directory, ran the
> > hldsupdatetool for valve and cs, and restarted the server. I've been
> > in there since I tried this workaround and haven't had anymore
> > problems in over 5 hours. I'm not sure exactly what happened with the
> > clientregistry.blob for the server but its seemed to fix the problem
> > tonight.
> >
> > Wrench
> >
> >
> >
> > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>,
> > <[EMAIL PROTECTED]>
> > Date: Fri, 23 Jul 2004 02:07:11 -0700
> > Subject: [hlds] Memory Can't be Read (and Linux equivalent)
> > Reply-To: [EMAIL PROTECTED]
> >
> > If you are getting this error on your server or have groups of
> > players
> > getting disconnected by this error (on their side) I need to know
> > the
> > exact error messages that you and they are seeing, screenshots
> > would be welcome.
> >
> > I visited 6 or 7 CS servers and in about 1/2 of them when I asked,
> > players reported getting this error.
> >
> > PM me screenshots if you want.
> >
> > qUiCkSiLvEr


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