Bind s kill
LDuke wrote:
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I can think of only 2 major plugin functions affected by this.
One is server forwarding. I've heard from people operating 50 servers that
all forward to one, and I've joined many of these types of servers, so I'm
not unhappy about this change at all.
The other is changing players' rates. Since those can now be limited by the
new cvars (which Valve provided in response to the original restrict server
commands outcry) there is no problem there either.
I can't think of another valid reason to use a client exec from a plugin. I
don't understand why there is so much outcry. What client commands (other
than those listed above) are you execing on players that you miss so much
with the restrictions?
Grant
(L. Duke)
On 5/2/07, Yo Mama's A Chump <[EMAIL PROTECTED]> wrote:
First of all it is the users responsibility to protect themselves from
such
attacks seeing as they can come from anywhere. The MOTD can point to a
malicious website... what does that have to do with client exec?
Secondly this is a pattern by Valve. They add these great "features" that
break mods and plugins without any thought or care of how it will affect
the
community. Seeing as SourceMod is right around the corner and it will
circumvent the need for executing client commands, why can they not wait
until those projects flesh out first?
Alfred, how much help are you providing to Bailoplan et. all in getting
SourceMod complete and tested? This is a critical evolution that is going
to
take time for things to be ported. Why not wait until these things are off
the ground to remove client exec? Is there some massive rash of abuse that
I
have not heard of? What is the rush?
-YMAC
On 5/2/07 5:36 AM, "James Tucker" <[EMAIL PROTECTED]> wrote:
The question is, are you willing to take responsibility for security
breaches on client machines as a result of executable code you have sent
those machines via the Source network system?
The simplest example would be to point the internal browser at a site
which contains IE exploits, there are many far more complicated exploit
vectors also.
[EMAIL PROTECTED] wrote:
Amen. What is going on here? It seems that Valve thinks that all the
people that operate servers are clueless children that can not be
trusted
with anything. If players do not like the way they are treated on a
server, they can leave. My server relies on plugins that are able to
execute client commands, if that is taken away I am done running a
server
for Valve.
Alfred, we are still waiting for an explanation of the reason behind
this.
What are you trying to stop exactly that is so critical that you are
willing to ruin so many things that people have worked long and hard
on?
-YMAC
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