I agree with LDuke on this.

All these new features and lock-down type changes are all good, however
the biggest threat that I see at the moment, is cheating/hacking
players.

Since the rollout of the "Guest Pass" system, every single server I join
will have at least 1 hacker/cheater on it at some point in the gaming
session.

I would think that more effort should go into cheat/exploit detection
and correction (for which Valve HAVE been addressing - thanks guys), as
this problem is what causes a server to go from having 20/20 players for
example, to 0/20 players.

Regards,
Adam.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Wednesday, 2 May 2007 11:53 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

--
[ Picked text/plain from multipart/alternative ] I can think of only 2
major plugin functions affected by this.

One is server forwarding. I've heard from people operating 50 servers
that all forward to one, and I've joined many of these types of servers,
so I'm not unhappy about this change at all.

The other is changing players' rates. Since those can now be limited by
the new cvars (which Valve provided in response to the original restrict
server commands outcry) there is no problem there either.

I can't think of another valid reason to use a client exec from a
plugin. I don't understand why there is so much outcry. What client
commands (other than those listed above) are you execing on players that
you miss so much with the restrictions?

Grant
(L. Duke)

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