hmmm..

they are all running at 66fps now but the cpu load is still the same :(

steve grout wrote:
> yeah i think that is it thank you... i remoted to the box and just 
> looked at the console.. while ut3/cod4 no running they are at max 66 but 
> when i launch the ut or cod they all shoot up to almost 200..lol.
>
> now i know this is a noob question.. but i have not set the tickrate on 
> the command line to 66.. this is the same thing yeah?
>
> also in the mean time till i can reboot the instances..just changing the 
> server.cfg and adding fps_max will change it on map change?
>
> Chris Staley wrote:
>   
>> see what the fps_max is set at.. and run rcon stats in console without 
>> the other servers up.. start the other servers up and do a rcon stats 
>> again, and see what the servers fps is.. if its a lot higher.. then 
>> thats it.
>>
>> steve grout wrote:
>>   
>>     
>>> :'(
>>>
>>> is there anyway to stop this? Just so i can see if indeed this is the 
>>> problem.
>>>
>>> Chris Staley wrote:
>>>   
>>>     
>>>       
>>>> I bet the reason why, is just running the source servers the fps will 
>>>> stay at the limited ~80fps or whatever it is, but when you start up 
>>>> cod4, which in itself changes the multimedia timer (like srcdsfpsboost 
>>>> does) so they will all use a lot more cpu. I am not sure about UT3, but 
>>>> I now cod4 does this.
>>>>
>>>> steve grout wrote:
>>>>   
>>>>     
>>>>       
>>>>         
>>>>> sorry,
>>>>>
>>>>> meant to say... its running off windows 2003 sp2 server q6600 4gb mem
>>>>>
>>>>> steve grout wrote:
>>>>>   
>>>>>     
>>>>>       
>>>>>         
>>>>>           
>>>>>> Hi all,
>>>>>>
>>>>>> doing some monitoring on the servers we have noticed that srcds does not 
>>>>>> co-exist well with other game server software..now it might be a setup 
>>>>>> issue our side so any help would be great....
>>>>>>
>>>>>> just running 5 instances of srcds and having all the servers full, the 
>>>>>> cpu load goes to max 25%, as soon as we launch either a CoD4 or UT3 
>>>>>> server the cpu usage goes to the 90's.. we have changed the affinite's 
>>>>>> of the servers so that the tf2 servers run off the first 3 cores and 
>>>>>> CoD4 and UT3 run off core 4.  The first 3 cores are almost maxed out 
>>>>>> while core 4 it sitting nice at around 15%.
>>>>>>
>>>>>> anyone got any ideas please!?
>>>>>>
>>>>>> Nephyrin Zey wrote:
>>>>>>   
>>>>>>     
>>>>>>       
>>>>>>         
>>>>>>           
>>>>>>             
>>>>>>> I might've spoken a bit too soon on this - the servers do still get up
>>>>>>> into the high nineties CPU usage and stay there for a while - it seems
>>>>>>> like after they've been running for a while their overall CPU usage
>>>>>>> drifted back up to about the same as before the patch. This might be
>>>>>>> the first ever case of "CPU Leaks" :-/ The server also still incurs
>>>>>>> minor memory leaks, which seem to be about the same since before the
>>>>>>> patch.
>>>>>>>
>>>>>>> I run two 32x linux servers that are nearly always full and
>>>>>>> occasionally empty out at night. Here are some pretty graphs:
>>>>>>>
>>>>>>> http://www.nephyrin.net/NemuCPU.png
>>>>>>>
>>>>>>> Shows Load Average. On thursday it was lower despite both servers
>>>>>>> being full (???). The big spike today is the patch. The servers were
>>>>>>> both *instantly full* after the patch (among the first online) and
>>>>>>> have been *constantly full* since, yet the CPU usage over the past
>>>>>>> three hours has drifted up to pre-patch levels...
>>>>>>> http://nephyrin.net/NemuMem.png
>>>>>>>
>>>>>>> Memory Usage over a longer period - note that i went from one to two
>>>>>>> servers on tuesday, so the memory leaks have actually remained about
>>>>>>> the same as before.
>>>>>>>
>>>>>>> If anyone from Valve wants a login to my stats system let me know. It
>>>>>>> has tons and tons of pretty graphs dating to back when the server
>>>>>>> started.
>>>>>>>
>>>>>>> - Neph
>>>>>>>
>>>>>>> On Fri, May 2, 2008 at 5:00 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote:
>>>>>>>   
>>>>>>>     
>>>>>>>       
>>>>>>>         
>>>>>>>           
>>>>>>>             
>>>>>>>               
>>>>>>>> Two patches ago levels == how it ran on the patch before the patch
>>>>>>>>  before goldrush. Both the patch before goldrush and the goldrush patch
>>>>>>>>  hurt performance, and its now at levels similar to prior to both of
>>>>>>>>  those.
>>>>>>>>
>>>>>>>>  Still a bit higher than it was when i first started hosting servers,
>>>>>>>>  and higher than it should be, but better.
>>>>>>>>
>>>>>>>>  - Neph
>>>>>>>>
>>>>>>>>     
>>>>>>>>       
>>>>>>>>         
>>>>>>>>           
>>>>>>>>             
>>>>>>>>               
>>>>>>>>                 
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>>>>>>>           
>>>>>>>             
>>>>>>>               
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>>>>>>           
>>>>>>             
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