:'(

is there anyway to stop this? Just so i can see if indeed this is the 
problem.

Chris Staley wrote:
> I bet the reason why, is just running the source servers the fps will 
> stay at the limited ~80fps or whatever it is, but when you start up 
> cod4, which in itself changes the multimedia timer (like srcdsfpsboost 
> does) so they will all use a lot more cpu. I am not sure about UT3, but 
> I now cod4 does this.
>
> steve grout wrote:
>   
>> sorry,
>>
>> meant to say... its running off windows 2003 sp2 server q6600 4gb mem
>>
>> steve grout wrote:
>>   
>>     
>>> Hi all,
>>>
>>> doing some monitoring on the servers we have noticed that srcds does not 
>>> co-exist well with other game server software..now it might be a setup 
>>> issue our side so any help would be great....
>>>
>>> just running 5 instances of srcds and having all the servers full, the 
>>> cpu load goes to max 25%, as soon as we launch either a CoD4 or UT3 
>>> server the cpu usage goes to the 90's.. we have changed the affinite's 
>>> of the servers so that the tf2 servers run off the first 3 cores and 
>>> CoD4 and UT3 run off core 4.  The first 3 cores are almost maxed out 
>>> while core 4 it sitting nice at around 15%.
>>>
>>> anyone got any ideas please!?
>>>
>>> Nephyrin Zey wrote:
>>>   
>>>     
>>>       
>>>> I might've spoken a bit too soon on this - the servers do still get up
>>>> into the high nineties CPU usage and stay there for a while - it seems
>>>> like after they've been running for a while their overall CPU usage
>>>> drifted back up to about the same as before the patch. This might be
>>>> the first ever case of "CPU Leaks" :-/ The server also still incurs
>>>> minor memory leaks, which seem to be about the same since before the
>>>> patch.
>>>>
>>>> I run two 32x linux servers that are nearly always full and
>>>> occasionally empty out at night. Here are some pretty graphs:
>>>>
>>>> http://www.nephyrin.net/NemuCPU.png
>>>>
>>>> Shows Load Average. On thursday it was lower despite both servers
>>>> being full (???). The big spike today is the patch. The servers were
>>>> both *instantly full* after the patch (among the first online) and
>>>> have been *constantly full* since, yet the CPU usage over the past
>>>> three hours has drifted up to pre-patch levels...
>>>> http://nephyrin.net/NemuMem.png
>>>>
>>>> Memory Usage over a longer period - note that i went from one to two
>>>> servers on tuesday, so the memory leaks have actually remained about
>>>> the same as before.
>>>>
>>>> If anyone from Valve wants a login to my stats system let me know. It
>>>> has tons and tons of pretty graphs dating to back when the server
>>>> started.
>>>>
>>>> - Neph
>>>>
>>>> On Fri, May 2, 2008 at 5:00 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote:
>>>>   
>>>>     
>>>>       
>>>>         
>>>>> Two patches ago levels == how it ran on the patch before the patch
>>>>>  before goldrush. Both the patch before goldrush and the goldrush patch
>>>>>  hurt performance, and its now at levels similar to prior to both of
>>>>>  those.
>>>>>
>>>>>  Still a bit higher than it was when i first started hosting servers,
>>>>>  and higher than it should be, but better.
>>>>>
>>>>>  - Neph
>>>>>
>>>>>     
>>>>>       
>>>>>         
>>>>>           
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>>>>     
>>>>       
>>>>         
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