They have the choice. It's called the server browser.

On Tue, Jul 31, 2012 at 11:21 AM, E. Olsen <ceo.eol...@gmail.com> wrote:
> This is where, IMHO, Valve is sending the wrong message with Quickplay.
> While I fully understand that they created and optimized the game for 24
> players, and they want to push people to play it "their" way....the fact is
> we are over 4 years in, and thousands upon thousands of players PREFER 32
> player servers, altered spawn times, custom maps, etc. etc. While quickplay
> is an interesting idea, in the context of introducing it to a mature game
> like TF2, it is a flawed implementation. Again, it should always be all
> about letting the players decide.
>
> With that in mind, why (after a certain amount of time) does quickplay not
> offer the CHOICE of connecting the player(s) to a modified server? Again,
> this should be a CHOICE players can make simply by checking or un-checking a
> box that says "allow custom servers" in the quickplay interface. Valve could
> even incentivise that by only unlocking that option after X amount of
> playtime, or only as a feature for players who have spent X amount at the
> valve store, etc.
>
> Anyhoo the point is - the best judge of whether a server is "good" or not
> should always (IMHO) be left up to the players themselves - and that's a
> system that is painfully easy to implement. Long overall playtimes  = good
> servers, period.

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