They have the choice. It's called the server browser. On Tue, Jul 31, 2012 at 11:21 AM, E. Olsen <ceo.eol...@gmail.com> wrote: > This is where, IMHO, Valve is sending the wrong message with Quickplay. > While I fully understand that they created and optimized the game for 24 > players, and they want to push people to play it "their" way....the fact is > we are over 4 years in, and thousands upon thousands of players PREFER 32 > player servers, altered spawn times, custom maps, etc. etc. While quickplay > is an interesting idea, in the context of introducing it to a mature game > like TF2, it is a flawed implementation. Again, it should always be all > about letting the players decide. > > With that in mind, why (after a certain amount of time) does quickplay not > offer the CHOICE of connecting the player(s) to a modified server? Again, > this should be a CHOICE players can make simply by checking or un-checking a > box that says "allow custom servers" in the quickplay interface. Valve could > even incentivise that by only unlocking that option after X amount of > playtime, or only as a feature for players who have spent X amount at the > valve store, etc. > > Anyhoo the point is - the best judge of whether a server is "good" or not > should always (IMHO) be left up to the players themselves - and that's a > system that is painfully easy to implement. Long overall playtimes = good > servers, period.
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