I'm assuming it will work like CS:GO's casual - otherwise gathering 24
players will be a pain, and one abandoning without a "refilling" method
will be a gamekiller - you'd have to close the lobby, as one player
disconnecting ruins an entire game.

2016-07-06 22:18 GMT+02:00 E. Olsen <ceo.eol...@gmail.com>:

> I interpret the "you'll be playing a match from start to finish, with
> actual winners and actual losers" simply that changing teams/getting
> autobalanced will no longer be possible, not that a 24-player lobby is
> involved. If Other games are any indication, trying to wait for a 24-player
> lobby to actually fill would in itself be a mode-killer.
>
> On Wed, Jul 6, 2016 at 4:13 PM, Ross Bemrose <rbemr...@gmail.com> wrote:
>
>> A few things.
>>
>> 1. The FAQ linked from the update page applies to competitive mode, not
>> QuickPlay.  They're totally separate systems.
>>
>> 2. Casual mode (12v12) boasts that "you'll be playing a match from start
>> to finish, with actual winners and actual losers," which heavily implies
>> there's a lobby involved.  Otherwise, how will you have 24 players ready to
>> start a match at the same time?
>>
>> Incidentally, the new TF2 QuickPlay sounds a lot like what Overwatch does
>> for its Quick Play other than the player count (Overwatch is always 6v6).
>> Which goes to show that blatant copying can go in either direction.
>> On 7/6/2016 3:20 PM, E. Olsen wrote:
>>
>> Dropping out during a match results in a recorded loss for that player
>> (per the FAQ).
>>
>> As for how this is going to affect Community Servers.....I'd love some
>> info as well. I don;t think they mean "12 v 12 lobbies", I think they
>> simply mean that using the "casual" quickplay will send you to a server
>> with players of similar skill levels.
>>
>> What I'm curious about is this:
>>
>> 1. How will this affect community servers - will people still be able to
>> direct connect to their favorite server if that server is in the quickplay
>> pool? (if not, I see this as the final nail in the coffin for community
>> servers).
>>
>> 2. What about servers that host a mix of stock/custom maps? Will the
>> system only "level up" players on stock maps...if so, this will further
>> reduce an already dwindling supply of custom map servers.
>>
>> On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose <rbemr...@gmail.com> wrote:
>>
>>> How is the Meet Your Match update going to work for the servers we run
>>> that are in the QuickPlay pool?
>>>
>>> Also, what is the game going to do if a player drops out during a game?
>>> Other games (yes, I mean Overwatch) will backfill players, but the update
>>> page mentions nothing about this.
>>>
>>> For those of you who don't know what I'm talking about:
>>> http://www.teamfortress.com/meetyourmatch/ which mentions that
>>> QuickPlay is now going to use 12v12 lobbies and have player levels.
>>>
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>>
>>
>>
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