I'm assuming it will work like CS:GO's casual - otherwise gathering 24 players will be a pain, and one abandoning without a "refilling" method will be a gamekiller - you'd have to close the lobby, as one player disconnecting ruins an entire game.
2016-07-06 22:18 GMT+02:00 E. Olsen <ceo.eol...@gmail.com>: > I interpret the "you'll be playing a match from start to finish, with > actual winners and actual losers" simply that changing teams/getting > autobalanced will no longer be possible, not that a 24-player lobby is > involved. If Other games are any indication, trying to wait for a 24-player > lobby to actually fill would in itself be a mode-killer. > > On Wed, Jul 6, 2016 at 4:13 PM, Ross Bemrose <rbemr...@gmail.com> wrote: > >> A few things. >> >> 1. The FAQ linked from the update page applies to competitive mode, not >> QuickPlay. They're totally separate systems. >> >> 2. Casual mode (12v12) boasts that "you'll be playing a match from start >> to finish, with actual winners and actual losers," which heavily implies >> there's a lobby involved. Otherwise, how will you have 24 players ready to >> start a match at the same time? >> >> Incidentally, the new TF2 QuickPlay sounds a lot like what Overwatch does >> for its Quick Play other than the player count (Overwatch is always 6v6). >> Which goes to show that blatant copying can go in either direction. >> On 7/6/2016 3:20 PM, E. Olsen wrote: >> >> Dropping out during a match results in a recorded loss for that player >> (per the FAQ). >> >> As for how this is going to affect Community Servers.....I'd love some >> info as well. I don;t think they mean "12 v 12 lobbies", I think they >> simply mean that using the "casual" quickplay will send you to a server >> with players of similar skill levels. >> >> What I'm curious about is this: >> >> 1. How will this affect community servers - will people still be able to >> direct connect to their favorite server if that server is in the quickplay >> pool? (if not, I see this as the final nail in the coffin for community >> servers). >> >> 2. What about servers that host a mix of stock/custom maps? Will the >> system only "level up" players on stock maps...if so, this will further >> reduce an already dwindling supply of custom map servers. >> >> On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose <rbemr...@gmail.com> wrote: >> >>> How is the Meet Your Match update going to work for the servers we run >>> that are in the QuickPlay pool? >>> >>> Also, what is the game going to do if a player drops out during a game? >>> Other games (yes, I mean Overwatch) will backfill players, but the update >>> page mentions nothing about this. >>> >>> For those of you who don't know what I'm talking about: >>> http://www.teamfortress.com/meetyourmatch/ which mentions that >>> QuickPlay is now going to use 12v12 lobbies and have player levels. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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