Another question:

If community servers are able to opt in to the "Casual Quickplay Lobbies",
would people who previously enjoyed the server still be able to join it
whenever they want? The appeal of a community server is that you have a
group of regulars who enjoy playing together, as the TF2 community I run
does.

On Wed, Jul 6, 2016 at 3:16 PM, Bartek S <bartek.sko...@gmail.com> wrote:

> Not to begin a flamewar, but if anyone's "blatantly copying" it's
> Blizzard. And "game lobbies" are not a new idea - casual is very likely
> copied from CS:GO, not OW.
>
> 2016-07-06 22:13 GMT+02:00 Ross Bemrose <rbemr...@gmail.com>:
>
>> A few things.
>>
>> 1. The FAQ linked from the update page applies to competitive mode, not
>> QuickPlay.  They're totally separate systems.
>>
>> 2. Casual mode (12v12) boasts that "you'll be playing a match from start
>> to finish, with actual winners and actual losers," which heavily implies
>> there's a lobby involved.  Otherwise, how will you have 24 players ready to
>> start a match at the same time?
>>
>> Incidentally, the new TF2 QuickPlay sounds a lot like what Overwatch does
>> for its Quick Play other than the player count (Overwatch is always 6v6).
>> Which goes to show that blatant copying can go in either direction.
>> On 7/6/2016 3:20 PM, E. Olsen wrote:
>>
>> Dropping out during a match results in a recorded loss for that player
>> (per the FAQ).
>>
>> As for how this is going to affect Community Servers.....I'd love some
>> info as well. I don;t think they mean "12 v 12 lobbies", I think they
>> simply mean that using the "casual" quickplay will send you to a server
>> with players of similar skill levels.
>>
>> What I'm curious about is this:
>>
>> 1. How will this affect community servers - will people still be able to
>> direct connect to their favorite server if that server is in the quickplay
>> pool? (if not, I see this as the final nail in the coffin for community
>> servers).
>>
>> 2. What about servers that host a mix of stock/custom maps? Will the
>> system only "level up" players on stock maps...if so, this will further
>> reduce an already dwindling supply of custom map servers.
>>
>> On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose <rbemr...@gmail.com> wrote:
>>
>>> How is the Meet Your Match update going to work for the servers we run
>>> that are in the QuickPlay pool?
>>>
>>> Also, what is the game going to do if a player drops out during a game?
>>> Other games (yes, I mean Overwatch) will backfill players, but the update
>>> page mentions nothing about this.
>>>
>>> For those of you who don't know what I'm talking about:
>>> http://www.teamfortress.com/meetyourmatch/ which mentions that
>>> QuickPlay is now going to use 12v12 lobbies and have player levels.
>>>
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>>
>>
>>
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