Good question. This is why I was wondering if people would still be able to join community servers at any time if they are in the quickplay.
On Thu, Jul 7, 2016 at 10:00 AM, Nathaniel Theis <ntth...@gmail.com> wrote: > If community servers are filled with randoms from casual, and have the > same gameplay as Valve servers, isn't the community just paying to host > Valve's servers for them? > On Jul 6, 2016 8:11 PM, "Robert Paulson" <thepauls...@gmail.com> wrote: > >> That's not going to happen in this day and age of ranked matchmaking. >> Right now pro players only join random pubs because it takes forever to >> setup a highly skilled scrim. When official matchmaking comes out, many >> will want to rank up rather than join an unranked pub where people don't >> try as hard. >> >> There's no way that Valve will let people rank up in community servers >> given that they have been excluded in everything for years from quickplay, >> mvm, contracts, duck journals etc. If you are hoping something good will >> happen before it actually happens, you are just setting yourself up for >> disappointment. >> >> On Wed, Jul 6, 2016 at 5:59 PM, E. Olsen <ceo.eol...@gmail.com> wrote: >> >>> Honestly, the more I think about this, the more I like it. >>> >>> Think about it - where (historically) have most of the game's most >>> talented/skilled players been found? On community servers. That means (if >>> quickplay IS really going to match players to servers with their skill >>> level) that as payers get better at the game, they should automatically get >>> funneled towards community servers (provided, of course, that community >>> servers are finally added back to the mix by default). >>> >>> Even better - instead of community servers that are quickplay-enabled >>> getting sent players who barely know what each class does, we'll start >>> getting players that are actually ready to be taught some team-play. >>> >>> Maybe it's pie-in-the-sky thinking on my part, but if we absolutely HAVE >>> TO keep quickplay forever, at least that kind of implementation makes more >>> sense. >>> >>> On Wed, Jul 6, 2016 at 7:44 PM, HD <ad...@gamerscrib.net> wrote: >>> >>>> If we don’t get some positive outcome towards community servers I’m >>>> shutting mine down in the near future and looking at shifting resources to >>>> other games and providers. >>>> >>>> I’m rather tired of holding out hope that Valve pushes some new traffic >>>> my way vs Valve servers only each and every time a new update comes >>>> out…THAT THE COMMUNITY MAKES!!!!! >>>> >>>> >>>> >>>> *From:* hlds-boun...@list.valvesoftware.com [mailto: >>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Thomas Deisinger >>>> *Sent:* Wednesday, July 06, 2016 4:30 PM >>>> *To:* Half-Life dedicated Win32 server mailing list >>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay? >>>> >>>> >>>> >>>> That's a good point. They repurpose all their current pubs to the new >>>> casual, plus all the actual comp servers needed...it would be fool-hardy to >>>> not allow community servers. >>>> >>>> >>>> >>>> Hopefully we can get some official word soon... >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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