Good question. This is why I was wondering if people would still be able to
join community servers at any time if they are in the quickplay.

On Thu, Jul 7, 2016 at 10:00 AM, Nathaniel Theis <ntth...@gmail.com> wrote:

> If community servers are filled with randoms from casual, and have the
> same gameplay as Valve servers, isn't the community just paying to host
> Valve's servers for them?
> On Jul 6, 2016 8:11 PM, "Robert Paulson" <thepauls...@gmail.com> wrote:
>
>> That's not going to happen in this day and age of ranked matchmaking.
>> Right now pro players only join random pubs because it takes forever to
>> setup a highly skilled scrim. When official matchmaking comes out, many
>> will want to rank up rather than join an unranked pub where people don't
>> try as hard.
>>
>> There's no way that Valve will let people rank up in community servers
>> given that they have been excluded in everything for years from quickplay,
>> mvm, contracts, duck journals etc. If you are hoping something good will
>> happen before it actually happens, you are just setting yourself up for
>> disappointment.
>>
>> On Wed, Jul 6, 2016 at 5:59 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>>
>>> Honestly, the more I think about this, the more I like it.
>>>
>>> Think about it - where (historically) have most of the game's most
>>> talented/skilled players been found? On community servers. That means (if
>>> quickplay IS really going to match players to servers with their skill
>>> level) that as payers get better at the game, they should automatically get
>>> funneled towards community servers (provided, of course, that community
>>> servers are finally added back to the mix by default).
>>>
>>> Even better - instead of community servers that are quickplay-enabled
>>> getting sent players who barely know what each class does, we'll start
>>> getting players that are actually ready to be taught some team-play.
>>>
>>> Maybe it's pie-in-the-sky thinking on my part, but if we absolutely HAVE
>>> TO keep quickplay forever, at least that kind of implementation makes more
>>> sense.
>>>
>>> On Wed, Jul 6, 2016 at 7:44 PM, HD <ad...@gamerscrib.net> wrote:
>>>
>>>> If we don’t get some positive outcome towards community servers I’m
>>>> shutting mine down in the near future and looking at shifting resources to
>>>> other games and providers.
>>>>
>>>> I’m rather tired of holding out hope that Valve pushes some new traffic
>>>> my way vs Valve servers only each and every time a new update comes
>>>> out…THAT THE COMMUNITY MAKES!!!!!
>>>>
>>>>
>>>>
>>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Thomas Deisinger
>>>> *Sent:* Wednesday, July 06, 2016 4:30 PM
>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay?
>>>>
>>>>
>>>>
>>>> That's a good point. They repurpose all their current pubs to the new
>>>> casual, plus all the actual comp servers needed...it would be fool-hardy to
>>>> not allow community servers.
>>>>
>>>>
>>>>
>>>> Hopefully we can get some official word soon...
>>>>
>>>>
>>>>
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>>>>
>>>
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>>
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