If community servers are filled with randoms from casual, and have the same
gameplay as Valve servers, isn't the community just paying to host Valve's
servers for them?
On Jul 6, 2016 8:11 PM, "Robert Paulson" <thepauls...@gmail.com> wrote:

> That's not going to happen in this day and age of ranked matchmaking.
> Right now pro players only join random pubs because it takes forever to
> setup a highly skilled scrim. When official matchmaking comes out, many
> will want to rank up rather than join an unranked pub where people don't
> try as hard.
>
> There's no way that Valve will let people rank up in community servers
> given that they have been excluded in everything for years from quickplay,
> mvm, contracts, duck journals etc. If you are hoping something good will
> happen before it actually happens, you are just setting yourself up for
> disappointment.
>
> On Wed, Jul 6, 2016 at 5:59 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>
>> Honestly, the more I think about this, the more I like it.
>>
>> Think about it - where (historically) have most of the game's most
>> talented/skilled players been found? On community servers. That means (if
>> quickplay IS really going to match players to servers with their skill
>> level) that as payers get better at the game, they should automatically get
>> funneled towards community servers (provided, of course, that community
>> servers are finally added back to the mix by default).
>>
>> Even better - instead of community servers that are quickplay-enabled
>> getting sent players who barely know what each class does, we'll start
>> getting players that are actually ready to be taught some team-play.
>>
>> Maybe it's pie-in-the-sky thinking on my part, but if we absolutely HAVE
>> TO keep quickplay forever, at least that kind of implementation makes more
>> sense.
>>
>> On Wed, Jul 6, 2016 at 7:44 PM, HD <ad...@gamerscrib.net> wrote:
>>
>>> If we don’t get some positive outcome towards community servers I’m
>>> shutting mine down in the near future and looking at shifting resources to
>>> other games and providers.
>>>
>>> I’m rather tired of holding out hope that Valve pushes some new traffic
>>> my way vs Valve servers only each and every time a new update comes
>>> out…THAT THE COMMUNITY MAKES!!!!!
>>>
>>>
>>>
>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Thomas Deisinger
>>> *Sent:* Wednesday, July 06, 2016 4:30 PM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay?
>>>
>>>
>>>
>>> That's a good point. They repurpose all their current pubs to the new
>>> casual, plus all the actual comp servers needed...it would be fool-hardy to
>>> not allow community servers.
>>>
>>>
>>>
>>> Hopefully we can get some official word soon...
>>>
>>>
>>>
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>>
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>
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