On 6/22/22 02:40, Tohru Adachi wrote:
Didn't expect an update today, but it's a welcome thing to see. Just one thing though:

 > - Re-enabled ability for servers to send disconnect reasons to clients
>    - Added ConVar net_disconnect_reason to use the disconnect reason sent from the client

Points for effort even if it's a bit late, except this defaults to 0, not 1 and is a non-replicated cvar. Honestly, this should either default to 1 for client or more ideally be a replicated variable which resets to the user's selection/default on client disconnect.

The client does nothing with net_disconnect_reason.
It's an entirely server-sided convar.

- Joshie 🐸✨


Additionally, there doesn't seem to be a more accessible option to set this in any of the settings options. How is a less technically inclined user supposed to know to turn this on to know if a server operator has kicked/banned them or if a server has crashed/lost connection/kicked by slot reservation etc?
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-------- Original Message --------
From: Eric Smith - erics at valvesoftware.com (via hlds list) [mailto:hlds@list.valvesoftware.com]
Sent: Wednesday, June 22, 2022, 2:41 AM
To: hlds; 'hlds_annou...@list.valvesoftware.com'; 'hlds_li...@list.valvesoftware.com'
Subject: [hlds]  Mandatory Team Fortress 2 update released

We've released a mandatory update for TF2. The new version number is 7333517. The notes for the update are below.

Thanks.

-Eric

------------------------

- Fixed an exploit related to clearing the in-game text chat
- Fixed an exploit where players could use sv_cheats on secure servers
- Fixed an exploit where players could teleport back to their own spawn by changing loadout/class while touching the other team's No Entry gate - Fixed an exploit with the Huntsman in which a player could change loadout to negate the speed debuff when charged
- Fixed an exploit with the Ap-Sap where players could spam noises
- Fixed an exploit where dispensers could heal through glass on some maps
- Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet - Fixed laggy animations on Halloween bosses, skeletons, ghosts and other ghoul-like beings - Fixed the Spy using incorrect disguise weapons when disguising as Soldier, Pyro, Heavy or Engineer with no member of the same class on the opposing team
- Fixed projectiles sometimes colliding with teammates too early/late
- Fixed being able to change names during a matchmaking game
- Fixed some HUD images being blurry when using low texture settings
- Fixed the Spy's feigned deaths with the Dead Ringer not showing up in the matchmaking quick team status bar - Fixed %killername% and other placeholder names sometimes showing up on the kill cam and stats screen
- Re-enabled ability for servers to send disconnect reasons to clients
    - Added ConVar net_disconnect_reason to use the disconnect reason sent from the client
- Removed Headgear option from the Mann Co. Catalog dropdown list
- Updated vote system
     - Both teams can have a kick vote running at the same time
     - Can have a global vote running at the same time as a kick vote
    - Fixed sometimes not being able to vote on maps at the end of the round
- Updated the El Fiestibrero to fix a problem with the model
- Updated/Added some tournament medals
- Updated the localization files





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