On 6/22/22 02:40, Tohru Adachi wrote:
Didn't expect an update today, but it's a welcome thing to see. Just one
thing though:
> - Re-enabled ability for servers to send disconnect reasons to clients
> - Added ConVar net_disconnect_reason to use the disconnect reason
sent from the client
Points for effort even if it's a bit late, except this defaults to 0,
not 1 and is a non-replicated cvar. Honestly, this should either default
to 1 for client or more ideally be a replicated variable which resets to
the user's selection/default on client disconnect.
The client does nothing with net_disconnect_reason.
It's an entirely server-sided convar.
- Joshie 🐸✨
Additionally, there doesn't seem to be a more accessible option to set
this in any of the settings options. How is a less technically inclined
user supposed to know to turn this on to know if a server operator has
kicked/banned them or if a server has crashed/lost connection/kicked by
slot reservation etc?
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-------- Original Message --------
From: Eric Smith - erics at valvesoftware.com (via hlds list)
[mailto:hlds@list.valvesoftware.com]
Sent: Wednesday, June 22, 2022, 2:41 AM
To: hlds; 'hlds_annou...@list.valvesoftware.com';
'hlds_li...@list.valvesoftware.com'
Subject: [hlds] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is
7333517. The notes for the update are below.
Thanks.
-Eric
------------------------
- Fixed an exploit related to clearing the in-game text chat
- Fixed an exploit where players could use sv_cheats on secure servers
- Fixed an exploit where players could teleport back to their own spawn
by changing loadout/class while touching the other team's No Entry gate
- Fixed an exploit with the Huntsman in which a player could change
loadout to negate the speed debuff when charged
- Fixed an exploit with the Ap-Sap where players could spam noises
- Fixed an exploit where dispensers could heal through glass on some maps
- Fixed an exploit where a Spy could disguise and create an invisible
bullet blocking shield at their feet
- Fixed laggy animations on Halloween bosses, skeletons, ghosts and
other ghoul-like beings
- Fixed the Spy using incorrect disguise weapons when disguising as
Soldier, Pyro, Heavy or Engineer with no member of the same class on the
opposing team
- Fixed projectiles sometimes colliding with teammates too early/late
- Fixed being able to change names during a matchmaking game
- Fixed some HUD images being blurry when using low texture settings
- Fixed the Spy's feigned deaths with the Dead Ringer not showing up in
the matchmaking quick team status bar
- Fixed %killername% and other placeholder names sometimes showing up on
the kill cam and stats screen
- Re-enabled ability for servers to send disconnect reasons to clients
- Added ConVar net_disconnect_reason to use the disconnect reason
sent from the client
- Removed Headgear option from the Mann Co. Catalog dropdown list
- Updated vote system
- Both teams can have a kick vote running at the same time
- Can have a global vote running at the same time as a kick vote
- Fixed sometimes not being able to vote on maps at the end of the
round
- Updated the El Fiestibrero to fix a problem with the model
- Updated/Added some tournament medals
- Updated the localization files
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