Quickplay numbers should probably be stripped.  It means which quickplay 
attempt this client is on, since they booted.  Useful for us, probably not 
useful for you guys.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, November 14, 2013 8:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?

I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes 
etc gamemode, basically all the quikcplay options. Coaching is connection 
method too.

-ics

Lambda kirjoitti:
> Anyone knows what the number in quickplay_# means? I've got numbers as 
> big as 62, i've also got "coaching" as connection method which isn't 
> listed in the list provided earlier.
>
>
> 2013/11/14 Chris Oryschak <ch...@oryschak.com>
>
>> Yup this is really good to know how your community is doing.  
>> Defiantly a awesome feature.. can't wait for some sql logging and 
>> analytic pages made to make per server/date/time frame stats 
>> displayed...  I'm getting some users that aren't returning a value though:
>>
>>
>> 11:09:08 [SM] Displaying connection method for all players...
>>             - 507 iL Cappo!!                    serverbrowser_history
>>             - Nova<esThnGr8                     serverbrowser_history
>>             - sic                               serverbrowser_history
>>             - sleepy                            serverbrowser_internet
>>             - Friz                              serverbrowser_history
>>             - HeSnakeHeroofEternisen
>>             - YYZ                               serverbrowser_history
>>             - Sombre                            serverbrowser_history
>>             - Ash 2.0                           serverbrowser_internet
>>             - [WCE] Monty                       serverbrowser_favorites
>>             - shadowlerks                       serverbrowser_history
>>             - Pinhead{EMC}                      serverbrowser_favorites
>>             - Skorchy                           serverbrowser_internet
>>             - BUMSPAM                           serverbrowser_history
>>             - =(eGO)=Tango v1.0                 serverbrowser_history
>>             - Hernii55338                       serverbrowser_favorites
>>             - Spaceman                          serverbrowser_favorites
>>             - supp0rt
>>             - Aminal Parade                     serverbrowser_history
>>             - Jizz_Syrup                        serverbrowser_history
>>             - DRAK?                            serverbrowser_favorites
>>             - Peppermiz                         serverbrowser_favorites
>>             - Jake                              steam
>>             - fan951126                         serverbrowser_history
>>             - Pwel                              serverbrowser_internet
>>             - Princess Juggs                    serverbrowser_favorites
>>             - SGTBrutus                         serverbrowser_favorites
>>             - Paco Ernesto                      serverbrowser_history
>>             - Machiavellian Spork               serverbrowser_favorites
>>             - Kbeezey                           serverbrowser_history
>>
>>
>> On Thu, Nov 14, 2013 at 10:39 AM, ics <i...@ics-base.net> wrote:
>>
>>> Quite surprising results. Well not really. I just assumed quikcplay 
>>> connected players count would be higher but it does seems that ~70% 
>>> of
>> our
>>> players join through favorites.
>>>
>>> Thanks for the plug-in!
>>>
>>> -ics
>>>
>>> Doctor McKay kirjoitti:
>>>
>>>   Here is a plugin that simply displays how all in-game players 
>>> connected
>> to
>>>> the server after running a command:
>>>> https://forums.alliedmods.net/showthread.php?t=229731
>>>>
>>>> More full-featured stats will be released soon.
>>>>
>>>>
>>>> Dr. McKay
>>>> www.doctormckay.com
>>>>
>>>>
>>>> On Tue, Nov 12, 2013 at 3:13 PM, ics <i...@ics-base.net> wrote:
>>>>
>>>>   I'd settle for a command that lists where current players of the 
>>>> server
>>>>> came from, for example addition into status command field along 
>>>>> with
>> ping
>>>>> and such.
>>>>>
>>>>> -ics
>>>>>
>>>>> DontWannaName! kirjoitti:
>>>>>
>>>>>    Grab the client value using sourcemod?
>>>>>
>>>>>> Sent from my iPhone 5
>>>>>>
>>>>>>    On Nov 12, 2013, at 12:01 PM, Todd Pettit 
>>>>>> <pettit.t...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> "cl_connectmethod" = "serverbrowser_favorites"
>>>>>>>
>>>>>>> Ok, it works for myself but I know how I connected how do you 
>>>>>>> see how others connected?
>>>>>>>
>>>>>>>
>>>>>>> ----- Original Message -----
>>>>>>> From: "Fletcher Dunn" <fletch...@valvesoftware.com>
>>>>>>> To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.
>>>>>>> valvesoftware.com>
>>>>>>> Cc: "Half-Life dedicated Win32 server mailing list ( 
>>>>>>> h...@list.valvesoftware.com)" <h...@list.valvesoftware.com>
>>>>>>> Sent: Tuesday, November 12, 2013 2:45:44 PM
>>>>>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>>>>>>
>>>>>>> It tells you what tab they used.  So you know whether they used 
>>>>>>> the favorites tab versus the main server list.
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>>>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>> ElitePowered .
>>>>>>> Sent: Tuesday, November 12, 2013 11:25 AM
>>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>>>>>>
>>>>>>> What's the point of having this feature on the other games if 
>>>>>>> the
>> only
>>>>>>> way to connect is via the server browser?
>>>>>>>
>>>>>>>   On Nov 12, 2013 2:09 PM, "DontWannaName!" 
>>>>>>> <ad...@topnotchclan.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Is it able to tell if they connect from their favorites?
>>>>>>>>
>>>>>>>> Sent from my iPhone 5
>>>>>>>>
>>>>>>>>    On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
>>>>>>>>
>>>>>>>>> <fletch...@valvesoftware.com>
>>>>>>>>>
>>>>>>>>>   wrote:
>>>>>>>>   Several server operators have requested the ability to know 
>>>>>>>> how
>>>>>>>>> their
>>>>>>>>>
>>>>>>>>>   clients are connecting to their server.  The latest TF 
>>>>>>>>> update
>> added
>>>>>>>> a
>>>>>>>> new client convar, cl_connectmethod, that contains a string 
>>>>>>>> value
>> that
>>>>>>>> indicates how the client connected to your server.  It's sent 
>>>>>>>> in the same way as cl_rate and others, and a plugin should be 
>>>>>>>> able to
>> access
>>>>>>>> this information.  It will be empty if joined directly through 
>>>>>>>> a console "connect" command.  I apologize that I don't have the 
>>>>>>>> list
>> of
>>>>>>>> values at hand, but I'm sure some helpful server operator or 
>>>>>>>> plugin author will post the list of codes that are sent.
>>>>>>>>
>>>>>>>>   Please be aware that the field is not secure, and the work 
>>>>>>>> required
>>>>>>>>> to
>>>>>>>>>
>>>>>>>>>   secure it is not trivial.  Without too much effort a client 
>>>>>>>>> could
>>>>>>>> send
>>>>>>>> you pretty much any string they want.  So this is best used for 
>>>>>>>> general reporting purposes and understanding where your players 
>>>>>>>> are coming from, not to treat players differently based on how 
>>>>>>>> they connect.
>>>>>>>>
>>>>>>>>   This is a Source engine change, so it will be available in 
>>>>>>>> CS:S,
>>>>>>>>> DoD:S,
>>>>>>>>>
>>>>>>>>>   and HL2:DM in the next update for those games.
>>>>>>>>   _______________________________________________
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>>>>>>>> nux
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>>>>>>>>
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>>>>>>> ux
>>>>>>>
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>>>>>>>
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>>>>>>>
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>>>>>>
>>>>>>
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>>>>>
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>>>>
>>>
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