Perhaps these players are looking for specific 24/7 servers and the current 
system doesn't cater to that. Most new players prefer consistency in maps. 
That's why 2fort is so popular. 

Sent from my iPhone 5

> On Nov 14, 2013, at 11:29 AM, 1nsane <1nsane...@gmail.com> wrote:
> 
> I asked some of these people with high quickplay connect numbers about why
> it took them so long to find a good server.
> I was mostly told "wrong map/I don't like the map it sent me to" with some
> saying "lag".
> 
> Doesn't necessarily mean the other servers were bad.
> 
> 
>> On Thu, Nov 14, 2013 at 1:58 PM, ics <i...@ics-base.net> wrote:
>> 
>> Please don't strip. We can see how fast the player found a good server and
>> how long they stay on ours.
>> 
>> -ics
>> 
>> Fletcher Dunn kirjoitti:
>> 
>> Quickplay numbers should probably be stripped.  It means which quickplay
>>> attempt this client is on, since they booted.  Useful for us, probably not
>>> useful for you guys.
>>> 
>>> -----Original Message-----
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>>> Sent: Thursday, November 14, 2013 8:20 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>> 
>>> I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all
>>> modes etc gamemode, basically all the quikcplay options. Coaching is
>>> connection method too.
>>> 
>>> -ics
>>> 
>>> Lambda kirjoitti:
>>> 
>>>> Anyone knows what the number in quickplay_# means? I've got numbers as
>>>> big as 62, i've also got "coaching" as connection method which isn't
>>>> listed in the list provided earlier.
>>>> 
>>>> 
>>>> 2013/11/14 Chris Oryschak <ch...@oryschak.com>
>>>> 
>>>> Yup this is really good to know how your community is doing.
>>>>> Defiantly a awesome feature.. can't wait for some sql logging and
>>>>> analytic pages made to make per server/date/time frame stats
>>>>> displayed...  I'm getting some users that aren't returning a value
>>>>> though:
>>>>> 
>>>>> 
>>>>> 11:09:08 [SM] Displaying connection method for all players...
>>>>>             - 507 iL Cappo!!                    serverbrowser_history
>>>>>             - Nova<esThnGr8                     serverbrowser_history
>>>>>             - sic                               serverbrowser_history
>>>>>             - sleepy                            serverbrowser_internet
>>>>>             - Friz                              serverbrowser_history
>>>>>             - HeSnakeHeroofEternisen
>>>>>             - YYZ                               serverbrowser_history
>>>>>             - Sombre                            serverbrowser_history
>>>>>             - Ash 2.0                           serverbrowser_internet
>>>>>             - [WCE] Monty                       serverbrowser_favorites
>>>>>             - shadowlerks                       serverbrowser_history
>>>>>             - Pinhead{EMC}                      serverbrowser_favorites
>>>>>             - Skorchy                           serverbrowser_internet
>>>>>             - BUMSPAM                           serverbrowser_history
>>>>>             - =(eGO)=Tango v1.0                 serverbrowser_history
>>>>>             - Hernii55338                       serverbrowser_favorites
>>>>>             - Spaceman                          serverbrowser_favorites
>>>>>             - supp0rt
>>>>>             - Aminal Parade                     serverbrowser_history
>>>>>             - Jizz_Syrup                        serverbrowser_history
>>>>>             - DRAK?                            serverbrowser_favorites
>>>>>             - Peppermiz                         serverbrowser_favorites
>>>>>             - Jake                              steam
>>>>>             - fan951126                         serverbrowser_history
>>>>>             - Pwel                              serverbrowser_internet
>>>>>             - Princess Juggs                    serverbrowser_favorites
>>>>>             - SGTBrutus                         serverbrowser_favorites
>>>>>             - Paco Ernesto                      serverbrowser_history
>>>>>             - Machiavellian Spork               serverbrowser_favorites
>>>>>             - Kbeezey                           serverbrowser_history
>>>>> 
>>>>> 
>>>>> On Thu, Nov 14, 2013 at 10:39 AM, ics <i...@ics-base.net> wrote:
>>>>> 
>>>>> Quite surprising results. Well not really. I just assumed quikcplay
>>>>>> connected players count would be higher but it does seems that ~70%
>>>>>> of
>>>>> our
>>>>> 
>>>>>> players join through favorites.
>>>>>> 
>>>>>> Thanks for the plug-in!
>>>>>> 
>>>>>> -ics
>>>>>> 
>>>>>> Doctor McKay kirjoitti:
>>>>>> 
>>>>>>   Here is a plugin that simply displays how all in-game players
>>>>>> connected
>>>>> to
>>>>> 
>>>>>> the server after running a command:
>>>>>>> https://forums.alliedmods.net/showthread.php?t=229731
>>>>>>> 
>>>>>>> More full-featured stats will be released soon.
>>>>>>> 
>>>>>>> 
>>>>>>> Dr. McKay
>>>>>>> www.doctormckay.com
>>>>>>> 
>>>>>>> 
>>>>>>> On Tue, Nov 12, 2013 at 3:13 PM, ics <i...@ics-base.net> wrote:
>>>>>>> 
>>>>>>>   I'd settle for a command that lists where current players of the
>>>>>>> server
>>>>>>> 
>>>>>>>> came from, for example addition into status command field along
>>>>>>>> with
>>>>>>> ping
>>>>> 
>>>>>> and such.
>>>>>>>> 
>>>>>>>> -ics
>>>>>>>> 
>>>>>>>> DontWannaName! kirjoitti:
>>>>>>>> 
>>>>>>>>    Grab the client value using sourcemod?
>>>>>>>> 
>>>>>>>> Sent from my iPhone 5
>>>>>>>>> 
>>>>>>>>>    On Nov 12, 2013, at 12:01 PM, Todd Pettit
>>>>>>>>> <pettit.t...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>> 
>>>>>>>>> "cl_connectmethod" = "serverbrowser_favorites"
>>>>>>>>>> 
>>>>>>>>>> Ok, it works for myself but I know how I connected how do you
>>>>>>>>>> see how others connected?
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> ----- Original Message -----
>>>>>>>>>> From: "Fletcher Dunn" <fletch...@valvesoftware.com>
>>>>>>>>>> To: "Half-Life dedicated Linux server mailing list"
>>>>>>>>>> <hlds_linux@list.
>>>>>>>>>> valvesoftware.com>
>>>>>>>>>> Cc: "Half-Life dedicated Win32 server mailing list (
>>>>>>>>>> h...@list.valvesoftware.com)" <h...@list.valvesoftware.com>
>>>>>>>>>> Sent: Tuesday, November 12, 2013 2:45:44 PM
>>>>>>>>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>>>>>>>>> 
>>>>>>>>>> It tells you what tab they used.  So you know whether they used
>>>>>>>>>> the favorites tab versus the main server list.
>>>>>>>>>> 
>>>>>>>>>> -----Original Message-----
>>>>>>>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>>>>>>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>>>>>>>>> ElitePowered .
>>>>> 
>>>>>> Sent: Tuesday, November 12, 2013 11:25 AM
>>>>>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>>>>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>>>>>>>>> 
>>>>>>>>>> What's the point of having this feature on the other games if
>>>>>>>>>> the
>>>>>>>>> only
>>>>> 
>>>>>> way to connect is via the server browser?
>>>>>>>>>> 
>>>>>>>>>>   On Nov 12, 2013 2:09 PM, "DontWannaName!"
>>>>>>>>>> <ad...@topnotchclan.com>
>>>>>>>>>> 
>>>>>>>>>>> wrote:
>>>>>>>>>>> 
>>>>>>>>>>> Is it able to tell if they connect from their favorites?
>>>>>>>>>>> 
>>>>>>>>>>> Sent from my iPhone 5
>>>>>>>>>>> 
>>>>>>>>>>>    On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
>>>>>>>>>>> 
>>>>>>>>>>> <fletch...@valvesoftware.com>
>>>>>>>>>>>> 
>>>>>>>>>>>>   wrote:
>>>>>>>>>>>   Several server operators have requested the ability to know
>>>>>>>>>>> how
>>>>>>>>>>> 
>>>>>>>>>>>> their
>>>>>>>>>>>> 
>>>>>>>>>>>>   clients are connecting to their server.  The latest TF
>>>>>>>>>>>> update
>>>>>>>>>>> added
>>>>> 
>>>>>> a
>>>>>>>>>>> new client convar, cl_connectmethod, that contains a string
>>>>>>>>>>> value
>>>>>>>>>> that
>>>>> 
>>>>>> indicates how the client connected to your server.  It's sent
>>>>>>>>>>> in the same way as cl_rate and others, and a plugin should be
>>>>>>>>>>> able to
>>>>>>>>>> access
>>>>> 
>>>>>> this information.  It will be empty if joined directly through
>>>>>>>>>>> a console "connect" command.  I apologize that I don't have the
>>>>>>>>>>> list
>>>>>>>>>> of
>>>>> 
>>>>>> values at hand, but I'm sure some helpful server operator or
>>>>>>>>>>> plugin author will post the list of codes that are sent.
>>>>>>>>>>> 
>>>>>>>>>>>   Please be aware that the field is not secure, and the work
>>>>>>>>>>> required
>>>>>>>>>>> 
>>>>>>>>>>>> to
>>>>>>>>>>>> 
>>>>>>>>>>>>   secure it is not trivial.  Without too much effort a client
>>>>>>>>>>>> could
>>>>>>>>>>> send
>>>>>>>>>>> you pretty much any string they want.  So this is best used for
>>>>>>>>>>> general reporting purposes and understanding where your players
>>>>>>>>>>> are coming from, not to treat players differently based on how
>>>>>>>>>>> they connect.
>>>>>>>>>>> 
>>>>>>>>>>>   This is a Source engine change, so it will be available in
>>>>>>>>>>> CS:S,
>>>>>>>>>>> 
>>>>>>>>>>>> DoD:S,
>>>>>>>>>>>> 
>>>>>>>>>>>>   and HL2:DM in the next update for those games.
>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>> 
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives,
>>>>>>>>>>>> 
>>>>>>>>>>>>   please visit:
>>>>>>>>>>>   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
>>>>>>>>>>> hlds_li
>>>>>>>>>>> nux
>>>>>>>>>>> 
>>>>>>>>>>>>   _______________________________________________
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>>>>>>>>>> archives,
>>>>> 
>>>>>> please visit:
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>>>>>>>>>>> nux
>>>>>>>>>>> 
>>>>>>>>>>>   _______________________________________________
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>>>>>>>>> archives,
>>>>> 
>>>>>> please visit:
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>>>>>>>>>> ux
>>>>>>>>>> 
>>>>>>>>>> _______________________________________________
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>>>>>>>>> archives,
>>>>> 
>>>>>> please visit:
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>>>>>>>>>> ux
>>>>>>>>>> 
>>>>>>>>>> _______________________________________________
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>>>>>>>>> archives,
>>>>> 
>>>>>> please visit:
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>>>>>>>>>> ux
>>>>>>>>>> 
>>>>>>>>>>   _______________________________________________
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>>>>>>>>> archives, please visit:
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>>>>>>>>> x
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> _______________________________________________
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>>>>>>>> archives, please visit:
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>>>>>>>> 
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>>>>>>> 
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>>>>>> 
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>>>>> 
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>>> 
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>> 
>> 
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