Just move the room far away. There is no inefficiency in doing that.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Minh Sent: Saturday, August 08, 2009 6:50 AM To: Discussion of Half-Life Mapping Subject: [hlmappers] Making a sound proof room I'm making a level where there's a designated room where my dead players will spawn . It's basically a shooting range. My question is, is it possible to make the sounds that originate in this room not be heard from the other players? Is there an entity that I can use to make this room sound proof? Alternatively, I can just place the room really far away from the main level... but won't that be inefficient? (ie. create a larger map than necessary) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
