Just move the room far away.

There is no inefficiency in doing that.



-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Minh
Sent: Saturday, August 08, 2009 6:50 AM
To: Discussion of Half-Life Mapping
Subject: [hlmappers] Making a sound proof room

I'm making a level where there's a designated room where my dead players

will spawn . It's basically a shooting range. My question is, is it 
possible to make the sounds that originate in this room not be heard 
from the other players? Is there an entity that I can use to make this 
room sound proof?
Alternatively, I can just place the room really far away from the main 
level... but won't that be inefficient? (ie. create a larger map than 
necessary)

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