> I'm not sure I completely understand this. If more work is being > done on crashers, etc. then there will end up being less (tending > towards, hopefully, 0) of them. The fewer number of crashers, the > GREATER amount of time that people will have to work on non-crash > related bugs. Some comments on this thinking: If we get to the wonderful position of having no crash bugs, we do not then land a whole slew of new features, however voted for they are. We keep the stability and work towards shipping. > 2. Isn't there something wrong with the process when crashers and > dataloss bugs aren't ALWAYS the first priority in development? Why No. For example, we left crashers in the old imglib for months because we were rewriting it. Gerv
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