> > As said, I think most MicroCabin games are really programmed terribly bad. > > Take a look at the speed of Akin and Ys II / III (all three astonashing > > pieces of programming-art) and you might understand what I mean. > > Yes, the scrolling of Ys2 and DS6 was many times better than that of XAK2/3. > But on the other hand, and this > should be taken in consideration before branding XAK2/3 as bad, that those > latter games had really awesome monster and character 'sprites' (I know > they're not real sprites) as opposed to the 16x16 sprites of Ys2 and DS6. They _are_ real sprites. Just not hardware, but software. And those bigger sprites really don't matter that much, believe me. Just check out Ys II's end boss... I mean, the background is moving around all the time and still they achieve it to let the 'big boss' move around and let lots of meteorites come down. ~Grauw -- >>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<< email me: [EMAIL PROTECTED] or ICQ: 10196372 visit my homepage at http://grauw.blehq.org/ >>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<< **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****