> >I never programmed anything which needed the speed of a turboR. The only > > No offence, but maybe that's a lack of inspiration/imagination from your > side. Apparently MicroCabin and Maple Yard didn't have that problem... As said, I think most MicroCabin games are really programmed terribly bad. Take a look at the speed of Akin and Ys II / III (all three astonashing pieces of programming-art) and you might understand what I mean. To me, it's the challenge to get something working on MSX2 of which most people at first say "it can't be done". And about the smooth scrolling, I really don't think it needs an R800. Just a v9958 or v9990. The VDP is the limiting factor in all MSX games, unless programmed badly. ~Grauw -- >>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<< email me: [EMAIL PROTECTED] or ICQ: 10196372 visit my homepage at http://grauw.blehq.org/ >>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<< **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****