> >I never programmed anything which needed the speed of a turboR. The only
>
> No offence, but maybe that's a lack of inspiration/imagination from your
> side. Apparently MicroCabin and Maple Yard didn't have that problem...

As said, I think most MicroCabin games are really programmed terribly bad.
Take a look at the speed of Akin and Ys II / III (all three astonashing
pieces of programming-art) and you might understand what I mean.

To me, it's the challenge to get something working on MSX2 of which most
people at first say "it can't be done". And about the smooth scrolling, I
really don't think it needs an R800. Just a v9958 or v9990. The VDP is the
limiting factor in all MSX games, unless programmed badly.


~Grauw


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