On Sun, 4 Jun 2000 22:01:13 +0200, Laurens Holst wrote: >> So, it's a money talk, and not about "users' response". >It's part of the "this was a real success" feeling, yes. >By the way, please do not pick out a single thing I said and use it as an >argument while 'forgetting' about all the other arguments. I'm not doing that. I just think people that produces something have the right to charge for it. It's nice to me. There is nothing to "hide". >Well that's Ricardo. But there is less 'pressure' to release it on fairs, >since when you ask money for it, fairs are pretty much the only way to get >it on the market. When you don't ask money for it, Internet is much easier, >and you will get a lot of response. On the Mailinglist though, not in real >life. It's a valid point of view, for sure. >I think if you sell it you also get lots of feedback. And when you show it >while it's under development (like Umax did with RoA), you get even more >feedback and when it's a good game (like RoA, again), then people are really >waiting for it to be finished. But it's not common discussions like the one is taking place here, when talking about "closed" software. I think it's nice from one side, because the game (or program) produced on this way usually get ready faster than one developed as "free software". >Ofcourse there are exceptions, the 'real' MSX users who just don't have a >'real' MSX anymore. But those can buy it anyways. Agreed. >And no, I will never make a copy-protection. Totally against. I think >nowadays I can trust the MSX-scene of not copying stuff. This is very nice. I hope everyone have a good sense and really buy your software, as I will if I like it. >:) this reminds me of a game called "Guido's lost in Plantinus"... >The most terrible ugly-and-slow (and I really mean UGLY and really SLOW) >Basic game I ever saw. It was priced Dfl. 25,- at the beginning of the fair. >At the end, it was priced Dfl. 5,- (and I still doubt they sold copies, >although I really had to buy one because it's a collector's item to show to >my friends). Hehheeh... Well... we would organize a contest... Who is capable to produce the worst game using, say, 16Kb? (((((-; ----- AbraçOS/2, Daniel Caetano ([EMAIL PROTECTED]) /| | | |\ \| ___ |/ OS/2 Sites: http://www.quasarbbs.com/daniel/ \/ ----- \/ http://www.geocities.com/SiliconValley/8752/os2hp/os2index.html | | MSX Sites: http://www.fudeba.cjb.net/ -- -- Drawings: http://www.djgallery.tsx.org/ ...Programar e' a arte de organizar zeros e uns de forma que eles produzam trabalho util! **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****