>>I think if you sell it you also get lots of feedback. And when you show it >>while it's under development (like Umax did with RoA), you get even more >>feedback and when it's a good game (like RoA, again), then people are really >>waiting for it to be finished. > > But it's not common discussions like the one is taking place here, when >talking about "closed" software. I think it's nice from one side, because >the game (or program) produced on this way usually get ready faster than >one developed as "free software". Also, the will be more like a surprise then. And btw, I doubt it will be the subject of discussion for a very long time. And if it is, you will get lots of people telling you to do this and this and how they'd like to have that done, etc. I think that can be _very_ annoying. > Hehheeh... Well... we would organize a contest... Who is capable to produce >the worst game using, say, 16Kb? (((((-; Well a lot of bad programs tend to use a lot of RAM (!Windows! and actually most PC programs nowadays. I mean, it's redicilous to have a 1,71 MB executable for a bit extended download-manager (in this case, Getright)!!! While they can be so small, there are several examples of well-coded small programs. Virii are the best ones, imho. Happy99 was pretty cool)... But let's not let this evolve in another "Windows is bad" discussion... ~Grauw -- >>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<< email me: [EMAIL PROTECTED] or ICQ: 10196372 visit my homepage at http://grauw.blehq.org/ >>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<< **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****