>>I think if you sell it you also get lots of feedback. And when you show it
>>while it's under development (like Umax did with RoA), you get even more
>>feedback and when it's a good game (like RoA, again), then people are
really
>>waiting for it to be finished.
>
>  But it's not common discussions like the one is taking place here, when
>talking about "closed" software. I think it's nice from one side, because
>the game (or program) produced on this way usually get ready faster than
>one developed as "free software".

Also, the will be more like a surprise then. And btw, I doubt it will be the
subject of discussion for a very long time. And if it is, you will get lots
of people telling you to do this and this and how they'd like to have that
done, etc.

I think that can be _very_ annoying.


>  Hehheeh... Well... we would organize a contest... Who is capable to
produce
>the worst game using, say, 16Kb? (((((-;

Well a lot of bad programs tend to use a lot of RAM (!Windows! and actually
most PC programs nowadays. I mean, it's redicilous to have a 1,71 MB
executable for a bit extended download-manager (in this case, Getright)!!!
While they can be so small, there are several examples of well-coded small
programs. Virii are the best ones, imho. Happy99 was pretty cool)...

But let's not let this evolve in another "Windows is bad" discussion...


~Grauw


--
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 email me: [EMAIL PROTECTED] or ICQ: 10196372
      visit my homepage at http://grauw.blehq.org/
>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<


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