Hey guys.

I was afraid there's no easy way to do it :]

The way is to have multiple transform geo's as u guys suggested.

in cinema4d or maya u can just freeze the transformations with one click
and your good to go :]
i think i'll try to write something to automate this... :]

Thanks .
Matt.

On Tue, May 14, 2013 at 12:08 PM, Steve Newbold <[email protected]> wrote:

>  Ok, if the card is coming in with transforms then you could add a
> transform node directly after this that negates the transforms and puts it
> back at 0,0,0.  You can then add a transform node to do whatever you want
> based on the local axis and then a third transform node to put it back to
> the original position but with your additional transform.
>
> Essentially the first and last step are your 'freeze transform' and the
> transform in the middle are the values you would add had you zeroed out all
> the x,y,z and rotation values as in Maya, essentially in local space.
>
> Seems long winded but these scenarios crop up all the time.
>
> Steve
>
>
> On 14/05/13 09:59, Matan Arbel wrote:
>
> Well. Maybe I'm not getting the hang of it.
>
>  But because each transform adds to the transformations it can get harder
> to animate.
>
>
>  Lets say I got an fbx from the 3d department.
> It has a card that sits where it should and its rotated 37.8337 on the z
> away from the camera. And I want to animate it so the z axis is facing the
> camera. Since the way it is now if I move it to the camera I need to move
> it on z and x together and that makes is hard to control the curves.
>
>  Hope I got my point through
>
> On Tuesday, May 14, 2013, Steve Newbold wrote:
>
>>  Not really sure why you need this?  The joy of a node based workflow is
>> that you don't need to do things like freeze transforms.  Simply add
>> another transform or axis node.
>>
>> Your card is translated and rotated away from 0,0,0.  if you want to move
>> this further or rotate a specific amount relative to this, just add another
>> Translate between the object and the current transform.  For this reason I
>> very rarely do transforms in the actual geo transform knobs.  As long as
>> you put the transform nodes in the correct order you won't have problems
>> with things rotating around 0,0,0.
>>
>> Steve
>>
>> On 14/05/13 09:44, Matan Arbel wrote:
>>
>> How should a write geo do it?
>> A write geo will write the object again.
>>
>>  I wondered if there's an easy way to freeze the transformation. Lets
>> say I have a card at 2.3,1,4
>> And it's rotations are 12.32 , 18 , 180.
>> I want it to stay in the same place but the transformations to reset to
>> 0,0,0,
>>
>>  Can I do this with the write geo without having to export an fbx?
>>
>>  Sorry for the noob questions :)
>>
>> On Tuesday, May 14, 2013, Howard Jones wrote:
>>
>>>  would writeGeo do it?
>>>
>>>  H
>>>  ------------------------------
>>>  *From:* Matan Arbel <[email protected]>
>>> *To:* Nuke user discussion <[email protected]>
>>> *Sent:* Tuesday, 14 May 2013, 9:30
>>> *Subject:* [Nuke-users] Freeze transformation in nuke
>>>
>>> Hey all.
>>>
>>>
>>>  One thing I can't get my head around.
>>> In 3d programs u have the option to freeze/delete history if a
>>> transformation so u can animate things more easily.
>>>
>>>  In nuke the use of axis or transformGeo nodes is a pain since u have
>>> have to connect your nodes from 0,0,0 of the world.
>>>
>>>  Is there a script or a simple way to achieve it in nuke?
>>>
>>>  Thanks all.
>>>
>>>
>>> --
>>> Sent from Gmail Mobile
>>>
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>>>
>>
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>>
>>
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>>
>>
>
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> Sent from Gmail Mobile
>
>
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-- 
--------------------------------------------------
Matan Arbel
Motion/Graphic Designer
matanarbel.com
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