Now that's what I wanted! Man all I have to say is BOOM ;) On Tuesday, May 14, 2013, Howard Jones wrote:
> Now that's clever! > > Howard > > ------------------------------ > *From:* Frederich Munch <[email protected] <javascript:_e({}, 'cvml', > '[email protected]');>> > *To:* Nuke user discussion > <[email protected]<javascript:_e({}, 'cvml', > '[email protected]');>> > > *Sent:* Tuesday, 14 May 2013, 20:28 > *Subject:* RE: [Nuke-users] Re: Freeze transformation in nuke > > Included in the 'Dynamics for Nuke' plug-in set, there is a utility node > that un-transforms geometry. > It was originally designed for shifting center-of-mass on imported > geometry but might accomplish what you want. > > First it computes the object's current world space center. > Then it transforms the object's points so that center lies at the world > origin. > And finally it puts a matrix on the object to shift it back to where it > was, > and gives you a zeroed out matrix-knob you can then adjust. > > http://greyangle.com/downloads/?item=dynamics > > Skimpy documentation: > http://greyangle.com/nuke/docs/dynamics/DyTransformPoints.htm > > > ------------------------------ > Date: Tue, 14 May 2013 13:51:14 +0300 > From: [email protected] <javascript:_e({}, 'cvml', > '[email protected]');> > To: [email protected] <javascript:_e({}, 'cvml', > '[email protected]');> > Subject: [Nuke-users] Re: Freeze transformation in nuke > > If you guys want to add more requests for it thats the ticket number: > Ticket#2013051410000154 > > On Tue, May 14, 2013 at 1:27 PM, Matan Arbel > <[email protected]<javascript:_e({}, 'cvml', '[email protected]');> > > wrote: > > When starting to add transformation geo and axis I usually end up with a > messy script which I hate ;) > > And it started to get complicated when I have to start and align geo to > other geo and so on and on. > > I'll try to build a set up that adds one transGeo to position one for > rotation and one for scale at my geo's local 0 point. > > Other then that, the way nuke handles pivot and skew is a bit weird, that > when u move a pivot it moves the geo. > > Thanks for the help guys ;) > > > On Tuesday, May 14, 2013, Steve Newbold wrote: > > i think this is what I was trying to say earlier, but in my pre-coffee > state it might not have been very clear. Also easy to wrap this up so you > don't see additional transforms. > > Of course, this assumes that your object is coming in with > transform/rotation curves? > > > > On 14/05/13 10:39, Ron Ganbar wrote: > > What you can do is use one axis to straighten your object then another to > rotate. That will make the second axis conform to the object space. > > Ta > R > > > > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > > On 14 May 2013 12:35, Matan Arbel <[email protected]> wrote: > > Me too ;) is there a place where I can suggest it ? > If nuke have such a cool 3d system. This will only add to it ;) > > > On Tuesday, May 14, 2013, Howard Jones wrote: > > AltCtrl and drag moves the axis but I dont know a way to set rotation. > I agree though that would be useful. > > Cheers > Howard > > > *Subject:* Re: [Nuke-users] Re: Freeze transformation in nuke > > I think a peter way to do what i want was the option to rotate the pivot > of my axis. > But as far as i know u can only move the pivot ( which usually moves your > geometry ) or skewing it... which is the weirdest thing ever :] > > is there a way to rotate your axis without effecting the geo ? > > On Tue, May 14, 2013 at 12:12 PM, Howard Jones <[email protected]>wrote: > > This essentially what the node I just outlined does in the other mail. > > > Cheers > Howard > > ------------------------------ > *From:* Steve Newbold <[email protected]> > > *To:* Nuke user discussion <[email protected]> > *Sent:* Tuesday, 14 May 2013, 10:08 > *Subject:* Re: [Nuke-users] Re: Freeze transformation in nuke > > Ok, if the card is coming in with transforms then you could add a > transform node directly after this that negates the transforms and puts it > back at 0,0,0. You can then add a transform node to do whatever you want > based on the local axis and then a third transform node to put it back to > the original position but with your additional transform. > > Essentially the first and last step are your 'freeze transform' and the > transform in the middle are the values you would add had you zeroed out all > the x,y,z and rotation values as in Maya, essentially in local space. > > Seems long winded but these scenarios crop up all the time. > > Steve > > On 14/05/13 09:59, Matan Arbel wrote: > > Well. Maybe I'm not getting the hang of it. > > But because each transform adds to the transformations it can get harder > to animate. > > > Lets say I got an fbx from the 3d department. > It has a card that sits where it should and its rotated 37.8337 on the z > away from the camera. And I want to animate it so the z axis is facing the > camera. Since the way it is now if I move it to the camera I need to move > it on z and x together and that makes is hard to control the curves. > > Hope I got my point through > > On Tuesday, May 14, 2013, Steve Newbold wrote: > > Not really sure why you need this? The joy of a node based workflow is > that you don't need to do things like freeze transforms. Simply add > another transform or axis node. > > Your card is translated and rotated away from 0,0,0. if you want to move > this further or rotate a specific amount relative to this, just add another > Translate between the object and the current transform. For this reason I > very rarely do transforms in the actual geo transform knobs. As long as > you put the transform nodes in the correct order you won't have problems > with things rotating around 0,0,0. > > Steve > > On 14/05/13 09:44, Matan Arbel wrote: > > How should a write geo do it? > A write geo will write the object again. > > I wondered if there's an easy way to freeze the transformation. Lets say > I have a card at 2.3,1,4 > And it's rotations are 12.32 , 18 , 180. > I want it to stay in the same place but the transformations to reset to > 0,0,0, > > Can > > > > -- > Sent from Gmail Mobile > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > > -- > Sent from Gmail Mobile > > > > > -- > -------------------------------------------------- > Matan Arbel > Motion/Graphic Designer > matanarbel.com > > _______________________________________________ Nuke-users mailing list > [email protected] <javascript:_e({}, 'cvml', > '[email protected]');>, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected] <javascript:_e({}, 'cvml', > '[email protected]');>, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > -- Sent from Gmail Mobile
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