Now that's clever!

Howard


________________________________
 From: Frederich Munch <[email protected]>
To: Nuke user discussion <[email protected]> 
Sent: Tuesday, 14 May 2013, 20:28
Subject: RE: [Nuke-users] Re: Freeze transformation in nuke
 


 
Included in the 'Dynamics for Nuke' plug-in set, there is a utility node that 
un-transforms geometry.
It was originally designed for shifting center-of-mass on imported geometry but 
might accomplish what you want.

First it computes the object's current world space center.
Then it transforms the object's points so that center lies at the world origin.
And finally it puts a matrix on the object to shift it back to where it was,
and gives you a zeroed out matrix-knob you can then adjust.

http://greyangle.com/downloads/?item=dynamics

Skimpy documentation:
http://greyangle.com/nuke/docs/dynamics/DyTransformPoints.htm




________________________________
Date: Tue, 14 May 2013 13:51:14 +0300
From: [email protected]
To: [email protected]
Subject: [Nuke-users] Re: Freeze transformation in nuke


If you guys want to add more requests for it thats the ticket number:

Ticket#2013051410000154


On Tue, May 14, 2013 at 1:27 PM, Matan Arbel <[email protected]> wrote:

When starting to add transformation geo and axis I usually end up with a messy 
script which I hate ;)
>
>
>And it started to get complicated when I have to start and align geo to other 
>geo and so on and on. 
>
>
>I'll try to build a set up that adds one transGeo to position one for rotation 
>and one for scale at my geo's local 0 point. 
>
>
>Other then that, the way nuke handles pivot and skew is a bit weird, that when 
>u move a pivot it moves the geo. 
>
>
>Thanks for the help guys ;)
>
>
>On Tuesday, May 14, 2013, Steve Newbold  wrote:
>
>i think this is what I was trying to say earlier, but in my pre-coffee state 
>it might not have been very clear.  Also easy to wrap this up so you don't see 
>additional transforms.
>>
>>Of course, this assumes that your object is coming in with
    transform/rotation curves?
>>
>>
>>
>>On 14/05/13 10:39, Ron Ganbar wrote: 
>>What you can do is use one axis to straighten your object then another to 
>>rotate. That will make the second axis conform to the object space. 
>>>
>>>
>>>Ta
>>>R
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>Ron Ganbar
>>>email: [email protected]
>>>tel: +44 (0)7968 007 309 [UK]
>>>     +972 (0)54 255 9765 [Israel]
>>>url: http://ronganbar.wordpress.com/
>>>
>>>
>>>On 14 May 2013 12:35, Matan Arbel <[email protected]> wrote:
>>>
>>>Me too ;) is there a place where I can suggest it ? 
>>>>If nuke have such a cool 3d system. This will only add to it ;) 
>>>>
>>>>
>>>>On Tuesday, May 14, 2013, Howard Jones wrote:
>>>>
>>>>AltCtrl and drag moves the axis but I dont know a way to set rotation. I 
>>>>agree though that would be useful.
>>>>>
>>>>> 
>>>>>Cheers
>>>>>Howard
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>Subject: Re: [Nuke-users] Re: Freeze transformation in nuke
>>>>> 
>>>>>
>>>>>
>>>>>I think a peter way to do what i want was the option to rotate the pivot 
>>>>>of my axis.
>>>>>But as far as i know u can only move
                                  the pivot ( which usually moves your
                                  geometry ) or skewing it... which is
                                  the weirdest thing ever :]
>>>>>
>>>>>is there a way to rotate your axis
                                  without effecting the geo ?
>>>>>
>>>>>
>>>>>On Tue, May 14, 2013 at 12:12 PM, Howard Jones <[email protected]> 
>>>>>wrote:
>>>>>
>>>>>This essentially what the node I just outlined does in the other mail.
>>>>>>
>>>>>>
>>>>>>
>>>>>> 
>>>>>>Cheers
>>>>>>Howard
>>>>>>
>>>>>>
>>>>>>
>>>>>>________________________________
>>>>>> From: Steve Newbold <[email protected]> 
>>>>>>
>>>>>>To: Nuke user discussion <[email protected]> 
>>>>>>Sent: Tuesday, 14 May 2013, 10:08
>>>>>>Subject: Re: [Nuke-users] Re: Freeze transformation in nuke
>>>>>> 
>>>>>>
>>>>>>
>>>>>>Ok, if the card is coming in with transforms then you could add a 
>>>>>>transform node directly after this that negates the transforms and puts 
>>>>>>it back at 0,0,0.  You can then add a transform node to do whatever you 
>>>>>>want based on the local axis and then a third transform node to put it 
>>>>>>back to the original position but with your additional transform.
>>>>>>
>>>>>>Essentially the
                                                        first and last
                                                        step are your
                                                        'freeze
                                                        transform' and
                                                        the transform in
                                                        the middle are
                                                        the values you
                                                        would add had
                                                        you zeroed out
                                                        all the x,y,z
                                                        and rotation
                                                        values as in
                                                        Maya,
                                                        essentially in
                                                        local space.
>>>>>>
>>>>>>Seems long
                                                        winded but these
                                                        scenarios crop
                                                        up all the time.
>>>>>>
>>>>>>Steve
>>>>>>
>>>>>>On 14/05/13
                                                        09:59, Matan
                                                        Arbel wrote: 
>>>>>>Well. Maybe I'm not getting the hang of it.  
>>>>>>>
>>>>>>>
>>>>>>>But because each transform adds to the transformations it can get harder 
>>>>>>>to animate. 
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>Lets say I got an fbx from the 3d department. 
>>>>>>>It has a card that sits where it should and its rotated 37.8337 on the z 
>>>>>>>away from the camera. And I want to animate it so the z axis is facing 
>>>>>>>the camera. Since the way it is now if I move it to the camera I need to 
>>>>>>>move it on z and x together and that makes is hard to control the 
>>>>>>>curves. 
>>>>>>>
>>>>>>>
>>>>>>>Hope I got my point through
>>>>>>>
>>>>>>>On Tuesday,
                                                          May 14, 2013,
                                                          Steve Newbold
                                                          wrote:
>>>>>>>
>>>>>>>Not really sure why you need this?  The joy of a node based workflow is 
>>>>>>>that you don't need to do things like freeze transforms.  Simply add 
>>>>>>>another transform or axis node.
>>>>>>>>
>>>>>>>>Your card is
                                                          translated and
                                                          rotated away
                                                          from 0,0,0. 
                                                          if you want to
                                                          move this
                                                          further or
                                                          rotate a
                                                          specific
                                                          amount
                                                          relative to
                                                          this, just add
                                                          another
                                                          Translate
                                                          between the
                                                          object and the
                                                          current
                                                          transform. 
                                                          For this
                                                          reason I very
                                                          rarely do
                                                          transforms in
                                                          the actual geo
                                                          transform
                                                          knobs.  As
                                                          long as you
                                                          put the
                                                          transform
                                                          nodes in the
                                                          correct order
                                                          you won't have
                                                          problems with
                                                          things
                                                          rotating
                                                          around 0,0,0.
>>>>>>>>
>>>>>>>>Steve
>>>>>>>>
>>>>>>>>On 14/05/13
                                                          09:44, Matan
                                                          Arbel wrote: 
>>>>>>>>How should a write geo do it? 
>>>>>>>>>A write geo will write the object again. 
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>I wondered if there's an easy way to freeze the transformation. Lets 
>>>>>>>>>say I have a card at 2.3,1,4
>>>>>>>>>And it's rotations are 12.32 , 18 , 180. 
>>>>>>>>>I want it to stay in the same place but the transformations to reset 
>>>>>>>>>to 0,0,0,  
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>Can
>>>>
>>>>
>>>>-- 
>>>>Sent from Gmail Mobile
>>>>
>>>>_______________________________________________
>>>>Nuke-users mailing list
>>>>[email protected], http://forums.thefoundry.co.uk/
>>>>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>
>>>
>>>
>>>
>>>_______________________________________________
Nuke-users mailing list [email protected], 
http://forums.thefoundry.co.uk/ 
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
>-- 
>Sent from Gmail Mobile
>


-- 

--------------------------------------------------
Matan Arbel
Motion/Graphic Designer
matanarbel.com
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to