The perception may be that because of Foundry marketing was all about Nuke Studio. When you drill down to the feature list there were plenty in 9.0. Also lots of invisible changes to the surface around aggressively trying to speed it up. Then 10.0 is really like a 9.5 as it was just fixing the bugs from the NS integration and all the new features done in 9.0.
On Mon, Aug 1, 2016 at 2:13 AM, Simon Björk <si...@bjorkvisuals.com> wrote: > Great, thanks for bringing that up that bug-fix Deke :)! > > One thing with this thread that really worries me is that all focus seems > to be on Nuke Studio. Personally I don't use Nuke Studio. From what I > understand there's a huge amount of problems with it and they should > definitely be fixed. But you what, there's a huge amount of things that are > not working in Nuke (standard/X) as well. From my perspective (which could > be completely wrong) it feels like all resources has been focused on Nuke > Studio for years already. The updates we get for a standard Nuke license > doesn't come close to what one should expect for the amount of money we pay > for maintenance. > > > > ------------------------------- > Simon Björk > Compositor/TD > > +46 (0)70-2859503 > www.bjorkvisuals.com > > 2016-07-31 3:04 GMT+02:00 Deke Kincaid <dekekinc...@gmail.com>: > >> Looks like this is finally fixed in 10.0V4.000005B >> >> • BUG ID 146829/171547 - Preferences: The Panels > Script Editor > clear >> input window on successful script execution option was missing. >> >> On Tue, Jul 12, 2016 at 2:58 PM, Nathan Dunsworth < >> nathandunswo...@gmail.com> wrote: >> >>> In bold, thanks Deke for the suggestion... >>> >>> Preferences { >>> inputs 0 >>> name Preferences >>> selectedGPUDeviceName "no GPU available" >>> platformPathRemaps "" >>> *clearOnSuccess false* >>> } >>> >>> >>> On Tue, Jul 12, 2016 at 2:50 PM, Michael Garrett <michaeld...@gmail.com> >>> wrote: >>> >>>> Howard, >>>> >>>> I've been using it for temp shots right now, which means it's more >>>> forgiving and I don't need to do the cleanup to such an extent on the 5-15% >>>> of it that glitches out. But I'm just using it in a pretty vanilla way, no >>>> secret methodology as far as I know. With VectorDistort, I've been setting >>>> the frame distance to zero. I've been tracking stuff to faces that have had >>>> a lot of movement, without going too "off model". Also tracking flames to >>>> moving bodies. In that situation, I have to account for the flames going >>>> beyond the edges of the person, but sometimes just blurring or offsetting >>>> the UV map (baked out) is enough to get me over the line. >>>> >>>> Converting SmartVectors to motion vectors is nice too. >>>> >>>> Cheers, >>>> Michael >>>> >>>> On 12 July 2016 at 12:31, Howard Jones <how...@axis-vfx.com> wrote: >>>> >>>>> What’s the trick!! - still waiting for a success (apart from some >>>>> funky effects) >>>>> >>>>> *Howard **Jones* >>>>> Visual Effects Supervisor >>>>> m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com >>>>> >>>>> On 12 Jul 2016, at 16:23, Michael Garrett <michaeld...@gmail.com> >>>>> wrote: >>>>> >>>>> For me, SmartVector has been a game changer. The updated colour >>>>> management is also welcome. >>>>> >>>>> On 12 July 2016 at 10:22, Rich Bobo <richb...@mac.com> wrote: >>>>> >>>>>> Hi all, >>>>>> >>>>>> Just wondering what is the general opinion on upgrading to Nuke 10? >>>>>> Since it’s been out for a while now, are there any major flaws to >>>>>> recommend >>>>>> against upgrading or any significant advantages…? >>>>>> >>>>>> Thanks! >>>>>> Rich >>>>>> >>>>>> >>>>>> >>>>>> Rich Bobo >>>>>> Senior VFX Compositor >>>>>> Armstrong White >>>>>> Email: rich.b...@armstrong-white.com >>>>>> http://armstrong-white.com/ >>>>>> >>>>>> Email: richb...@mac.com >>>>>> Mobile: (248) 840-2665 >>>>>> Web: http://richbobo.com/ >>>>>> >>>>>> "The most beautiful thing we can experience is the mysterious. It is >>>>>> the source of all true art and science." >>>>>> - Albert Einstein (1879 - 1955) >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>>> >>>>> >>>>> >>>>> *A X I S V F X* >>>>> >>>>> The Bottle Yard Studios >>>>> >>>>> Whitchurch Lane >>>>> >>>>> Bristol BS14 0BH >>>>> >>>>> >>>>> >>>>> axis-vfx.com >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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