Great, thanks for bringing that up that bug-fix Deke :)! One thing with this thread that really worries me is that all focus seems to be on Nuke Studio. Personally I don't use Nuke Studio. From what I understand there's a huge amount of problems with it and they should definitely be fixed. But you what, there's a huge amount of things that are not working in Nuke (standard/X) as well. From my perspective (which could be completely wrong) it feels like all resources has been focused on Nuke Studio for years already. The updates we get for a standard Nuke license doesn't come close to what one should expect for the amount of money we pay for maintenance.
------------------------------- Simon Björk Compositor/TD +46 (0)70-2859503 www.bjorkvisuals.com 2016-07-31 3:04 GMT+02:00 Deke Kincaid <dekekinc...@gmail.com>: > Looks like this is finally fixed in 10.0V4.000005B > > • BUG ID 146829/171547 - Preferences: The Panels > Script Editor > clear > input window on successful script execution option was missing. > > On Tue, Jul 12, 2016 at 2:58 PM, Nathan Dunsworth < > nathandunswo...@gmail.com> wrote: > >> In bold, thanks Deke for the suggestion... >> >> Preferences { >> inputs 0 >> name Preferences >> selectedGPUDeviceName "no GPU available" >> platformPathRemaps "" >> *clearOnSuccess false* >> } >> >> >> On Tue, Jul 12, 2016 at 2:50 PM, Michael Garrett <michaeld...@gmail.com> >> wrote: >> >>> Howard, >>> >>> I've been using it for temp shots right now, which means it's more >>> forgiving and I don't need to do the cleanup to such an extent on the 5-15% >>> of it that glitches out. But I'm just using it in a pretty vanilla way, no >>> secret methodology as far as I know. With VectorDistort, I've been setting >>> the frame distance to zero. I've been tracking stuff to faces that have had >>> a lot of movement, without going too "off model". Also tracking flames to >>> moving bodies. In that situation, I have to account for the flames going >>> beyond the edges of the person, but sometimes just blurring or offsetting >>> the UV map (baked out) is enough to get me over the line. >>> >>> Converting SmartVectors to motion vectors is nice too. >>> >>> Cheers, >>> Michael >>> >>> On 12 July 2016 at 12:31, Howard Jones <how...@axis-vfx.com> wrote: >>> >>>> What’s the trick!! - still waiting for a success (apart from some funky >>>> effects) >>>> >>>> *Howard **Jones* >>>> Visual Effects Supervisor >>>> m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com >>>> >>>> On 12 Jul 2016, at 16:23, Michael Garrett <michaeld...@gmail.com> >>>> wrote: >>>> >>>> For me, SmartVector has been a game changer. The updated colour >>>> management is also welcome. >>>> >>>> On 12 July 2016 at 10:22, Rich Bobo <richb...@mac.com> wrote: >>>> >>>>> Hi all, >>>>> >>>>> Just wondering what is the general opinion on upgrading to Nuke 10? >>>>> Since it’s been out for a while now, are there any major flaws to >>>>> recommend >>>>> against upgrading or any significant advantages…? >>>>> >>>>> Thanks! >>>>> Rich >>>>> >>>>> >>>>> >>>>> Rich Bobo >>>>> Senior VFX Compositor >>>>> Armstrong White >>>>> Email: rich.b...@armstrong-white.com >>>>> http://armstrong-white.com/ >>>>> >>>>> Email: richb...@mac.com >>>>> Mobile: (248) 840-2665 >>>>> Web: http://richbobo.com/ >>>>> >>>>> "The most beautiful thing we can experience is the mysterious. It is >>>>> the source of all true art and science." >>>>> - Albert Einstein (1879 - 1955) >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> >>>> >>>> *A X I S V F X* >>>> >>>> The Bottle Yard Studios >>>> >>>> Whitchurch Lane >>>> >>>> Bristol BS14 0BH >>>> >>>> >>>> >>>> axis-vfx.com >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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