Great, thanks for bringing that up that bug-fix Deke :)!

One thing with this thread that really worries me is that all focus seems
to be on Nuke Studio. Personally I don't use Nuke Studio. From what I
understand there's a huge amount of problems with it and they should
definitely be fixed. But you what, there's a huge amount of things that are
not working in Nuke (standard/X) as well. From my perspective (which could
be completely wrong) it feels like all resources has been focused on Nuke
Studio for years already. The updates we get for a standard Nuke license
doesn't come close to what one should expect for the amount of money we pay
for maintenance.



-------------------------------
Simon Björk
Compositor/TD

+46 (0)70-2859503
www.bjorkvisuals.com

2016-07-31 3:04 GMT+02:00 Deke Kincaid <dekekinc...@gmail.com>:

> Looks like this is finally fixed in 10.0V4.000005B
>
> • BUG ID 146829/171547 - Preferences: The Panels > Script Editor > clear
> input window on successful script execution option was missing.
>
> On Tue, Jul 12, 2016 at 2:58 PM, Nathan Dunsworth <
> nathandunswo...@gmail.com> wrote:
>
>> In bold, thanks Deke for the suggestion...
>>
>> Preferences {
>>  inputs 0
>>  name Preferences
>>  selectedGPUDeviceName "no GPU available"
>>  platformPathRemaps ""
>>  *clearOnSuccess false*
>> }
>>
>>
>> On Tue, Jul 12, 2016 at 2:50 PM, Michael Garrett <michaeld...@gmail.com>
>> wrote:
>>
>>> Howard,
>>>
>>> I've been using it for temp shots right now, which means it's more
>>> forgiving and I don't need to do the cleanup to such an extent on the 5-15%
>>> of it that glitches out. But I'm just using it in a pretty vanilla way, no
>>> secret methodology as far as I know.  With VectorDistort, I've been setting
>>> the frame distance to zero. I've been tracking stuff to faces that have had
>>> a lot of movement, without going too "off model". Also tracking flames to
>>> moving bodies. In that situation, I have to account for the flames going
>>> beyond the edges of the person, but sometimes just blurring or offsetting
>>> the UV map (baked out) is enough to get me over the line.
>>>
>>> Converting SmartVectors to motion vectors is nice too.
>>>
>>> Cheers,
>>> Michael
>>>
>>> On 12 July 2016 at 12:31, Howard Jones <how...@axis-vfx.com> wrote:
>>>
>>>> What’s the trick!! - still waiting for a success (apart from some funky
>>>> effects)
>>>>
>>>> *Howard **Jones*
>>>> Visual Effects Supervisor
>>>> m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com
>>>>
>>>> On 12 Jul 2016, at 16:23, Michael Garrett <michaeld...@gmail.com>
>>>> wrote:
>>>>
>>>> For me, SmartVector has been a game changer. The updated colour
>>>> management is also welcome.
>>>>
>>>> On 12 July 2016 at 10:22, Rich Bobo <richb...@mac.com> wrote:
>>>>
>>>>> Hi all,
>>>>>
>>>>> Just wondering what is the general opinion on upgrading to Nuke 10?
>>>>> Since it’s been out for a while now, are there any major flaws to 
>>>>> recommend
>>>>> against upgrading or any significant advantages…?
>>>>>
>>>>> Thanks!
>>>>> Rich
>>>>>
>>>>>
>>>>>
>>>>> Rich Bobo
>>>>> Senior VFX Compositor
>>>>> Armstrong White
>>>>> Email:  rich.b...@armstrong-white.com
>>>>> http://armstrong-white.com/
>>>>>
>>>>> Email:  richb...@mac.com
>>>>> Mobile:  (248) 840-2665
>>>>> Web:  http://richbobo.com/
>>>>>
>>>>> "The most beautiful thing we can experience is the mysterious. It is
>>>>> the source of all true art and science."
>>>>> - Albert Einstein (1879 - 1955)
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>
>>>> _______________________________________________
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>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>
>>>>
>>>>
>>>>
>>>> *A X I S V F X*
>>>>
>>>> The Bottle Yard Studios
>>>>
>>>> Whitchurch Lane
>>>>
>>>> Bristol BS14 0BH
>>>>
>>>>
>>>>
>>>> axis-vfx.com
>>>>
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>>>>
>>>
>>>
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>>
>>
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>
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