Hi Howard,

The beta testing for Nuke products has always been reserved for users with
current maintenance, it’s part of the maintenance package. The Nuke beta
licenses you speak of, which we used to give out many years ago, were not
for anyone, as a user you were still required to have current maintenance
to receive one. On very rare occasion we made an exception on an individual
basis for very specific reasons, this was not the norm though. The purpose
of the Nuke beta licenses was to let those users beta test on separate
machines. Unfortunately the overhead of running this separate beta license
system for everyone on maintenance was too high, and we subsequently
stopped doing it.

We are working on ways of better engaging with our large pool of Nuke
product family beta testers. It’s not that we have a lack of beta testers
for any of the products by any means, it’s about encouraging everyone to
participate on the same level as yourself and others on this list do, which
is very beneficial for all.

Thanks for the feedback :)

Cheers,

S


On Mon, Aug 1, 2016 at 6:41 PM, Howard Jones <how...@axis-vfx.com> wrote:

> One thing I think would be useful is if the Foundry went back to issueing
> beta licences. Then they would widen out the product for better testing. I
> am not buying NS until it proves itself useful but that shouldn’t mean I
> can’t beta test it.
> I don’t know why they changed the set up but they should really put it
> back if they are serious about getting feedback pre-relaease. (plus
> encouraging purchase post beta)
>
> *Howard **Jones*
> Visual Effects Supervisor
> m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com
>
> On 1 Aug 2016, at 18:38, Marten Blumen <mar...@gmail.com> wrote:
>
> Yup - but it's just a phase IMO, like Flame/Inferno was in the 2000's. It
> was a really well supported product for many years before then, then went
> bad for approximately 10 years, as corporate made as much money as possible
> without many updates, then went back to being good as the executives were
> turned over* That's what I hope happen with Nuke too. With Sean now at the
> helm, I'm sure we will see NukeX regain it's awesomeness :)
>
> *my guess
>
> On 1 August 2016 at 21:13, Simon Björk <si...@bjorkvisuals.com> wrote:
>
>> Great, thanks for bringing that up that bug-fix Deke :)!
>>
>> One thing with this thread that really worries me is that all focus seems
>> to be on Nuke Studio. Personally I don't use Nuke Studio. From what I
>> understand there's a huge amount of problems with it and they should
>> definitely be fixed. But you what, there's a huge amount of things that are
>> not working in Nuke (standard/X) as well. From my perspective (which could
>> be completely wrong) it feels like all resources has been focused on Nuke
>> Studio for years already. The updates we get for a standard Nuke license
>> doesn't come close to what one should expect for the amount of money we pay
>> for maintenance.
>>
>>
>>
>> -------------------------------
>> Simon Björk
>> Compositor/TD
>>
>> +46 (0)70-2859503
>> www.bjorkvisuals.com
>>
>> 2016-07-31 3:04 GMT+02:00 Deke Kincaid <dekekinc...@gmail.com>:
>>
>>> Looks like this is finally fixed in 10.0V4.000005B
>>>
>>> • BUG ID 146829/171547 - Preferences: The Panels > Script Editor > clear
>>> input window on successful script execution option was missing.
>>>
>>> On Tue, Jul 12, 2016 at 2:58 PM, Nathan Dunsworth <
>>> nathandunswo...@gmail.com> wrote:
>>>
>>>> In bold, thanks Deke for the suggestion...
>>>>
>>>> Preferences {
>>>>  inputs 0
>>>>  name Preferences
>>>>  selectedGPUDeviceName "no GPU available"
>>>>  platformPathRemaps ""
>>>>  *clearOnSuccess false*
>>>> }
>>>>
>>>>
>>>> On Tue, Jul 12, 2016 at 2:50 PM, Michael Garrett <michaeld...@gmail.com
>>>> > wrote:
>>>>
>>>>> Howard,
>>>>>
>>>>> I've been using it for temp shots right now, which means it's more
>>>>> forgiving and I don't need to do the cleanup to such an extent on the 
>>>>> 5-15%
>>>>> of it that glitches out. But I'm just using it in a pretty vanilla way, no
>>>>> secret methodology as far as I know.  With VectorDistort, I've been 
>>>>> setting
>>>>> the frame distance to zero. I've been tracking stuff to faces that have 
>>>>> had
>>>>> a lot of movement, without going too "off model". Also tracking flames to
>>>>> moving bodies. In that situation, I have to account for the flames going
>>>>> beyond the edges of the person, but sometimes just blurring or offsetting
>>>>> the UV map (baked out) is enough to get me over the line.
>>>>>
>>>>> Converting SmartVectors to motion vectors is nice too.
>>>>>
>>>>> Cheers,
>>>>> Michael
>>>>>
>>>>> On 12 July 2016 at 12:31, Howard Jones <how...@axis-vfx.com> wrote:
>>>>>
>>>>>> What’s the trick!! - still waiting for a success (apart from some
>>>>>> funky effects)
>>>>>>
>>>>>> *Howard **Jones*
>>>>>> Visual Effects Supervisor
>>>>>> m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com
>>>>>>
>>>>>> On 12 Jul 2016, at 16:23, Michael Garrett <michaeld...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>> For me, SmartVector has been a game changer. The updated colour
>>>>>> management is also welcome.
>>>>>>
>>>>>> On 12 July 2016 at 10:22, Rich Bobo <richb...@mac.com> wrote:
>>>>>>
>>>>>>> Hi all,
>>>>>>>
>>>>>>> Just wondering what is the general opinion on upgrading to Nuke 10?
>>>>>>> Since it’s been out for a while now, are there any major flaws to 
>>>>>>> recommend
>>>>>>> against upgrading or any significant advantages…?
>>>>>>>
>>>>>>> Thanks!
>>>>>>> Rich
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Rich Bobo
>>>>>>> Senior VFX Compositor
>>>>>>> Armstrong White
>>>>>>> Email:  rich.b...@armstrong-white.com
>>>>>>> http://armstrong-white.com/
>>>>>>>
>>>>>>> Email:  richb...@mac.com
>>>>>>> Mobile:  (248) 840-2665
>>>>>>> Web:  http://richbobo.com/
>>>>>>>
>>>>>>> "The most beautiful thing we can experience is the mysterious. It is
>>>>>>> the source of all true art and science."
>>>>>>> - Albert Einstein (1879 - 1955)
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Nuke-users mailing list
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>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> *A X I S V F X*
>>>>>> The Bottle Yard Studios
>>>>>> Whitchurch Lane
>>>>>> Bristol BS14 0BH
>>>>>>
>>>>>>
>>>>>> axis-vfx.com
>>>>>>
>>>>>> _______________________________________________
>>>>>> Nuke-users mailing list
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>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>
>>>>
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>>>
>>>
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>>
>>
>> _______________________________________________
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>
> _______________________________________________
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>
>
>
>
> *A X I S V F X*
>
> The Bottle Yard Studios
>
> Whitchurch Lane
>
> Bristol BS14 0BH
>
>
>
> axis-vfx.com
>
> _______________________________________________
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> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
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>



-- 
Sean Brice
Nuke Product Manager
The Foundry
5 Golden Square
London, W1F 9HT, UK
Tel: +44(0) 20 7479 4350 / Fax: +44 (0)20 7434 2526 / Web:
www.thefoundry.co.uk

The Foundry Visionmongers Ltd • Registered in England and Wales No: 4642027
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