> Aaron Day
>
> > Then you didn't read the license.
>
> Thanks for the confidence :\
Sorry, that came out harsher than I meant it.
> > "3.1.1 No Publication distributed under the terms of this License may
> > contain information on creating characters compatible with the
> D20 System
> > Reference Document v0.0."
>
> My point was that this is not "creating" characters but rather an
> alternate means of
> advancing them. You are mearly giving levels to previously
> generated characters.
I understand your perspective, but without firm guidelines as to what it
means to create a character, you are on VERY shaky ground. It is especially
bad because the whole 'lifepath' process is about creating a character - you
don't use the character until AFTER you've given them a career, and arguably
everything one does to the character before they can be used to play the
game is 'creation'. Even the Traveller rulebooks on which this concept is
based call this the 'character creation process'. I think you'd have a very
hard time convincing a judge or jury that this 'lifepath' as you've
presented it isn't really character creation.
That's why I want good guidelines on what is and is not proscribed in terms
of character creation and level advancement, and the ability to add new
rules for creation that do not abridge or overlap the proscribed rules - so
we can do things like this without resorting to dodges. The Phillips
license for the Compact Disc trademarks is a great example of what I would
like to see, with its concise language and copious examples with
explanations of what is good or bad about them.
-Brad