>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]]On Behalf Of Aaron Day
>Sent: Monday, October 16, 2000 8:11 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [ogf-d20-l] traveller d20
>
>
>Rob Kenny wrote:
>>
>> >My point was that this is not "creating" characters but rather an
alternate
>> means of advancing them. You are mearly giving levels to previously
generated characters.
>> >
>>
>> "3.1.2. No Publication distributed under the terms of this License may
>> contain information explaining the effects on characters of earning
>> experience or advancing in "level" as that term is defined in the D20
System
>> Reference Document v0.0."
>
>Wow, you guys have it out for me :)
Egads, we haven't got it in for you. We just having a healthly discussion.
To move back moment, As I understand it I can provide the following under
the D20STL
New Classes, New Races, New Feats, New Skills, New Wound Mechanic. What I
can not say is roll 4d6, drop the lowest. Select your characters race from
section A and apply racial mods, Class from section B, all characters start
at 3rd level.
Under OGL I could and also add a section on perks & flaws. I could also
replace the experience system and put in its place a 'lifepath' system
(similar to Traveller & Cyberpunk 2020) that has a chart per class that
includes entires such as
'10. Spent tour of duty in the miltary police. 3 skill points to spend on
any of the following (max +2): Carousing, Blunt, Brawling, Drive, Gambling,
Intimidation, Investigate, Knowledge (Ball Sports)'
With minimal experience after character generation.
>Giving out levels does not "explain the effect" of levels per se. Once
again, the
>restriction should probably be a little clearer. Certainly you can create a
monster that
>drains levels or a magic item that bestows them.
>
>BTW If you will to simulate this by giving out XP, the formula is simple.
Term Number X
>1000. i.e first term 1000, 2nd term 2000 etc. However, whether this is
considered creating
>a character or, as in Pendragon's Winter Phase, an alternate means of
adventuring, is the
>real question.
and one I hope Ryan can answer soon.
Rob 'The Other Nice Man' Kenny -- Have Dice, Will Travel
'For twenty terces I phrase the answer in clear and actionable language;
for ten I use the language of cant, which occasionally admits ambiguity;
for five, I speak a parable which you must interpret as you will;
and for one terce, I babble in an unknown tongue.'