>From: "Nicholas H.M. Caldwell" <[EMAIL PROTECTED]>
>Option A:
>If we were to go ahead and make it D20/OGC but sprinkle liberally with
>Product Identity and "close off" anything that does not need to be "open",
>we will be accused of not being in tune with the spirit of Open Gaming.
So? Admit that you aren't, and that you're just using the OGL to remain
consistent with everyone else. :) Or say that you're "supporting the
network", or something else.
>Option B:
>If we make it much more open, the valuable content, i.e. the names, the
>descriptions, the stats, etc., will all appear on one or more
>databases. The author, the editor, the artist(s), and the production
>expert won't get their royalties and we won't make any profits either.
Make the valuable content PI. *That's why it's in the OGL!*
Well, not the stats... but the names and descriptions are *perfect* for
making PI. I'd suggest that you come up with "placeholder" names if you PI
just names, but that's all.
>On the belief that it's the added value of artwork, layout, etc. which
>makes people buy open-game content, remember firstly that this
>would be an electronic product not a luxurious hardback, and secondly the
>content would be equipment and magical treasures so artwork and good
>layout are nice but not essential. A sensibly formatted HTML page
>containing the content would be nearly as good (in terms of use) as a
>lovingly laid out and illustrated PDF document.
But, in itself, it won't be worth paying you money.
>If on the gripping hand, we negotiate a license deal with ICE for
>this potential product or break it down into a long-running series of
>magazine articles, then there are clear (if lesser) rewards for The Guild
>Companion, and we avoid the OGC quagmire.
Question: Are yout thinking of converting to d20? If not, wouldn't
rolemaster be rather tiffed at being OGL'd, even in part? Wouldn't that
constitute a violation of the OGL?
DM
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