Even reverse-engineer the UV map?
Michael Cerquoni wrote: > and last time i checked we can not use anything derived from LL viewers. > > On Tue, Aug 3, 2010 at 6:20 PM, Michael Cerquoni <[email protected]>wrote: > >> its not defeatist, but without ripping the meshes or textures from the old >> viewer i don't see how its possible to texture something you don't have a >> mesh for. >> >> >> On Tue, Aug 3, 2010 at 6:08 PM, Melanie <[email protected]> wrote: >> >>> Why so defeatist? >>> >>> Michael Cerquoni wrote: >>> >> >>> >> >>> >> >>> >>> 2) In the build menu there are options for trees and grass. These >>> >>> options seem to loose textures. >>> >>> >>> >> >>> >> Yes. We will need to add suitably licensed textures to the OpenSim >>> library >>> >> for this.-- >>> >> >>> > >>> > >>> > this one really sucks, these textures are not going to be easy to >>> replace at >>> > all, virtually impossible if you ask me. >>> > >>> > >>> > Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org >>> > >>> > >>> > >>> > ------------------------------------------------------------------------ >>> > >>> > _______________________________________________ >>> > Opensim-dev mailing list >>> > [email protected] >>> > https://lists.berlios.de/mailman/listinfo/opensim-dev >>> _______________________________________________ >>> Opensim-dev mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-dev >>> >> >> >> >> -- >> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org >> > > > > > ------------------------------------------------------------------------ > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
