Even reverse-engineer the UV map?

Michael Cerquoni wrote:
> and last time i checked we can not use anything derived from LL viewers.
> 
> On Tue, Aug 3, 2010 at 6:20 PM, Michael Cerquoni <[email protected]>wrote:
> 
>> its not defeatist, but without ripping the meshes or textures from the old
>> viewer i don't see how its possible to texture something you don't have a
>> mesh for.
>>
>>
>> On Tue, Aug 3, 2010 at 6:08 PM, Melanie <[email protected]> wrote:
>>
>>> Why so defeatist?
>>>
>>> Michael Cerquoni wrote:
>>> >>
>>> >>
>>> >>
>>> >>> 2) In the build menu there are options for trees and grass. These
>>> >>> options seem to loose textures.
>>> >>>
>>> >>
>>> >> Yes.  We will need to add suitably licensed textures to the OpenSim
>>> library
>>> >> for this.--
>>> >>
>>> >
>>> >
>>> > this one really sucks, these textures are not going to be easy to
>>> replace at
>>> > all, virtually impossible if you ask me.
>>> >
>>> >
>>> > Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
>>> >
>>> >
>>> >
>>> > ------------------------------------------------------------------------
>>> >
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>>
>>
>>
>> --
>> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
>>
> 
> 
> 
> 
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