The mapstuff in slviewer2 works with both simiangrid and osmaps. Jeroen
On Wednesday 04 August 2010 04:26:10 Michael Cerquoni wrote: > heh woops i read Even as Ever initially, but you get the idea of what i > meant, i really don't know our current policy to me would imply we cant use > anything derived from the LL viewer, the things we have acquired in the > past for viewer have been published on the LL wiki. > > On Tue, Aug 3, 2010 at 7:15 PM, Michael Cerquoni <[email protected]>wrote: > > i have not, i do understand the concept though, but wouldn't that still > > be considered derived from the LL viewer? > > > > On Tue, Aug 3, 2010 at 6:43 PM, Melanie <[email protected]> wrote: > >> Even reverse-engineer the UV map? > >> > >> Michael Cerquoni wrote: > >> > and last time i checked we can not use anything derived from LL > >> > viewers. > >> > > >> > On Tue, Aug 3, 2010 at 6:20 PM, Michael Cerquoni > >> > <[email protected] > >> > > >> >wrote: > >> >> its not defeatist, but without ripping the meshes or textures from > >> >> the > >> > >> old > >> > >> >> viewer i don't see how its possible to texture something you don't > >> >> have > >> > >> a > >> > >> >> mesh for. > >> >> > >> >> On Tue, Aug 3, 2010 at 6:08 PM, Melanie <[email protected]> wrote: > >> >>> Why so defeatist? > >> >>> > >> >>> Michael Cerquoni wrote: > >> >>> >>> 2) In the build menu there are options for trees and grass. > >> >>> >>> These options seem to loose textures. > >> >>> >> > >> >>> >> Yes. We will need to add suitably licensed textures to the > >> >>> >> OpenSim > >> >>> > >> >>> library > >> >>> > >> >>> >> for this.-- > >> >>> > > >> >>> > this one really sucks, these textures are not going to be easy to > >> >>> > >> >>> replace at > >> >>> > >> >>> > all, virtually impossible if you ask me. > >> >>> > > >> >>> > > >> >>> > Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org > >> > >> ------------------------------------------------------------------------ > >> > >> >>> > _______________________________________________ > >> >>> > Opensim-dev mailing list > >> >>> > [email protected] > >> >>> > https://lists.berlios.de/mailman/listinfo/opensim-dev > >> >>> > >> >>> _______________________________________________ > >> >>> Opensim-dev mailing list > >> >>> [email protected] > >> >>> https://lists.berlios.de/mailman/listinfo/opensim-dev > >> >> > >> >> -- > >> >> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org > >> > > >> > ---------------------------------------------------------------------- > >> > -- > >> > > >> > _______________________________________________ > >> > Opensim-dev mailing list > >> > [email protected] > >> > https://lists.berlios.de/mailman/listinfo/opensim-dev > >> > >> _______________________________________________ > >> Opensim-dev mailing list > >> [email protected] > >> https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > -- > > Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
