after some discussion on opensim-dev IRC it seems that the tree and grass textures are available on the LL wiki and are licensed as Creative Commons.. soo ya glad i was wrong :)
http://jira.secondlife.com/browse/SNOW-604 http://develop.secondlife.com/develop-on-sl-platform/viewer-licensing The artwork for the Second Life Viewer is licensed under the Creative Commons Attribution-Share Alike 3.0 License, the complete terms of which are available here <http://creativecommons.org/licenses/by-sa/3.0/>. i have isolated the tree and grass textures into packs with their perspective UUIDS and have included the appropriate license file also http://nebadon2025.com/goodies/Grass_Pack.zip http://nebadon2025.com/goodies/Tree_Pack.zip On Tue, Aug 3, 2010 at 11:26 PM, Jeroen van Veen <[email protected]>wrote: > The mapstuff in slviewer2 works with both simiangrid and osmaps. > > Jeroen > > On Wednesday 04 August 2010 04:26:10 Michael Cerquoni wrote: > > heh woops i read Even as Ever initially, but you get the idea of what i > > meant, i really don't know our current policy to me would imply we cant > use > > anything derived from the LL viewer, the things we have acquired in the > > past for viewer have been published on the LL wiki. > > > > On Tue, Aug 3, 2010 at 7:15 PM, Michael Cerquoni > <[email protected]>wrote: > > > i have not, i do understand the concept though, but wouldn't that still > > > be considered derived from the LL viewer? > > > > > > On Tue, Aug 3, 2010 at 6:43 PM, Melanie <[email protected]> wrote: > > >> Even reverse-engineer the UV map? > > >> > > >> Michael Cerquoni wrote: > > >> > and last time i checked we can not use anything derived from LL > > >> > viewers. > > >> > > > >> > On Tue, Aug 3, 2010 at 6:20 PM, Michael Cerquoni > > >> > <[email protected] > > >> > > > >> >wrote: > > >> >> its not defeatist, but without ripping the meshes or textures from > > >> >> the > > >> > > >> old > > >> > > >> >> viewer i don't see how its possible to texture something you don't > > >> >> have > > >> > > >> a > > >> > > >> >> mesh for. > > >> >> > > >> >> On Tue, Aug 3, 2010 at 6:08 PM, Melanie <[email protected]> > wrote: > > >> >>> Why so defeatist? > > >> >>> > > >> >>> Michael Cerquoni wrote: > > >> >>> >>> 2) In the build menu there are options for trees and grass. > > >> >>> >>> These options seem to loose textures. > > >> >>> >> > > >> >>> >> Yes. We will need to add suitably licensed textures to the > > >> >>> >> OpenSim > > >> >>> > > >> >>> library > > >> >>> > > >> >>> >> for this.-- > > >> >>> > > > >> >>> > this one really sucks, these textures are not going to be easy > to > > >> >>> > > >> >>> replace at > > >> >>> > > >> >>> > all, virtually impossible if you ask me. > > >> >>> > > > >> >>> > > > >> >>> > Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org > > >> > > >> > ------------------------------------------------------------------------ > > >> > > >> >>> > _______________________________________________ > > >> >>> > Opensim-dev mailing list > > >> >>> > [email protected] > > >> >>> > https://lists.berlios.de/mailman/listinfo/opensim-dev > > >> >>> > > >> >>> _______________________________________________ > > >> >>> Opensim-dev mailing list > > >> >>> [email protected] > > >> >>> https://lists.berlios.de/mailman/listinfo/opensim-dev > > >> >> > > >> >> -- > > >> >> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org > > >> > > > >> > > ---------------------------------------------------------------------- > > >> > -- > > >> > > > >> > _______________________________________________ > > >> > Opensim-dev mailing list > > >> > [email protected] > > >> > https://lists.berlios.de/mailman/listinfo/opensim-dev > > >> > > >> _______________________________________________ > > >> Opensim-dev mailing list > > >> [email protected] > > >> https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > > > -- > > > Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > -- Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
_______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
