Hi Shayne and Allistair, Maybe the OSG documentation about android is not enough (specially if you try to build it in windows). But if you have new tutorials or you can improve the existing ones, don't hesitate to ask for an account to edit http://openscenegraph.com website. New documentation or tutorials are really welcome. To maintain the documentation up to date (this includes to add new docs to compile something) is a work for the whole community. So I encourage you to get involved and collaborate :). The rest of the community will be grateful.
Cheers 2013/4/4 Alistair Baxter <alist...@mve.com> > -----Original Message----- > From: osg-users-boun...@lists.openscenegraph.org [mailto: > osg-users-boun...@lists.openscenegraph.org] On Behalf Of Shayne Tueller > Sent: 03 April 2013 16:30 > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] How to build OpenSceneGraph for Android in Windows > > > I guess if one presents information or a tutorial for building OSG on > Android for Windows, > > it should be complete, accurate, and thorough. It appears that vital > information or detail is > > missing in the tutorial regarding the role of the Android NDK or getting > it set up in building > > the OSG in this context. > > The original post on this thread was an info-dump of some of our own > internal documentation which was constructed because we couldn't set up and > build osg on Android for Windows by ourselves given the information > available in the various wiki pages and forum threads without recourse to > information from elsewhere. More information about successful methods > people have used for anything in IT is always useful, even if your mileage > may vary. Midland Valley is an independent software company, and we do not > take responsibility for the (woeful lack of) official documentation on OSG, > we were merely trying to help. > > In any case, the piece of information I gave you was covered by Nathan's > disclaimer > > "This guide assumes you have Eclipse, the Android SDK and NDK installed > and set up already." > > At the beginning of the tutorial. Being able to build the existing NDK > examples via your chosen build method is a sensible prerequisite before you > try to work with an incompletely ported thirdparty library like OSG. > > Alistair Baxter > Software Engineer > ________________________________ > Visit our team on booth 1710 at the AAPG ACE, Pittsburgh, 19th - 22nd May > 2013. > > Midland Valley Exploration Ltd. > 144 West George Street > Glasgow G2 2HG > United Kingdom > Tel: +44 (0) 141 332 2681 > Fax: +44 (0) 141 332 6792 > The structural geology experts > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com
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