Just a question. Can the 3rd party libs be compiled with some switches? Are
you using the one pre-built available on wiki?

Nick


On Thu, Apr 11, 2013 at 6:11 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi Jan,
>
> I am setting up properly now everything from scratch, reading all over web
> ... I want to be sure and to learn how to setup the dev env first. Eclipse
> is something new to me (Visual Studio and vi guy till now :) ..), as well
> android as you already know. How to set up the build to use v5? I assume
> the NDK have all the platforms (as Jorge mentioned somewhere in the
> conversation). Any hints on this?
>
> Thanks again a bunch
>
> Nick
>
>
> On Thu, Apr 11, 2013 at 5:52 PM, Jan Ciger <jan.ci...@gmail.com> wrote:
>
>> Hi Trajce,
>>
>>
>> On Thu, Apr 11, 2013 at 3:50 PM, Trajce Nikolov NICK <
>> trajce.nikolov.n...@gmail.com> wrote:
>>
>>> Hi Jorge,
>>>
>>> good to know. thanks for clearing some of my confusions.
>>>
>>> But, I have tried to run it on few Samsung Galaxy models and the same
>>> behavior .. Starts for a while, I can even press the Light On/OFF button
>>> but no blusih osg screen :/ .... I got this development machine somewhat
>>> setup so I am doing now all the setup based on specs, docs (as Jan
>>> suggested :) ...) just to make sure all is proper installed and I
>>> understand each of the steps correctly. Interesting is that an Ogre3D
>>> application is running with  armeabi-v7a. and that was my first build
>>> based on your page ..
>>>
>>
>> OSG runs with no problem with the armeabi-v7a too. The idea of compiling
>> for the older armeabi is to avoid any potential problems with the optional
>> Neon instruction support that your hardware may not have (armeabi doesn't
>> contain those instructions).and any other compatibility issues your CPU may
>> have, as not all ARMs are the same. The old v. 5 armeabi is compatible with
>> practically everything on the market, the newer v. 7 ABI works with most,
>> but then you have to be careful about compilation switches (Neon/no Neon,
>> optimalization, etc.) because not every chip support every optional feature
>> in that ABI. So if you aren't sure, stick with the old armeabi.
>>
>> Regards,
>>
>> Jan
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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