Just a question. Can the 3rd party libs be compiled with some switches? Are you using the one pre-built available on wiki?
Nick On Thu, Apr 11, 2013 at 6:11 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Jan, > > I am setting up properly now everything from scratch, reading all over web > ... I want to be sure and to learn how to setup the dev env first. Eclipse > is something new to me (Visual Studio and vi guy till now :) ..), as well > android as you already know. How to set up the build to use v5? I assume > the NDK have all the platforms (as Jorge mentioned somewhere in the > conversation). Any hints on this? > > Thanks again a bunch > > Nick > > > On Thu, Apr 11, 2013 at 5:52 PM, Jan Ciger <jan.ci...@gmail.com> wrote: > >> Hi Trajce, >> >> >> On Thu, Apr 11, 2013 at 3:50 PM, Trajce Nikolov NICK < >> trajce.nikolov.n...@gmail.com> wrote: >> >>> Hi Jorge, >>> >>> good to know. thanks for clearing some of my confusions. >>> >>> But, I have tried to run it on few Samsung Galaxy models and the same >>> behavior .. Starts for a while, I can even press the Light On/OFF button >>> but no blusih osg screen :/ .... I got this development machine somewhat >>> setup so I am doing now all the setup based on specs, docs (as Jan >>> suggested :) ...) just to make sure all is proper installed and I >>> understand each of the steps correctly. Interesting is that an Ogre3D >>> application is running with armeabi-v7a. and that was my first build >>> based on your page .. >>> >> >> OSG runs with no problem with the armeabi-v7a too. The idea of compiling >> for the older armeabi is to avoid any potential problems with the optional >> Neon instruction support that your hardware may not have (armeabi doesn't >> contain those instructions).and any other compatibility issues your CPU may >> have, as not all ARMs are the same. The old v. 5 armeabi is compatible with >> practically everything on the market, the newer v. 7 ABI works with most, >> but then you have to be careful about compilation switches (Neon/no Neon, >> optimalization, etc.) because not every chip support every optional feature >> in that ABI. So if you aren't sure, stick with the old armeabi. >> >> Regards, >> >> Jan >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > trajce nikolov nick > -- trajce nikolov nick
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org