Hey everyone i am having some problems importing sprites into lion, i know this 
is the wrong thread but could you direct me on how to start a new one
On Dec 9, 2011, at 2:06 PM, Anthony Palomba wrote:

> Hey René, 
> 
> 
> Thanks for the update. I appreciate all your effort.
> Looking forward to doing some MIDI output on the 
> Mac with pygame.
> 
> 
> 
> -ap
> 
> 
> 
> On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield <ren...@gmail.com> wrote:
> Hi ya,
> 
> I got stuck trying to get the ppc compilers working on Lion... but I'll try 
> again.
> 
> cu.
> 
> 
> 
> On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba <apalo...@austin.rr.com> 
> wrote:
> Hey folks,
> 
> I was wondering if the Mac midi output issue has been resolved.
> 
> Any word on a new build?
> 
> 
> 
> Thanks,
> Anthony
> 
> 
> 
> On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba <apalo...@austin.rr.com> 
> wrote:
> Hey folks,
> 
> I was wondering if the Mac midi output issue has been resolved.
> 
> Any word on a new build?
> 
> 
> 
> Thanks,
> Anthony
> 
> 
> 
> 
> 
> On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield <ren...@gmail.com> wrote:
> Hi,
> 
> hrmm.  It seems the xcode 4.2 installer moved some stuff into 
> "/Developer-old" folder and the ppc compilers are still in there.  So maybe 
> that will work.  I'll give it a go later.
> 
> Also, this is the guide I plan to use for ppc support on Lion.
>     
> http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4
> 
> cu.
> 
> 
> 
> On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield <ren...@gmail.com> wrote:
> Hey,
> 
> I'll try and make a "32-bit intel+PPC static portmidi library, compatible 
> with 10.4 and later" this weekend.
> 
> It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.  Apple 
> removed PPC support in their compiler here.  Which means PPC support is 
> impossible without installing xcode 3 too.  So I need to install xcode 3 
> first to a separate directory, then install xcode 4.2 again, then do some 
> symlinking in order to get them both working.
> 
> Note, to see the architectures in a dylib
>     lipo -info /usr/local/lib/libportmidi.dylib
> 
> To remove the x64 architecture, and create a new version in /tmp/:
>     lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output 
> /tmp/libportmidi.dylib
> 
> Then to see what it is linked against...
>     otool -L /usr/local/lib/libportmidi.dylib
> 
> 
> 
> cheers,
> 
> 
> 
> On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote:
> 
> 
> So far I've had no luck building portmidi--either the current release or the 
> trunk you provided. I get tons of errors that suggest fundamental .h files 
> aren't being found. (And yes, I do have CMake installed and running). I 
> suspect this is because the xcode project file was saved with too recent a 
> version of xcode (as it reports when I open it in XCode).
> 
> Also, it has no PPC target (based on opening the project on my main 10.6.8 
> machine). That will cause trouble with python.org's 32-bit python. I don't 
> use xcode so I'm not sure how easy it would be to add a PPC target. Another 
> option is to try an older version of portmidi, though I doubt users who rely 
> on portmidi would want to go too far back.
> 
> If somebody wants to provide me a 32-bit intel+PPC static portmidi library, 
> compatible with 10.4 and later, I'll use it. Or you can try more complete 
> instructions (including minimum version of XCode and MacOS X on which to 
> attempt the build) and I'll see if I can find time to go that route.
> 
> -- Russell
> 
> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E. Owen" 
> <ro...@uw.edu>) wrote:
> 
> > Hi,
> >
> > here are the port midi compilation instructions:
> >        c. OS X:  - change to PortMidi subdirectory pm_mac
> >                  - compile. Type: xcodebuild -project pm_mac.pbproj
> >                  - copy newly created libportmidi.a to a lib path
> >
> > cheers,
> >
> >
> >
> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
> > <rowen-lfcs8c3m...@public.gmane.org> wrote:
> >
> >> In article
> >> <CAFZXy=esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org>,
> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org>
> >> wrote:
> >>
> >>> I installed it from the installer I downloaded from the gygame website.
> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg<
> >> http://pygame.org/f
> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg>
> >>
> >> I built that binary installer. Unfortunately it does not include midi
> >> support because I've not figured out how to build portmidi on MacOS X
> >> 10.4 (the platform I use to build 32-bit python binary installers). I've
> >> not tried on more recent MacOS X.
> >>
> >> -- Russell
> >>
> >>
> 
> 
> 
> 
> 
> 
> 
> 

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