Hi, hrmm. It seems the xcode 4.2 installer moved some stuff into "/Developer-old" folder and the ppc compilers are still in there. So maybe that will work. I'll give it a go later.
Also, this is the guide I plan to use for ppc support on Lion. http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 cu. On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield <ren...@gmail.com> wrote: > Hey, > > I'll try and make a "32-bit intel+PPC static portmidi library, compatible > with 10.4 and later" this weekend. > > It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple > removed PPC support in their compiler here. Which means PPC support is > impossible without installing xcode 3 too. So I need to install xcode 3 > first to a separate directory, then install xcode 4.2 again, then do some > symlinking in order to get them both working. > > Note, to see the architectures in a dylib > lipo -info /usr/local/lib/libportmidi.dylib > > To remove the x64 architecture, and create a new version in /tmp/: > lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output > /tmp/libportmidi.dylib > > Then to see what it is linked against... > otool -L /usr/local/lib/libportmidi.dylib > > > > cheers, > > > > On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote: > >> >> >> So far I've had no luck building portmidi--either the current release or >> the trunk you provided. I get tons of errors that suggest fundamental .h >> files aren't being found. (And yes, I do have CMake installed and running). >> I suspect this is because the xcode project file was saved with too recent a >> version of xcode (as it reports when I open it in XCode). >> >> Also, it has no PPC target (based on opening the project on my main 10.6.8 >> machine). That will cause trouble with python.org's 32-bit python. I >> don't use xcode so I'm not sure how easy it would be to add a PPC target. >> Another option is to try an older version of portmidi, though I doubt users >> who rely on portmidi would want to go too far back. >> >> If somebody wants to provide me a 32-bit intel+PPC static portmidi >> library, compatible with 10.4 and later, I'll use it. Or you can try more >> complete instructions (including minimum version of XCode and MacOS X on >> which to attempt the build) and I'll see if I can find time to go that >> route. >> >> -- Russell >> >> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E. Owen" < >> ro...@uw.edu>) wrote: >> >> > Hi, >> > >> > here are the port midi compilation instructions: >> > c. OS X: - change to PortMidi subdirectory pm_mac >> > - compile. Type: xcodebuild -project pm_mac.pbproj >> > - copy newly created libportmidi.a to a lib path >> > >> > cheers, >> > >> > >> > >> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen >> > <rowen-lfcs8c3m...@public.gmane.org> wrote: >> > >> >> In article >> >> <CAFZXy= >> esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org >> >, >> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org> >> >> wrote: >> >> >> >>> I installed it from the installer I downloaded from the gygame >> website. >> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg< >> >> http://pygame.org/f >> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg> >> >> >> >> I built that binary installer. Unfortunately it does not include midi >> >> support because I've not figured out how to build portmidi on MacOS X >> >> 10.4 (the platform I use to build 32-bit python binary installers). >> I've >> >> not tried on more recent MacOS X. >> >> >> >> -- Russell >> >> >> >> >> >> >> >