Hi,

hrmm.  It seems the xcode 4.2 installer moved some stuff into
"/Developer-old" folder and the ppc compilers are still in there.  So maybe
that will work.  I'll give it a go later.

Also, this is the guide I plan to use for ppc support on Lion.

http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4

cu.


On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield <ren...@gmail.com> wrote:

> Hey,
>
> I'll try and make a "32-bit intel+PPC static portmidi library, compatible
> with 10.4 and later" this weekend.
>
> It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.  Apple
> removed PPC support in their compiler here.  Which means PPC support is
> impossible without installing xcode 3 too.  So I need to install xcode 3
> first to a separate directory, then install xcode 4.2 again, then do some
> symlinking in order to get them both working.
>
> Note, to see the architectures in a dylib
>     lipo -info /usr/local/lib/libportmidi.dylib
>
> To remove the x64 architecture, and create a new version in /tmp/:
>     lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
> /tmp/libportmidi.dylib
>
> Then to see what it is linked against...
>     otool -L /usr/local/lib/libportmidi.dylib
>
>
>
> cheers,
>
>
>
> On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote:
>
>>
>>
>> So far I've had no luck building portmidi--either the current release or
>> the trunk you provided. I get tons of errors that suggest fundamental .h
>> files aren't being found. (And yes, I do have CMake installed and running).
>> I suspect this is because the xcode project file was saved with too recent a
>> version of xcode (as it reports when I open it in XCode).
>>
>> Also, it has no PPC target (based on opening the project on my main 10.6.8
>> machine). That will cause trouble with python.org's 32-bit python. I
>> don't use xcode so I'm not sure how easy it would be to add a PPC target.
>> Another option is to try an older version of portmidi, though I doubt users
>> who rely on portmidi would want to go too far back.
>>
>> If somebody wants to provide me a 32-bit intel+PPC static portmidi
>> library, compatible with 10.4 and later, I'll use it. Or you can try more
>> complete instructions (including minimum version of XCode and MacOS X on
>> which to attempt the build) and I'll see if I can find time to go that
>> route.
>>
>> -- Russell
>>
>> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E. Owen" <
>> ro...@uw.edu>) wrote:
>>
>> > Hi,
>> >
>> > here are the port midi compilation instructions:
>> >        c. OS X:  - change to PortMidi subdirectory pm_mac
>> >                  - compile. Type: xcodebuild -project pm_mac.pbproj
>> >                  - copy newly created libportmidi.a to a lib path
>> >
>> > cheers,
>> >
>> >
>> >
>> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
>> > <rowen-lfcs8c3m...@public.gmane.org> wrote:
>> >
>> >> In article
>> >> <CAFZXy=
>> esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
>> >,
>> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org>
>> >> wrote:
>> >>
>> >>> I installed it from the installer I downloaded from the gygame
>> website.
>> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg<
>> >> http://pygame.org/f
>> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg>
>> >>
>> >> I built that binary installer. Unfortunately it does not include midi
>> >> support because I've not figured out how to build portmidi on MacOS X
>> >> 10.4 (the platform I use to build 32-bit python binary installers).
>> I've
>> >> not tried on more recent MacOS X.
>> >>
>> >> -- Russell
>> >>
>> >>
>>
>>
>>
>

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