Re: Sam's worst ever game
Dan Dooré wrote: > > > OK! Correction. I have pretty much (99.99%) decided that I'm > > wrong. The lady from Tetris is none other than Nastassia Kinski. > > Original image is here: > > > ftp://ftp.nvg.ntnu.no/pub/sam-coupe/graphics/pics/nastassia_from_tetris.jpg > > That's the baby! Really?... Hmm.. I didnt think the other one was the right one at first, but attributed that to adolescent mind meanderings, but out of the two, I recognise the first more... So, where is *she* from?... Some other sam demo perhaps? Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game
>From : Maria Rookyard <[EMAIL PROTECTED]> Ah well, I've been off-list for about 6 weeks but I see I've not missed >anything - still the same old sh!te :) :) I'm inclined to agree. -- "like Hotmail but faster and a lot better" Carol Vorderman, The Mirror, writing about http://www.funmail.co.uk
Re: Sam's worst ever game
> subscribe carry-on-sam-users Ba-hahahahahahahahah Simon
Re: Sam's worst ever game
On 22 Sep 99, at 17:03, Simon Cooke wrote: > > This is where my girlfriend has problems with me. The pure > > wiggling bit I'm fine at. > > > > But the timing and skill... > > Just have a one-player game to increase your stamina beforehand, and then > when you get into the game proper, listen for the audio cues... > > Si > > subscribe carry-on-sam-users Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..."
Re: Sam's worst ever game
>> This is where my girlfriend has problems with me. The pure >> wiggling bit I'm fine at. >> >> But the timing and skill... > >Just have a one-player game to increase your stamina beforehand, and then >when you get into the game proper, listen for the audio cues... > >Si Simon, For some reason I'm suddenly reminded of the phrase "a man who knows 50 ways to make love, but doesn't know any women" - any ideas why? Maria.
Re: Sam's worst ever game
- Original Message - From: Gavin Smith <[EMAIL PROTECTED]> To: Sent: Thursday, September 23, 1999 1:31 AM Subject: Re: Sam's worst ever game > I often find a one-player game is just as enjoyable anyway, so if she > complains about your lack of timing and skill, just do it, er play it > alone. > Trust me - the two player option is much more fun!
Re: Sam's worst ever game
-Original Message- From: Johnna Teare <[EMAIL PROTECTED]> >> It's nice to be back; anything exciting happened since the >>beginning of last month? >Three members havehad sex changes, we've all bought new >computers and got rid of that heap of off-whit junk and we're now >a list devoted to worshipping goats. > >But apart from that, not much. > >;-) > You're right, nothing different or unusual around here then... Maria.
Re: Sam's worst ever game
Simon Cooke wrote: > > > On 21 Sep 99, at 23:07, Martin Fitzpatrick wrote: > > > > > The > > > canoeing was always the hardest bit.. after that it moved from being > about > > > pure wiggling and into timing & skill, which was beyond me... > > > > > > > This is where my girlfriend has problems with me. The pure > > wiggling bit I'm fine at. > > > > But the timing and skill... > > Just have a one-player game to increase your stamina beforehand, and then > when you get into the game proper, listen for the audio cues... > > Si I often find a one-player game is just as enjoyable anyway, so if she complains about your lack of timing and skill, just do it, er play it alone. Gavin
Re: Sam's worst ever game
> On 21 Sep 99, at 23:07, Martin Fitzpatrick wrote: > > > The > > canoeing was always the hardest bit.. after that it moved from being about > > pure wiggling and into timing & skill, which was beyond me... > > > > This is where my girlfriend has problems with me. The pure > wiggling bit I'm fine at. > > But the timing and skill... Just have a one-player game to increase your stamina beforehand, and then when you get into the game proper, listen for the audio cues... Si
Re: Sam's worst ever game
On 22 Sep 99, at 18:48, Maria Rookyard wrote: > Oops, did I say "same old sh*te"? Of course what I really meant was "the > usual high standard of interesting discussion" ;-) > > It's nice to be back; anything exciting happened since the beginning of > last month? Three members havehad sex changes, we've all bought new computers and got rid of that heap of off-whit junk and we're now a list devoted to worshipping goats. But apart from that, not much. ;-) > > > Maria > (glad to be back really!) > > > Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..."
Re: Sam's worst ever game
And leave me alone for the goat thing. I'm from the Isle of Man... Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..."
Re: Sam's worst ever game
On 21 Sep 99, at 23:07, Martin Fitzpatrick wrote: > The > canoeing was always the hardest bit.. after that it moved from being about > pure wiggling and into timing & skill, which was beyond me... > This is where my girlfriend has problems with me. The pure wiggling bit I'm fine at. But the timing and skill... > Fitz > > > -- > Email: [EMAIL PROTECTED] > ICQ#: 11077801 > AOL/CServeIM: Flupert > Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..."
Re: Sam's worst ever game
Don't be stupid - if someone had removed part of my head I'd have noticed. Maria. -Original Message- From: Dave Whitmore <[EMAIL PROTECTED]> To: sam-users@nvg.ntnu.no Date: 22 September 1999 20:43 Subject: Re: Sam's worst ever game On Wed, 22 Sep 1999 18:48:02 +0100 Wed, 22 Sep 99 19:34:18 BST, "Maria Rookyard" <[EMAIL PROTECTED]> wrote: > >It's nice to be back; anything exciting happened since the beginning of last >month? Yeah, another woman came in and stole your crown. :-) Dave
Re: Sam's worst ever game
On Wed, 22 Sep 1999 18:48:02 +0100 Wed, 22 Sep 99 19:34:18 BST, "Maria Rookyard" <[EMAIL PROTECTED]> wrote: > >It's nice to be back; anything exciting happened since the beginning of last >month? Yeah, another woman came in and stole your crown. :-) Dave
Re: Sam's worst ever game
Oops, did I say "same old sh*te"? Of course what I really meant was "the usual high standard of interesting discussion" ;-) It's nice to be back; anything exciting happened since the beginning of last month? Maria (glad to be back really!)
Re: Sam's worst ever game
Ah well, I've been off-list for about 6 weeks but I see I've not missed anything - still the same old sh!te Maria.
Re: Sam's worst ever game
On Wed 22 Sep 1999 (14:00:04 +0100), [EMAIL PROTECTED] wrote: > > >Stewart Skardon wrote: >> >> >> If you are desperate, there is a DSK image of the playable demo on my >> siteURL below. > >Urmm.. the zip aint there. But the screenshot looks... urm.. weird. >Why's the tomato purple? Ooops.Fixed now. Thanks for telling me. > >Fitz > Stewart -- _ (_'tewartemail : [EMAIL PROTECTED] ,_)kardon http://www.argonet.co.uk/users/sskardon/stewart/ ICQ : 18283999 * * * Stewart's SAM Coupe Information Pages. * * * http://www.argonet.co.uk/users/sskardon/
Re: Sam's worst ever game
Stewart Skardon wrote: > > On Mon 20 Sep 1999 (23:42:36 +0100), [EMAIL PROTECTED] wrote: > > > > > >Johnna Teare wrote: > >> > >> On 20 Sep 99, at 13:25, Gavin Smith wrote: > >> > > [Snip] > > > > >What is vegetable vacation?/ :) I long to see it... (well, perhaps not > >that much) > > If you are desperate, there is a DSK image of the playable demo on my > siteURL below. Urmm.. the zip aint there. But the screenshot looks... urm.. weird. Why's the tomato purple? Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game
On Wed, Sep 22, 1999 at 09:23:44AM +0100, Dan Dooré wrote: > > > I had a superb cheat device for Decathlon consisting of an alternate > > > left-right wired rotary switch - It's in front of me now ;-) > It worked fine, with a bit of broom-handle as a handle and a foot pedal > stolen from a Stenorette (sp) tape machine for 'fire' What if you attached the rotary switch to an exercise bike... then playing the game would actually do you some good and be a test of your performance. :o) imc
RE: Sam's worst ever game
> > I had a superb cheat device for Decathlon consisting of an alternate > > left-right wired rotary switch - It's in front of me now ;-) > > Hehe...Excellent - did it work? I always imagined that it would be > quicker than the joystick to try using yer fingers on the > keyboard, but it just wasn't possible. It worked fine, with a bit of broom-handle as a handle and a foot pedal stolen from a Stenorette (sp) tape machine for 'fire' More satisfying than the 'Run like hell' cheat in Hypersports under MAME I can tell you! :-) Dan. Work: [EMAIL PROTECTED] Shirk: [EMAIL PROTECTED] VVeb: http://www.podboy.demon.co.uk/ "Oh no! The bridge is gone! Old Red just can't carry on!"
Re: Sam's worst ever game
On Tue 21 Sep 1999 (22:06:28 +0100), [EMAIL PROTECTED] wrote: > >- Original Message - >From: Thomas Harte <[EMAIL PROTECTED]> >To: >Sent: Tuesday, September 21, 1999 7:41 PM >Subject: Re: Sam's worst ever game > > >> > STAX was fantastic - the best freebie game ever, save for Tetris. >> >> Anywhere I can get a copy? > >We had a copy on Blitz - cant remmeber which issue > > Dunno about Blitz, but Stax can be found on issue 71 of FRED. HTH. Stewart. -- _ (_'tewartemail : [EMAIL PROTECTED] ,_)kardon http://www.argonet.co.uk/users/sskardon/stewart/ ICQ : 18283999 * * * Stewart's SAM Coupe Information Pages. * * * http://www.argonet.co.uk/users/sskardon/
Re: Sam's worst ever game
- Original Message - From: Thomas Harte <[EMAIL PROTECTED]> To: Sent: Tuesday, September 21, 1999 7:41 PM Subject: Re: Sam's worst ever game > > STAX was fantastic - the best freebie game ever, save for Tetris. > > Anywhere I can get a copy? We had a copy on Blitz - cant remmeber which issue
Re: Sam's worst ever game
Dan Dooré wrote: > > > Its a shame nobody did a conversion of Daley Thompsons Super Test (or > > whatever) for the Sam.. I missed being able to knacker my joysticks (3 > > in total).. it was kinda comical when the handle dislodged itself and > > you carried on wiggling for a while before realising... Ahh... > > Wasn't Wayne Coles' Joystick Power a microswitch-mangler in the Decathlon > tradition? > > I had a superb cheat device for Decathlon consisting of an alternate > left-right wired rotary switch - It's in front of me now ;-) Hehe...Excellent - did it work? I always imagined that it would be quicker than the joystick to try using yer fingers on the keyboard, but it just wasn't possible. You should have marketed the rotary switch device. Just put some lightening logos, flames, and "Roto-Zappa!" in large red/yellow writing.. Nice black case.. etc. etc. It'd have sold millions.. £45 to you mate... Course, people might get a bit annoyed when they realised what it is. But a few hundred in your pocket, thankyouverymuch sir. I guess the thing wrong with Joystick Power is that it didn't have a large red blob (Daley Thompson - I'm talking *on screen* here, before I get sued) racing alongside a large green blob (Opponent chap). The canoeing was always the hardest bit.. after that it moved from being about pure wiggling and into timing & skill, which was beyond me... Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game
Johnna Teare wrote: > > On 21 Sep 99, at 15:05, Martin Fitzpatrick wrote: > > > > > > > David L wrote: > > > > > > > Ahh thats right :)... Ahh.. the remeniscing :) Them were the > > > > days... (etc. etc.)... Who'd have thought it'd still be affecting my > > > > vocabulary today.. No wonder people give me weird looks sometimes > > > > when i say it. > > > > > > All I can say to that is Wibble! > > > > And another :)... Hmm... It's quite amazing the effect this had on me as > > a child (and now it seems..). I wonder how many new words they invented > > in their time.. Time for an investigation. > > > > Anyway... what is columns?... Is it a bit like that thing on the game > > gear... urm.. whatever it was called? > > Erm...columns? I knew that was going to happen. :) Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game
Simon Cooke wrote: > > From: Martin Fitzpatrick <[EMAIL PROTECTED]> > > David L wrote: > > > > > > > Ahh thats right :)... Ahh.. the remeniscing :) Them were the > > > > days... (etc. etc.)... Who'd have thought it'd still be affecting my > > > > vocabulary today.. No wonder people give me weird looks sometimes > when > > > > i say it. > > > > > > All I can say to that is Wibble! > > > > And another :)... Hmm... It's quite amazing the effect this had on me > > as a child (and now it seems..). I wonder how many new words they > > invented in their time.. Time for an investigation. > > Just had another thought... fnar may have arrived at YS by way of Viz... or > it might have been the other way around. Not sure though... Ahh... as in "Buster Gonads, the man with the unfeasably large testicles"... or was it the other guy?... Hmm... something to do with double entendre (probably more likely?).. Ohh well.. If it went from YS to Viz, that must mean that the Viz people read YS... Possible. Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game
Johnna Teare wrote: > > On 21 Sep 99, at 19:41, Thomas Harte wrote: > > > > STAX was fantastic - the best freebie game ever, save for Tetris. > > > > Anywhere I can get a copy? > > FREd - forget the issue number ... (checks disk box) ...bugger - > can't find it! > > Remember Santa Goes Psycho? I loved that aswell! Yes indeed, another gem! It was a Matt Round game wasn't it? All his games on Fred were superb, really excellently done, I haven't seen much else that has shown Gamesmaster off so well. Anyone know what he's up to these days? Gavin
Re: Sam's worst ever game
On Mon 20 Sep 1999 (23:42:36 +0100), [EMAIL PROTECTED] wrote: > > >Johnna Teare wrote: >> >> On 20 Sep 99, at 13:25, Gavin Smith wrote: >> [Snip] > >What is vegetable vacation?/ :) I long to see it... (well, perhaps not >that much) If you are desperate, there is a DSK image of the playable demo on my siteURL below. Stewart. -- _ (_'tewartemail : [EMAIL PROTECTED] ,_)kardon http://www.argonet.co.uk/users/sskardon/stewart/ ICQ : 18283999 * * * Stewart's SAM Coupe Information Pages. * * * http://www.argonet.co.uk/users/sskardon/
Re: Sam's worst ever game
On 21 Sep 99, at 19:41, Thomas Harte wrote: > > STAX was fantastic - the best freebie game ever, save for Tetris. > > Anywhere I can get a copy? FREd - forget the issue number ... (checks disk box) ...bugger - can't find it! Remember Santa Goes Psycho? I loved that aswell! > > -Thomas > Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..."
Re: Sam's worst ever game
On 21 Sep 99, at 15:05, Martin Fitzpatrick wrote: > > > David L wrote: > > > > > Ahh thats right :)... Ahh.. the remeniscing :) Them were the > > > days... (etc. etc.)... Who'd have thought it'd still be affecting my > > > vocabulary today.. No wonder people give me weird looks sometimes > > > when i say it. > > > > All I can say to that is Wibble! > > And another :)... Hmm... It's quite amazing the effect this had on me as > a child (and now it seems..). I wonder how many new words they invented > in their time.. Time for an investigation. > > Anyway... what is columns?... Is it a bit like that thing on the game > gear... urm.. whatever it was called? Erm...columns? Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..."
Re: Sam's worst ever game
From: Aley Keprt <[EMAIL PROTECTED]> > What is the really worst ever game? > Some weeks ago somebody said Parallax, Vegetable Vacation, or > FutureBall. > What is the worst one? EGGBuM ;-) Or possibly just picked to the post by Colony. I bought it coz I thought it might be a reasonable Sim* type game. Played it once, never again. Didn't find the documentation much use, and just didn't have the patience to work out what was going on. (I do hope the author isn't on this list and offended now.) There was some right tosh on Fred, but then there were gems as well so it evened out. Highlights: Soul Magician (damn sexy, one of the few games I played to the end), and One Man and His Frog. Tim @/
Re: Sam's worst ever game
From: Martin Fitzpatrick <[EMAIL PROTECTED]> > David L wrote: > > > > > Ahh thats right :)... Ahh.. the remeniscing :) Them were the > > > days... (etc. etc.)... Who'd have thought it'd still be affecting my > > > vocabulary today.. No wonder people give me weird looks sometimes when > > > i say it. > > > > All I can say to that is Wibble! > > And another :)... Hmm... It's quite amazing the effect this had on me > as a child (and now it seems..). I wonder how many new words they > invented in their time.. Time for an investigation. Just had another thought... fnar may have arrived at YS by way of Viz... or it might have been the other way around. Not sure though... Si
Re: Sam's worst ever game
> STAX was fantastic - the best freebie game ever, save for Tetris. Anywhere I can get a copy? -Thomas
RE: Sam's worst ever game
> Its a shame nobody did a conversion of Daley Thompsons Super Test (or > whatever) for the Sam.. I missed being able to knacker my joysticks (3 > in total).. it was kinda comical when the handle dislodged itself and > you carried on wiggling for a while before realising... Ahh... Wasn't Wayne Coles' Joystick Power a microswitch-mangler in the Decathlon tradition? I had a superb cheat device for Decathlon consisting of an alternate left-right wired rotary switch - It's in front of me now ;-) Dan. Work: [EMAIL PROTECTED] Shirk: [EMAIL PROTECTED] VVeb: http://www.podboy.demon.co.uk/ "Oh no! The bridge is gone! Old Red just can't carry on!"
Re: Sam's worst ever game
David L wrote: > > > Ahh thats right :)... Ahh.. the remeniscing :) Them were the > > days... (etc. etc.)... Who'd have thought it'd still be affecting my > > vocabulary today.. No wonder people give me weird looks sometimes when > > i say it. > > All I can say to that is Wibble! And another :)... Hmm... It's quite amazing the effect this had on me as a child (and now it seems..). I wonder how many new words they invented in their time.. Time for an investigation. Anyway... what is columns?... Is it a bit like that thing on the game gear... urm.. whatever it was called? Never quite as good as tetris was it. Its a shame nobody did a conversion of Daley Thompsons Super Test (or whatever) for the Sam.. I missed being able to knacker my joysticks (3 in total).. it was kinda comical when the handle dislodged itself and you carried on wiggling for a while before realising... Ahh... ...apart from that the game was utter pants. Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game
From: Dan Dooré <[EMAIL PROTECTED]> >> Fred 3 - the first SAM disk I ever bought :) > >Whoa! Snap! I wouldn't be surprised - that was the first disk to get a glowing review in a computer mag. Nick
RE: Sam's worst ever game
> Fred 3 - the first SAM disk I ever bought :) Whoa! Snap! Dan.
RE: Sam's worst ever game
A-ha!!! I got my copy from YS, then. and then copied it onto disk! Well, that's one mystery solved... now for the next one: why can't I get my code working here?!?!?!?!?!? Justin > -Original Message- > From: Andrew Collier [SMTP:[EMAIL PROTECTED] > Sent: Tuesday, September 21, 1999 2:31 PM > To: 'sam-users@nvg.ntnu.no' > Subject: RE: Sam's worst ever game > > On Tue, 21 Sep 1999, Justin Skists wrote: > > > Where on Earth did I get it from? I have no Fred disks at all... > > > > Was it ever on any YS tape? > > Yes it was, and it's on nvg too. > > Andrew > > -- > -- Andrew Collier ([EMAIL PROTECTED]) --My other > -- http://mnemotech.ucam.org -- .sig is a >-- Part 3 Materials Science, Cambridge -- PDF file >--
RE: Sam's worst ever game
On Tue, 21 Sep 1999, Justin Skists wrote: > Where on Earth did I get it from? I have no Fred disks at all... > > Was it ever on any YS tape? Yes it was, and it's on nvg too. Andrew -- -- Andrew Collier ([EMAIL PROTECTED]) --My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file --
RE: Sam's worst ever game
Where on Earth did I get it from? I have no Fred disks at all... Was it ever on any YS tape? Justin > -Original Message- > From: Nick Humphries [SMTP:[EMAIL PROTECTED] > Sent: Tuesday, September 21, 1999 2:19 PM > To: sam-users@nvg.ntnu.no > Subject: Re: Sam's worst ever game > > From: Martin Fitzpatrick <[EMAIL PROTECTED]> > > > > >This has got me intrigued Sad that this is going to be what finally > >encourages to dig the Sam out off the shelf.. :).. Which disk was this > >on btw? Otherwise I'll be searching for hours... > > > Fred 3 - the first SAM disk I ever bought :) > > Nick > >
RE: Sam's worst ever game
To be honest, I have no idea... I know my copy of it is on a different disk. My guess is that it's from one of the Newsdisks that got sent out when MGT/SamCo was still in control. Justin > -Original Message- > From: Martin Fitzpatrick [SMTP:[EMAIL PROTECTED] > Sent: Tuesday, September 21, 1999 1:59 PM > To: sam-users@nvg.ntnu.no > Subject: Re: Sam's worst ever game > > This has got me intrigued Sad that this is going to be what finally > encourages to dig the Sam out off the shelf.. :).. Which disk was this > on btw? Otherwise I'll be searching for hours... > > Fitz > > -- > Email: [EMAIL PROTECTED] > ICQ#: 11077801 > AOL/CServeIM: Flupert
Re: Sam's worst ever game
From: Martin Fitzpatrick <[EMAIL PROTECTED]> > >This has got me intrigued Sad that this is going to be what finally >encourages to dig the Sam out off the shelf.. :).. Which disk was this >on btw? Otherwise I'll be searching for hours... Fred 3 - the first SAM disk I ever bought :) Nick
Re: Sam's worst ever game
Justin Skists wrote: > > Sounds intruiging... > > Damn.. I gotta load it up again, now.. I don't remember anything dodgy > going on with her lips... This has got me intrigued Sad that this is going to be what finally encourages to dig the Sam out off the shelf.. :).. Which disk was this on btw? Otherwise I'll be searching for hours... Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
RE: Sam's worst ever game
Sounds intruiging... Damn.. I gotta load it up again, now.. I don't remember anything dodgy going on with her lips... Jut. > -Original Message- > From: Dan Dooré [SMTP:[EMAIL PROTECTED] > Sent: Tuesday, September 21, 1999 10:20 AM > To: 'sam-users@nvg.ntnu.no' > Subject: RE: Sam's worst ever game > > > Who was she, anyway? I remember the scrolly saying something > > like the piccy was taken from the Archemedes.. > > She was in 8 greyscales plus there was something dodgy going on with her > lips. > > It always looked like the cropped top of a porn picture to me :-) > > Not that I played it a lot or anything... > > Dan. > > P.S. Thanks for the black-back logo Mr Cooke!
RE: Sam's worst ever game
> Who was she, anyway? I remember the scrolly saying something > like the piccy was taken from the Archemedes.. She was in 8 greyscales plus there was something dodgy going on with her lips. It always looked like the cropped top of a porn picture to me :-) Not that I played it a lot or anything... Dan. P.S. Thanks for the black-back logo Mr Cooke!
RE: Sam's worst ever game
>Would that be the tetris thing with the picture of that lass behing the >blocks things?... I remember (when aaah was a ladd) getting a seriously >distrubing interest in the Sam coupe, purely because it had a fit (or >'fine' for the americans :o>) girl on it... They were like "wow.. >phwooaar this is an ace computer".. So.. I wasn't the only guy to like that lass, then! :) Who was she, anyway? I remember the scrolly saying something like the piccy was taken from the Archemedes.. Justin
Re: Sam's worst ever game
From: Stewart Skardon <[EMAIL PROTECTED]> >My worst game ever had to be the 'Mindgames' collection. I can't believe that >it was even released. Well it WAS released during the "Horace Goes Skiing" phase of SAM games development... Nick
Re: Sam's worst ever game
On Mon 20 Sep 1999 (23:20:30), [EMAIL PROTECTED] wrote: > > >On 20 Sep 99, at 14:19, Nick Humphries wrote: > >> The best Columns game on the SAM was the one on one of the Arcadia >disks - >> used to play that for hours, I think my longest game was about 1h >30... >> > >Wasn't that Coloris? iirc > Nope. Take a look for yourselves. Arcadia 1 is available on DSK file at http://www.argonet.co.uk/users/sskardon/arc1.zip I too used to spend hours on end playing Columns. And it was mainly BASIC. My worst game ever had to be the 'Mindgames' collection. I can't believe that it was even released. Cheers, Stewart -- _ (_'tewartemail : [EMAIL PROTECTED] ,_)kardon http://www.argonet.co.uk/users/sskardon/stewart/ ICQ : 18283999 * * * Stewart's SAM Coupe Information Pages. * * * http://www.argonet.co.uk/users/sskardon/
Re: Sam's worst ever game
- Original Message - From: Martin Fitzpatrick <[EMAIL PROTECTED]> To: Sent: Tuesday, September 21, 1999 12:06 AM Subject: Re: Sam's worst ever game > Ahh thats right :)... Ahh.. the remeniscing :) Them were the > days... (etc. etc.)... Who'd have thought it'd still be affecting my > vocabulary today.. No wonder people give me weird looks sometimes when > i say it. All I can say to that is Wibble!
Re: Sam's worst ever game
Simon Cooke wrote: > > > Btw. where did the whole fnar fnar thing come from? In my head its a > > peculiarly 'Sam' thing (probably Fred, i can't imagine it being Format > > :o>)... > > It's from Your Sinclair ;) Ahh thats right :)... Ahh.. the remeniscing :) Them were the days... (etc. etc.)... Who'd have thought it'd still be affecting my vocabulary today.. No wonder people give me weird looks sometimes when i say it. Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game
On 20 Sep 99, at 23:42, Martin Fitzpatrick wrote: > Btw. where did the whole fnar fnar thing come from? In my head its a > peculiarly 'Sam' thing (probably Fred, i can't imagine it being Format > :o>)... Your Sinclair methinks. And zucchini to you too. > > Hmph. > > Martin Fitz > > -- > Email: [EMAIL PROTECTED] > ICQ#: 11077801 > AOL/CServeIM: Flupert > Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..."
Re: Sam's worst ever game
> Btw. where did the whole fnar fnar thing come from? In my head its a > peculiarly 'Sam' thing (probably Fred, i can't imagine it being Format > :o>)... It's from Your Sinclair ;) Simon
Re: Sam's worst ever game
Johnna Teare wrote: > > On 20 Sep 99, at 13:38, Andrew Collier wrote: > > > > Another Columns clone STAX by Wayne Coles, which was much better... > > STAX was fantastic - the best freebie game ever, save for Tetris. Would that be the tetris thing with the picture of that lass behing the blocks things?... I remember (when aaah was a ladd) getting a seriously distrubing interest in the Sam coupe, purely because it had a fit (or 'fine' for the americans :o>) girl on it... They were like "wow.. phwooaar this is an ace computer".. ..it was liverpool after all Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game
Johnna Teare wrote: > > On 20 Sep 99, at 13:25, Gavin Smith wrote: > > > Most-hyped-game-that-turned-out-to-be-not-very-good goes to Legend of > > Eshan. > > Hurrah! Somebody who agrees with me. I remember reviewing this > for SAM2Sam and giving it something like 9% and I got loads of > stick for it. > > Not the worst game ever, but the biggest disappointment. > > Worst game...vegetable vacation...looks great, but nothing to play > with...fnar... What is vegetable vacation?/ :) I long to see it... (well, perhaps not that much) Btw. where did the whole fnar fnar thing come from? In my head its a peculiarly 'Sam' thing (probably Fred, i can't imagine it being Format :o>)... Hmph. Martin Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game
On 20 Sep 99, at 14:19, Nick Humphries wrote: > The best Columns game on the SAM was the one on one of the Arcadia disks - > used to play that for hours, I think my longest game was about 1h 30... > Wasn't that Coloris? iirc > Nick > > > > > Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..."
Re: Sam's worst ever game
On 20 Sep 99, at 13:25, Gavin Smith wrote: > Most-hyped-game-that-turned-out-to-be-not-very-good goes to Legend of > Eshan. Hurrah! Somebody who agrees with me. I remember reviewing this for SAM2Sam and giving it something like 9% and I got loads of stick for it. Not the worst game ever, but the biggest disappointment. Worst game...vegetable vacation...looks great, but nothing to play with...fnar... Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..."
Re: Sam's worst ever game
On 20 Sep 99, at 13:38, Andrew Collier wrote: > Another Columns clone STAX by Wayne Coles, which was much better... STAX was fantastic - the best freebie game ever, save for Tetris. > > Andrew > > -- > -- Andrew Collier ([EMAIL PROTECTED]) --My other > -- http://mnemotech.ucam.org -- .sig is a >-- Part 3 Materials Science, Cambridge -- PDF file > -- > > Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..."
Re: Sam's worst ever game
From: Andrew Collier <[EMAIL PROTECTED]> >On Mon, 20 Sep 1999, Gavin Smith wrote: > >> What was Coloris? > >A very simple Columns clone by, er, Stephan Haller, was that his name? The best Columns game on the SAM was the one on one of the Arcadia disks - used to play that for hours, I think my longest game was about 1h 30... Nick
Re: Sam's worst ever game
On Mon, 20 Sep 1999, Gavin Smith wrote: > What was Coloris? A very simple Columns clone by, er, Stephan Haller, was that his name? Anyway, I don't remember this ever being distributed except on nvg. It had (unoriginal) music by Ziutek of ESI, and really small graphics only using about a quarter of the screen. It always seemed to me that his random number generator was broken, and it seemed to give *a lot* of tiles which were three of the same colour. Another Columns clone STAX by Wayne Coles, which was much better... Andrew -- -- Andrew Collier ([EMAIL PROTECTED]) --My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file --
RE: Sam's worst ever game
The worst game, in my opinion, was Xenozoids. > -Original Message- > From: Gavin Smith [SMTP:[EMAIL PROTECTED] > Sent: Monday, September 20, 1999 1:25 PM > To: sam-users@nvg.ntnu.no > Subject: Re: Sam's worst ever game > > Aley Keprt wrote: > > > > Well, > > What is the really worst ever game? >
Re: Sam's worst ever game
Aley Keprt wrote: > > Well, > What is the really worst ever game? > Some weeks ago somebody said Parallax, Vegetable Vacation, or > FutureBall. > What is the worst one? > When I understand "worst" as "unplyable" I must mention > FutureBall, Vegetable Vacation, Sam Strikes Out and Coloris. > (Also all the games written by me. ;-) What was Coloris? Hmm, most unplayable game I have is probably Colony - I can never survive for more than a minute - it looks like it could be a great game with a bit of a rework. Best games - Stratosphere, Derf (Fred readers will remember this one) and a whole pile of other games come joint third, including Defender, Amalthea, Prince of Persia, Splat (no, really!), Ice Chicken, Lemmings. Most-hyped-game-that-turned-out-to-be-not-very-good goes to Legend of Eshan. Easiest game ever, The Witching Hour. (Slightly more info than just the worst game that you asked for, sorry ;) Gavin
OT - Games and Linux (was Re: Sam's worst ever game?)
On Tue, 31 Aug 1999, Ian Collier wrote: > I gather that a recent release of Quake came out first on Linux, but not > having the first idea what that even is :o) I couldn't substantiate that. Wrong - Quake3Arena Test came out first on MacOS, then Linux, then Windows. But the reason for this was that MacOS has a more standardized hardware base, so things were more likely to work without massive trouble. Windows was left last because it has the largest user base (probably by a factor of at least 10), and they wanted to fix cross-platform bugs before exposing their product to mass market. Not that I'm saying that Linux is an negligible market - people are releasing games such as Myth II - but in terms of games it has much less significance than Windows or even MacOS. Andrew -- -- Andrew Collier ([EMAIL PROTECTED]) --My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file --
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On Tue, Aug 31, 1999 at 10:59:53AM +, James R Curry wrote: > Let us imagine that we are business men, and not geeks. Now, our > latest 3D-texture-poly-lumi-sphereoid-grafixo-engine(TM) enhanced > shoot-'em-up which breaks all the boundaries in gameplay and > technical acheivement... I gather that a recent release of Quake came out first on Linux, but not having the first idea what that even is :o) I couldn't substantiate that. > ...are we going to find Linux or Windows the more viable platform > when it comes to making A SEVERE AMOUNT OF MONEY? I don't believe I said anywhere that it was "more" viable than something else. Being viable and being more viable are entirely different things. imc
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Date sent: Tue, 31 Aug 1999 10:35:31 +0100 From: Ian Collier <[EMAIL PROTECTED]> To: sam-users@nvg.ntnu.no Subject: Re: Sam's worst ever game? (was Re: Who Wants To Be A... ) Send reply to: sam-users@nvg.ntnu.no > > Don't be silly. Wayne works for Reflections, he's used to programming > > games for a viable software environment. :) > > That's dangerous talk on a Sam list... > > Anyway, ask Red Hat whether Linux is a viable software environment. > > imc Don't get me wrong, I like Linux. I like Red Hat Linux. But let us imagine a hypothetical situation for a moment: Let us imagine that we are business men, and not geeks. Now, our latest 3D-texture-poly-lumi-sphereoid-grafixo-engine(TM) enhanced shoot-'em-up which breaks all the boundaries in gameplay and technical acheivement... ...are we going to find Linux or Windows the more viable platform when it comes to making A SEVERE AMOUNT OF MONEY? If you say that you'll make as MUCH money, or even CLOSE from the Linux platform, you are obviously insane. ;) With business software, you might make more, but PARTICULARLY with games software, you'll be targetting the "I dunno anything other than Windows" crowd. -- James R Curry - [EMAIL PROTECTED] "The Balloon Doggies DEMANDED it!"
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Ian Collier <[EMAIL PROTECTED]> writes >On Tue, Aug 31, 1999 at 12:48:56AM +0100, Graham Goring wrote: >> Don't be silly. Wayne works for Reflections, he's used to programming >> games for a viable software environment. :) > >That's dangerous talk on a Sam list... Cor lummy, you're right. You don't get much less viable than the SAM Coupé. >Anyway, ask Red Hat whether Linux is a viable software environment. Red Hat? Never heard of them. Do they do children's educational software or summat? :) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On Tue, Aug 31, 1999 at 12:48:56AM +0100, Graham Goring wrote: > Don't be silly. Wayne works for Reflections, he's used to programming > games for a viable software environment. :) That's dangerous talk on a Sam list... Anyway, ask Red Hat whether Linux is a viable software environment. imc
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Ian Collier <[EMAIL PROTECTED]> writes >On Mon, Aug 30, 1999 at 11:21:32AM +0100, Graham Goring wrote: >> >But it is 32-bit already... > >> I think he means a version he can easily use on the desktop, a la zx32. > >But you can... on your Linux desktop. Don't be silly. Wayne works for Reflections, he's used to programming games for a viable software environment. :) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
> But you can... on your Linux desktop. Or indeed any other UNIX, or Macintosh, surely? -Thomas
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On Mon, Aug 30, 1999 at 11:21:32AM +0100, Graham Goring wrote: > >But it is 32-bit already... > I think he means a version he can easily use on the desktop, a la zx32. But you can... on your Linux desktop. imc
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Ian Collier <[EMAIL PROTECTED]> writes >On Sun, Aug 29, 1999 at 05:30:45PM +0100, Graham Goring wrote: >> NB. I was speaking to Wayne today, and he says he'll finish Kaboom! when >> there's a 32bit version of SIM Coupé to do it on... ;) > >But it is 32-bit already... I think he means a version he can easily use on the desktop, a la zx32. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Andrew Collier <[EMAIL PROTECTED]> writes >Talking about GamesMaster shooters, I was always rather impressed by DMZ's >"FADE" (Fred 49). Yeah, that was a nice game. Had nice music on the title screen too, IIRC. DMZ's brother wrote it, didn't he? >"Infection" wasn't bad, either (Fred 42). Yeah. I wonder what Matt Round is doing these days? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Gordon Wallis wrote: > > Graham Goring wrote: > > >> Was there ever a _better_ shooter, though? > > > > > > > > >Space Invaders. On a later issue of Fred. By me ;-) > > > > Pah! James Curry's Dark Vortex was far better... And Diggory Gray > > produced a fair few fine shooters. Love shooting computer sprites :) > Wow. Guess I missed 'em all... Which was Dark Vortex? Nice game that was.. Had groovy power ups I believe. > Gord. (perking up all of a sudden, with the mention of decent > shoot-'em-ups) I cannot play SAM shoot'ems with any sound -sigh- (Unless SIMcoupe for MACOS has been updated?) Maybe I should write some more - don't hold your breath though ;) Actually, I've been caught (sorry off topic here) by an excellent game in the Mac called Escape Velocity Override. Rather like Elite - but 2D instead. I remember "Rain", but I can't remember the other ones I sent to FRED. I started so many games & didn't finish most :-/ PS. I love Veg. Vacation! Played the demo for hours... :) Digs -- /\ /\ "Write your plans in pencil, / \_/ \ but give God the eraser." / . . \EOW CAT Y http://homepages.tesco.net/~Diggory/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
> > > Yay true. Netscape's gone mad. It gets exception errors every time > I try and Sync newsgroups & then forgets how many emails are in > folders. Then, to top it off, when I try and send a bunch of emails I > acts like its sending but then doesn't remove them from the outbox. So > I think "umm mustn't have gone", so I resend (same happens), so I resend > individually and it works :) > SNAP! I had exactly the same problem back along, this must be quite a common problem with Netscape. > > Sorry if you thought you were going weird, > > Martin Fitz > > -- > Email: [EMAIL PROTECTED] > ICQ#: 11077801 > AOL/CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Martin Fitzpatrick wrote: > > Thomas Harte wrote: > > > > > Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit > > > > Hey, if you have SCADS, any chance of uploading a DSK file to nvg > > to replace > > the td0? I'm one of the many people who can't use teledisk any more, but I'd > > really like to see SCADS. > > Yeh, I can do that... But as you mention in the other mail, if it needs > the key disk thingy it might not work. Depends on how it does it I > guess Anyone have any idea about this? Will it work thru a DSK > image? Hmm... Who knows. I guess I can just try it out with the disk > and see what I see. In fact I'll do it now. > Well, I've tried, and failed :(. I ran it through my own little dsk program which handles dodgy sectors (I'll get around to uploading it one day), but despite the fact that the sectors that are dodgy are all at the end (only 16 in total!) the disk is naffed. It will get a directory ok and some things load, but apart from that its dodgy - end of file problems & somtimes just hanging the compiler. If I get my Sam out off its shelf in the near future I'll try and make a copy of the disk on that & then run it through the DSK thing (the same always seems a bit more resilient to [ignorant of?] dodgy disks that PC's for some reason). The problem with the backup is that the protection will most definately be uncatered for. Hmm. I tried some of my old games too (the ones I wrote with SCADS), but alas, all the disks seem to have been got by the MagnetoMonster... ohh well :os Martin Fitz. -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Ian Collier wrote: > > On Mon, Aug 30, 1999 at 12:02:49AM +0100, Martin Fitzpatrick wrote: > > Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit > > peeved with Jupiter Software over that [SNIP] > > Er, I seem to be experiencing déjà vu... > > imc Yay true. Netscape's gone mad. It gets exception errors every time I try and Sync newsgroups & then forgets how many emails are in folders. Then, to top it off, when I try and send a bunch of emails I acts like its sending but then doesn't remove them from the outbox. So I think "umm mustn't have gone", so I resend (same happens), so I resend individually and it works :) Sorry if you thought you were going weird, Martin Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On Mon, Aug 30, 1999 at 12:02:49AM +0100, Martin Fitzpatrick wrote: > Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit > peeved with Jupiter Software over that [SNIP] Er, I seem to be experiencing déjà vu... imc
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Has anyone mentioned EFTPOTRM yet? It may have looked good but the game had no playability. Also Sam Elite was a rip off. Mind you I'm not totally aware of all Sam games. I never ever saw Lemmings running on the Sam. I think best game in my opinion has to be Prince of Persia although graphically it wasn't that great. Defenders of the Earth or Sphera were much prettier. I'd still love to see a proper Coupe enhanced version of Elite.
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Johnna Teare wrote: > > On 29 Aug 99, at 17:32, Thomas Harte wrote: > > > > Arcade perfect, is it? Does it have the coloured strips? Eh? Eh?! > > > > Surely the coloured strips would be the easiest thing to get arcade > > perfect > > because of the ease of switching palette entries halfway down the screen? > > > > -Thomas > > > > It was written in SCADs and iirc it didn't like pallette lines much. The > actual games wasn't very faitful to the original - more of a cheap > botched attempt like eveything I've written - love developing ideas, > but hate writing the damn games! Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit peeved with Jupiter Software over that - I wrote a game & sent it to them, then they sent it back running about twice the speed. Despite my constant nudging they just wouldn't tell me how they'd done it, beyond the slightly vague "tweaking"... hmph. If only they'd brought out the SCADS compiler (i.e. if only they'd written it)... it woulda been alright... Well, apart from its problems will pallete lines, background screen images, scrolling (of any kind), music (...etc.) Hehe... I'm getting all reminiscent, I might even dig out my "Big Box" of stuff that I wrote Does it work on SimCoupe? (SCADS that is) Fitz -- Email: [EMAIL PROTECTED]: 0009CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
From: Andrew Collier <[EMAIL PROTECTED]> > No, I'm pretty sure it really was a terrible game. > > But I don't think it was Sam's worst ever game for my money, that > "honor" goes to... > > Parallax. > > Controversial? Ah... the only piece of SAM software I ever released with a bug in it :) Not that most people could be bothered getting to the level which didn't load... :) Simon
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Thomas Harte wrote: > > > Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit > > Hey, if you have SCADS, any chance of uploading a DSK file to nvg to > replace > the td0? I'm one of the many people who can't use teledisk any more, but I'd > really like to see SCADS. Yeh, I can do that... But as you mention in the other mail, if it needs the key disk thingy it might not work. Depends on how it does it I guess Anyone have any idea about this? Will it work thru a DSK image? Hmm... Who knows. I guess I can just try it out with the disk and see what I see. In fact I'll do it now. Martin Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On 29 Aug 99, at 19:20, Martin Fitzpatrick wrote: > > Hehe... I'm getting all reminiscent, I might even dig out my "Big Box" of > stuff that I wrote Does it work on SimCoupe? (SCADS that is) Think you might have problems programming in it - but the games seem to run. The actual designer - where you do all the graphics and bits - erquired a -key disk- or soemthing so disk images might not work. > > Fitz > > -- > Email: [EMAIL PROTECTED]: 0009L/CServeIM: Flupert > > > Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk "It won't get better but it might never get worse..."
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
> Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit Hey, if you have SCADS, any chance of uploading a DSK file to nvg to replace the td0? I'm one of the many people who can't use teledisk any more, but I'd really like to see SCADS. -Thomas
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Johnna Teare wrote: > > On 29 Aug 99, at 17:32, Thomas Harte wrote: > > > > Arcade perfect, is it? Does it have the coloured strips? Eh? Eh?! > > > > Surely the coloured strips would be the easiest thing to get arcade > > perfect > > because of the ease of switching palette entries halfway down the screen? > > > > -Thomas > > > > It was written in SCADs and iirc it didn't like pallette lines much. The > actual games wasn't very faitful to the original - more of a cheap > botched attempt like eveything I've written - love developing ideas, > but hate writing the damn games! Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit peeved with Jupiter Software over that - I wrote a game & sent it to them, then they sent it back running about twice the speed. Despite my constant nudging they just wouldn't tell me how they'd done it, beyond the slightly vague "tweaking"... hmph. If only they'd brought out the SCADS compiler (i.e. if only they'd written it)... it woulda been alright... Well, apart from its problems will pallete lines, background screen images, scrolling (of any kind), music (...etc.) Hehe... I'm getting all reminiscent, I might even dig out my "Big Box" of stuff that I wrote Does it work on SimCoupe? (SCADS that is) Fitz -- Email: [EMAIL PROTECTED]: 0009CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Johnna Teare wrote: > > On 29 Aug 99, at 17:32, Thomas Harte wrote: > > > > Arcade perfect, is it? Does it have the coloured strips? Eh? Eh?! > > > > Surely the coloured strips would be the easiest thing to get arcade > > perfect > > because of the ease of switching palette entries halfway down the screen? > > > > -Thomas > > > > It was written in SCADs and iirc it didn't like pallette lines much. The > actual games wasn't very faitful to the original - more of a cheap > botched attempt like eveything I've written - love developing ideas, > but hate writing the damn games! Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit peeved with Jupiter Software over that - I wrote a game & sent it to them, then they sent it back running about twice the speed. Despite my constant nudging they just wouldn't tell me how they'd done it, beyond the slightly vague "tweaking"... hmph. If only they'd brought out the SCADS compiler (i.e. if only they'd written it)... it woulda been alright... Well, apart from its problems will pallete lines, background screen images, scrolling (of any kind), music (...etc.) Hehe... I'm getting all reminiscent, I might even dig out my "Big Box" of stuff that I wrote Does it work on SimCoupe? (SCADS that is) Fitz -- Email: [EMAIL PROTECTED]: 0009L/CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On 29 Aug 99, at 17:51, Chris White wrote: > > On 29 Aug 99, at 16:14, Gordon Wallis wrote: > > > > > > > > > > > Was there ever a _better_ shooter, though? > > > > > > Space Invaders. On a later issue of Fred. By me ;-) > > And what was wrong with mine :) I could never get it running (never had a compiler...) Still, the graphics looked nice... ;-) > > C > > ps ( only kidding) > > > Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk "It won't get better but it might never get worse..."
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
-Original Message- >From : Chris White <[EMAIL PROTECTED]> To : sam-users@nvg.ntnu.no Date : 29 August 1999 16:51:40 Subject : Re: Sam's worst ever game? (was Re: Who Wants To Be A... ) >> > Was there ever a _better_ shooter, though? >> >> >> Space Invaders. On a later issue of Fred. By me ;-) > >And what was wrong with mine :) The only thing I remember about Sam games is that there were about 48863 crap puzzle games. ::adie-usm:: -- Get Your Private, Free Email at http://www.hotmale.co.uk
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On Sun, Aug 29, 1999 at 05:30:45PM +0100, Graham Goring wrote: > NB. I was speaking to Wayne today, and he says he'll finish Kaboom! when > there's a 32bit version of SIM Coupé to do it on... ;) But it is 32-bit already... imc
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On 29 Aug 99, at 17:32, Thomas Harte wrote: > > Arcade perfect, is it? Does it have the coloured strips? Eh? Eh?! > > Surely the coloured strips would be the easiest thing to get arcade > perfect > because of the ease of switching palette entries halfway down the screen? > > -Thomas > It was written in SCADs and iirc it didn't like pallette lines much. The actual games wasn't very faitful to the original - more of a cheap botched attempt like eveything I've written - love developing ideas, but hate writing the damn games! Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk "It won't get better but it might never get worse..."
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
> On 29 Aug 99, at 16:14, Gordon Wallis wrote: > > > > > > > Was there ever a _better_ shooter, though? > > > Space Invaders. On a later issue of Fred. By me ;-) And what was wrong with mine :) C ps ( only kidding)
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
>In message <[EMAIL PROTECTED]>, >Johnna Teare <[EMAIL PROTECTED]> writes >> >> >>On 29 Aug 99, at 16:14, Gordon Wallis wrote: >> >> >>> > >>> Was there ever a _better_ shooter, though? >> >> >>Space Invaders. On a later issue of Fred. By me ;-) > >Pah! James Curry's Dark Vortex was far better... And Diggory Gray >produced a fair few fine shooters. Talking about GamesMaster shooters, I was always rather impressed by DMZ's "FADE" (Fred 49). "Infection" wasn't bad, either (Fred 42). Andrew -- -- Andrew Collier ([EMAIL PROTECTED]) --My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file --
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
> Arcade perfect, is it? Does it have the coloured strips? Eh? Eh?! Surely the coloured strips would be the easiest thing to get arcade perfect because of the ease of switching palette entries halfway down the screen? -Thomas
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Gordon Wallis <[EMAIL PROTECTED]> writes >Graham Goring wrote: >> >> Was there ever a _better_ shooter, though? >> > >> > >> >Space Invaders. On a later issue of Fred. By me ;-) >> >> Pah! James Curry's Dark Vortex was far better... And Diggory Gray >> produced a fair few fine shooters. > >Wow. Guess I missed 'em all... Which was Dark Vortex? Dark Vortex was on FRED 62, IIRC. Or was it 60? Um... Whichever one Wayne Coles did the menu for. NB. I was speaking to Wayne today, and he says he'll finish Kaboom! when there's a 32bit version of SIM Coupé to do it on... ;) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Graham Goring wrote: > >> Was there ever a _better_ shooter, though? > > > > > >Space Invaders. On a later issue of Fred. By me ;-) > > Pah! James Curry's Dark Vortex was far better... And Diggory Gray > produced a fair few fine shooters. Wow. Guess I missed 'em all... Which was Dark Vortex? Gord. (perking up all of a sudden, with the mention of decent shoot-'em-ups) -- < The HEXdidn't... Homepage: < -- Featuring The U.K. Policenauts Homepage -- > < http://www.hexdidnt.clara.net > \-- AOL Instant Messenger: 'hexdidnt' --/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Johnna Teare <[EMAIL PROTECTED]> writes > > >On 29 Aug 99, at 16:14, Gordon Wallis wrote: > > >> > >> Was there ever a _better_ shooter, though? > > >Space Invaders. On a later issue of Fred. By me ;-) Pah! James Curry's Dark Vortex was far better... And Diggory Gray produced a fair few fine shooters. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Johnna Teare wrote: > On 29 Aug 99, at 16:14, Gordon Wallis wrote: > > > > > > Was there ever a _better_ shooter, though? > > Space Invaders. On a later issue of Fred. By me ;-) Really? Which one? (I might actually have it) Arcade perfect, is it? Does it have the coloured strips? Eh? Eh?! (and before anyone asks why I didn't think of Chris Pile's excellent Defender conversion... I can't play it, it's too frustrating, but I love it anyway. Just like the arcade game :-) ) Gord. (amazed that an off-topic discussion suddenly became so very on-topic) -- < The HEXdidn't... Homepage: < -- Featuring The U.K. Policenauts Homepage -- > < http://www.hexdidnt.clara.net > \-- AOL Instant Messenger: 'hexdidnt' --/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On 29 Aug 99, at 16:14, Gordon Wallis wrote: > > > Was there ever a _better_ shooter, though? Space Invaders. On a later issue of Fred. By me ;-) > -- > < The HEXdidn't... Homepage: > < -- Featuring The U.K. Policenauts Homepage -- > > < http://www.hexdidnt.clara.net > > \-- AOL Instant Messenger: 'hexdidnt' --/ > Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk "It won't get better but it might never get worse..."
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On 29 Aug 99, at 13:17, Andrew Collier wrote: > But I don't think it was Sam's worst ever game for my money, that > "honor" goes to... > > Parallax. > > Controversial? FutureBall? Has there ever been a poll done on sam-users? To see who likes what the best? > > Andrew > > -- > -- Andrew Collier ([EMAIL PROTECTED]) --My other > -- http://mnemotech.ucam.org -- .sig is a >-- Part 3 Materials Science, Cambridge -- PDF file > -- > > > Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk "It won't get better but it might never get worse..."
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Graham Goring wrote: > In message <[EMAIL PROTECTED]>, Dan > Dooré <[EMAIL PROTECTED]> writes > >> I'd have given it to the game's predecessor, whose name escapes me > >> at the moment. Now THAT was a shit game. > > > >No Way Back? > > Nope. I was give to understanding that Parallax was the sequel to that > vertically scrolling abomination with mode 2 levels and mode 4 bosses, > wunnit? > Was there ever a _better_ shooter, though? -- < The HEXdidn't... Homepage: < -- Featuring The U.K. Policenauts Homepage -- > < http://www.hexdidnt.clara.net > \-- AOL Instant Messenger: 'hexdidnt' --/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
That be Rob Holmans 'Sphere' , under Enigma Variations C - Original Message - From: Graham Goring <[EMAIL PROTECTED]> To: Sent: Sunday, August 29, 1999 4:02 PM Subject: Re: Sam's worst ever game? (was Re: Who Wants To Be A... ) In message <[EMAIL PROTECTED]>, Dan Dooré <[EMAIL PROTECTED]> writes >> I'd have given it to the game's predecessor, whose name escapes me >> at the moment. Now THAT was a shit game. > >No Way Back? Nope. I was give to understanding that Parallax was the sequel to that vertically scrolling abomination with mode 2 levels and mode 4 bosses, wunnit? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message <[EMAIL PROTECTED]>, Dan Dooré <[EMAIL PROTECTED]> writes >> I'd have given it to the game's predecessor, whose name escapes me >> at the moment. Now THAT was a shit game. > >No Way Back? Nope. I was give to understanding that Parallax was the sequel to that vertically scrolling abomination with mode 2 levels and mode 4 bosses, wunnit? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
RE: Sam's worst ever game? (was Re: Who Wants To Be A... )
> I'd have given it to the game's predecessor, whose name escapes me > at the moment. Now THAT was a shit game. No Way Back? It was in Basic, forgive and forget I say :-) Incidentally, the sequel was due to be called 'Purge' and entering the Parallax cheat mode will change the front screen logo to said name. Although Mr Cooke is probably in a more privileged position to talk about it :-O Dan. Work: [EMAIL PROTECTED] Shirk: [EMAIL PROTECTED] VVeb: http://www.podboy.demon.co.uk/