Re: How can I re-create the relational part of a shapeKey
I have also used what Josh recommends once or twice and it works. On Tue, Apr 15, 2014 at 7:16 AM, joshxsi josh...@gmail.com wrote: Its nasty but we used to just use a script that set the shape weight to 1.0, duplicated the mesh, and re-picked it as a shape and replaced the names to match the old one and deleted the old shapekey This was the old days, pre ICE.. now I would highly advise you use ICE and just freeze the key once you've updated it. On Tue, Apr 15, 2014 at 11:25 AM, Steven Caron car...@gmail.com wrote: maybe some more information as to why you need the original copy shape operator? my next suggestion would be to make your own copy shape operator that mimics the one in softimage. prototype it in ICE or maybe scripted op and then port to c++? On Mon, Apr 14, 2014 at 6:20 PM, Tyler Fox tbtt...@gmail.com wrote: *sigh* yeah, I was hoping to avoid the ICE tree. I've already built it, and it works, but this is just one of those things that annoys the the absolute hell out of me. There's an operator that does exactly what you want already there, but for some reason, there's no way to actually use it. And I did some digging through the SDK explorer before I posted. Everything I do with ApplyOp() or ApplyOperator() gives me some kind of Preset object is invalid error. Then there's no actual preset file for this operator. Sorry, I'm just *slightly* frustrated with this. I do realize I probably should have included this information in the first post :-/ Thanks for any extra help you can provide. ~T.Fox On Mon, Apr 14, 2014 at 5:10 PM, Steven Caron car...@gmail.com wrote: i have never tried it but you might be able to re apply the 'copy shape' operator. have you used the SDK explorer before? recreate the operator and go to viewscriptingsdk explorer, navigate to the operator, and select it. it will show you info about how the ports are connected. then you 'might' be able to use ApplyOp() command with the right arguments to recreate it. s On Mon, Apr 14, 2014 at 4:38 PM, Tyler Fox tbtt...@gmail.com wrote: Hi guys, Hopefully this will be a quick question, and I'm just missing something easy. When we create shapeKeys, there's a preference that allows us to keep a link between the source mesh and the shapeKey. Is there a way to re-create that relational link after its been frozen out? ~T.Fox --
Re: 2015 downloads
I'm looking forward for the 2015 student free version. On Mon, Apr 14, 2014 at 4:00 PM, Angus Davidson angus.david...@wits.ac.zawrote: Another thing that we are waiting for confirmation of is whether Softimage was going to be available via the free software student portal for another year. (I see the Maya 2015 version is but Softimage isnt) I am assuming the person mentioned below would have been Steve. On 3/27/2014 4:03 PM, Jon Hunt wrote: Hi David, I had a Skype call today from a chap from autodesk where it was confirmed from the feedback they have received, the free student versions shall be offered for another year (timeframe - iirc it was a year) to aid migration of the education community. I have certainly found this useful in our plans J -- *From:* Angus Davidson [angus.david...@wits.ac.za] *Sent:* 14 April 2014 10:37 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: 2015 downloads Hi Maurice Please do. This question was posted on the 18th of Last month (EDU Versions) and we are still waiting for an answer, Kind regards Angus -- *From:* Maurice Patel [maurice.pa...@autodesk.com] *Sent:* 14 April 2014 07:36 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: 2015 downloads Hi guys, The software is being posted today to the subs center and for the 30-day trials. I am not sure about the student/edu sites. As soon as I know more I’ll let you know. Maurice *Maurice Patel* Autodesk : Tél: 514 954-7134 *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jon Hunt *Sent:* Monday, April 14, 2014 8:18 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: 2015 downloads Me too! Thanks, Jon On Mon, Apr 14, 2014 at 11:43 AM, Perry Harovas perryharo...@gmail.com wrote: I need to know as well. Thank you. On Mon, Apr 14, 2014 at 3:31 AM, Angus Davidson angus.david...@wits.ac.za wrote: Hi Marice Stil not reply from you or your academic guy on my last question. Any news on when we will be able to download the 2015 versions of Maya and Softimage from academic.autodesk.wits.ac.za This is very important for us as an new maya course starts in less then 3 months and we would like some time with the final release version. Kind regards Angus *From: *Ciaran Moloney moloney.cia...@gmail.com *Reply-To: *softimage@listproc.autodesk.com softimage@listproc.autodesk.com *Date: *Friday 11 April 2014 at 1:29 PM *To: *Softimage Mailing list softimage@listproc.autodesk.com *Subject: *SDK: finding parameters that are inputs to an expression Hi, working with a parameter object, is there an obvious way to find if it is connected as an input to an expression? I can go the other way e.g. if a param is driven by an expression using Parameter.Source etc., but, I can't see a way to tell if a param is driving an expression. I don't really want to iterate over all expressin nodes in the scene, but perhaps it's the only way...? Thanks, Ciaran This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES) This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is
Using Bend for animation
Bend in Softimage doesn't behave alike in other packages. That's fine for modeling and actually gives more options, but I was needing it act as the other bends. This is how I used ICE to get there. Nothing too fancy :P https://vimeo.com/91997040 Cheers
Re: Using Bend for animation
Interesting ! Just in case this https://vimeo.com/groups/ice/videos/28489254 is a full ice bending solution. And it works beautifully also. Le 15/04/2014 11:25, pedro santos a écrit : Bend in Softimage doesn't behave alike in other packages. That's fine for modeling and actually gives more options, but I was needing it act as the other bends. This is how I used ICE to get there. Nothing too fancy :P https://vimeo.com/91997040 Cheers
Re: 2015 downloads
Hi Angus, Yes it was during a call with Steve that he said that the student version would be made available. Obviously me saying this isn't the official answer. Jon On Tue, Apr 15, 2014 at 10:31 AM, Angus Davidson angus.david...@wits.ac.zawrote: Hi Tenshi Only the 2015 versions of Maya and Maya LT are up at students.autodesk.com, No 2015 versions are up via the academic.autodesk.com portal yet. We are still awaiting official confirmation to the mailing list that the 2015 version of Softimage will indeed be offered for another year via the student site. I am very angry at this current time. Audodesk gave the EDU community one month to sort out their entire future and they haven’t been able to answer two simple questions and activate the 2015 versions of Softimage in either the academic or student download portals in the same time. Incredibly frustrated. Their whole handling of the Academic side has been a joke. From: Tenshi S. tenshu...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Tuesday 15 April 2014 at 11:08 AM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: 2015 downloads I'm looking forward for the 2015 student free version. On Mon, Apr 14, 2014 at 4:00 PM, Angus Davidson angus.david...@wits.ac.za wrote: Another thing that we are waiting for confirmation of is whether Softimage was going to be available via the free software student portal for another year. (I see the Maya 2015 version is but Softimage isnt) I am assuming the person mentioned below would have been Steve. On 3/27/2014 4:03 PM, Jon Hunt wrote: Hi David, I had a Skype call today from a chap from autodesk where it was confirmed from the feedback they have received, the free student versions shall be offered for another year (timeframe - iirc it was a year) to aid migration of the education community. I have certainly found this useful in our plans J -- *From:* Angus Davidson [angus.david...@wits.ac.za] *Sent:* 14 April 2014 10:37 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: 2015 downloads Hi Maurice Please do. This question was posted on the 18th of Last month (EDU Versions) and we are still waiting for an answer, Kind regards Angus -- *From:* Maurice Patel [maurice.pa...@autodesk.com] *Sent:* 14 April 2014 07:36 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: 2015 downloads Hi guys, The software is being posted today to the subs center and for the 30-day trials. I am not sure about the student/edu sites. As soon as I know more I’ll let you know. Maurice *Maurice Patel* Autodesk : Tél: 514 954-7134 *From:*softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jon Hunt *Sent:* Monday, April 14, 2014 8:18 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: 2015 downloads Me too! Thanks, Jon On Mon, Apr 14, 2014 at 11:43 AM, Perry Harovas perryharo...@gmail.com wrote: I need to know as well. Thank you. On Mon, Apr 14, 2014 at 3:31 AM, Angus Davidson angus.david...@wits.ac.za wrote: Hi Marice Stil not reply from you or your academic guy on my last question. Any news on when we will be able to download the 2015 versions of Maya and Softimage from academic.autodesk.wits.ac.za This is very important for us as an new maya course starts in less then 3 months and we would like some time with the final release version. Kind regards Angus *From: *Ciaran Moloney moloney.cia...@gmail.com *Reply-To: *softimage@listproc.autodesk.com softimage@listproc.autodesk.com *Date: *Friday 11 April 2014 at 1:29 PM *To: *Softimage Mailing list softimage@listproc.autodesk.com *Subject: *SDK: finding parameters that are inputs to an expression Hi, working with a parameter object, is there an obvious way to find if it is connected as an input to an expression? I can go the other way e.g. if a param is driven by an expression using Parameter.Source etc., but, I can't see a way to tell if a param is driving an expression. I don't really want to iterate over all expressin nodes in the scene, but perhaps it's the only way...? Thanks, Ciaran This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of
theater curtain animation
Hi all, Whats the most flexible method for creating a curtain closing animation? Something like the curtain closing in this ( http://www.youtube.com/watch?v=Z8KuKH6oixo) but not overlapping as it closes and without the ribbons. TIA for your suggestions.
Re: 2015 downloads
Hi Jon I figured as such. That’s why I have been trying to get something official from either Maurice or Steve as it has rather big implications for the edu sector. Kind regards Angus From: Jon Hunt jonathan.m.h...@gmail.commailto:jonathan.m.h...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 15 April 2014 at 12:58 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Angus, Yes it was during a call with Steve that he said that the student version would be made available. Obviously me saying this isn't the official answer. Jon On Tue, Apr 15, 2014 at 10:31 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Tenshi Only the 2015 versions of Maya and Maya LT are up at students.autodesk.comhttp://students.autodesk.com, No 2015 versions are up via the academic.autodesk.comhttp://academic.autodesk.com portal yet. We are still awaiting official confirmation to the mailing list that the 2015 version of Softimage will indeed be offered for another year via the student site. I am very angry at this current time. Audodesk gave the EDU community one month to sort out their entire future and they haven’t been able to answer two simple questions and activate the 2015 versions of Softimage in either the academic or student download portals in the same time. Incredibly frustrated. Their whole handling of the Academic side has been a joke. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: theater curtain animation
I would use syflex. There are lot of good syflex examples in ..\Data\XSI_SAMPLES\Scenes\Simulation that comes with soft. For your case particularly take a look at syflex_skirt scene example as it closely matches with your needs. But also take a look at other syflex example for setting it up. Cheers ! On Tue, Apr 15, 2014 at 4:33 PM, royston michaels royston...@gmail.comwrote: Hi all, Whats the most flexible method for creating a curtain closing animation? Something like the curtain closing in this ( http://www.youtube.com/watch?v=Z8KuKH6oixo) but not overlapping as it closes and without the ribbons. TIA for your suggestions. --
Shattering, Fractures and destruction question
Hey I have to do a destruction scene in Softimage. I use the simple shatter to break up our geometry with localized density. I do not know, how to maintain the UVs. Though at this moment I'm about to use GATOR to transfer the UV from the source geo to the fractured mesh The scene involves a huge stone bullet that will destroy a castle's wall. The issue I have is how to make sure that the fragments don't fall apart prior the impact? I tried to set them up as passive, until the boulder hits the wall, then to active but it is not predictable exactly when it'll hit. I tried to set up a sleep mode, but those shard were always falling down. I have no access to Momentum, the deadline is tight (as usual) Anyone has some good advices? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Py: Testing if shader is assigned
Hi guys, heres a quick one. I have all my materials in a selection, is there a way to iterate the selection and test if the material is assigned to anything and drop it if its not? Thanks in advance.
RE: Py: Testing if shader is assigned
http://xsisupport.com/tag/materials/ From: ognj...@gmail.com Date: Tue, 15 Apr 2014 13:47:46 +0200 Subject: Py: Testing if shader is assigned To: softimage@listproc.autodesk.com Hi guys, heres a quick one. I have all my materials in a selection, is there a way to iterate the selection and test if the material is assigned to anything and drop it if its not? Thanks in advance.
RE: Py: Testing if shader is assigned
import win32com xsi = Application matColl = win32com.client.Dispatch( XSI.Collection ) matColl.AddItems (xsi.Selection) for eachMat in matColl: if eachMat.UsedBy.Count == 0: print eachMat.UsedBy.Count matColl.RemoveItems (eachMat) xsi.SelectObj (matColl) matColl.RemoveAll() From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: Py: Testing if shader is assigned Date: Tue, 15 Apr 2014 11:52:56 + http://xsisupport.com/tag/materials/ From: ognj...@gmail.com Date: Tue, 15 Apr 2014 13:47:46 +0200 Subject: Py: Testing if shader is assigned To: softimage@listproc.autodesk.com Hi guys, heres a quick one. I have all my materials in a selection, is there a way to iterate the selection and test if the material is assigned to anything and drop it if its not? Thanks in advance.
Re: Py: Testing if shader is assigned
Thanks for the link and the example, it was just what i was looking for. Im going to bookmark http://xsisupport.com/tag/materials/ for future reference. Cheers, Ogi. On Tue, Apr 15, 2014 at 1:57 PM, gareth bell garethb...@outlook.com wrote: import win32com xsi = Application matColl = win32com.client.Dispatch( XSI.Collection ) matColl.AddItems (xsi.Selection) for eachMat in matColl: if eachMat.UsedBy.Count == 0: print eachMat.UsedBy.Count matColl.RemoveItems (eachMat) xsi.SelectObj (matColl) matColl.RemoveAll() -- From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: Py: Testing if shader is assigned Date: Tue, 15 Apr 2014 11:52:56 + http://xsisupport.com/tag/materials/ -- From: ognj...@gmail.com Date: Tue, 15 Apr 2014 13:47:46 +0200 Subject: Py: Testing if shader is assigned To: softimage@listproc.autodesk.com Hi guys, heres a quick one. I have all my materials in a selection, is there a way to iterate the selection and test if the material is assigned to anything and drop it if its not? Thanks in advance.
Re: theater curtain animation
thanks Alok...will check them. should have checked there first. On 15 April 2014 13:24, Alok Gandhi alok.gandhi2...@gmail.com wrote: I would use syflex. There are lot of good syflex examples in ..\Data\XSI_SAMPLES\Scenes\Simulation that comes with soft. For your case particularly take a look at syflex_skirt scene example as it closely matches with your needs. But also take a look at other syflex example for setting it up. Cheers ! On Tue, Apr 15, 2014 at 4:33 PM, royston michaels royston...@gmail.comwrote: Hi all, Whats the most flexible method for creating a curtain closing animation? Something like the curtain closing in this ( http://www.youtube.com/watch?v=Z8KuKH6oixo) but not overlapping as it closes and without the ribbons. TIA for your suggestions. --
Re: theater curtain animation
Don't forget to check the ICE Syflex one also, they are in the ICE folder. On Tue, Apr 15, 2014 at 5:35 PM, royston michaels royston...@gmail.comwrote: thanks Alok...will check them. should have checked there first. On 15 April 2014 13:24, Alok Gandhi alok.gandhi2...@gmail.com wrote: I would use syflex. There are lot of good syflex examples in ..\Data\XSI_SAMPLES\Scenes\Simulation that comes with soft. For your case particularly take a look at syflex_skirt scene example as it closely matches with your needs. But also take a look at other syflex example for setting it up. Cheers ! On Tue, Apr 15, 2014 at 4:33 PM, royston michaels royston...@gmail.comwrote: Hi all, Whats the most flexible method for creating a curtain closing animation? Something like the curtain closing in this ( http://www.youtube.com/watch?v=Z8KuKH6oixo) but not overlapping as it closes and without the ribbons. TIA for your suggestions. -- --
RE: 2015 downloads
Hi Guys, Softimage 2015 is now up on the student portal. Checked this morning Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 7:05 AM To: softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Jon I figured as such. That's why I have been trying to get something official from either Maurice or Steve as it has rather big implications for the edu sector. Kind regards Angus From: Jon Hunt jonathan.m.h...@gmail.commailto:jonathan.m.h...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 15 April 2014 at 12:58 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Angus, Yes it was during a call with Steve that he said that the student version would be made available. Obviously me saying this isn't the official answer. Jon On Tue, Apr 15, 2014 at 10:31 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Tenshi Only the 2015 versions of Maya and Maya LT are up at students.autodesk.comhttp://students.autodesk.com, No 2015 versions are up via the academic.autodesk.comhttp://academic.autodesk.com portal yet. We are still awaiting official confirmation to the mailing list that the 2015 version of Softimage will indeed be offered for another year via the student site. I am very angry at this current time. Audodesk gave the EDU community one month to sort out their entire future and they haven't been able to answer two simple questions and activate the 2015 versions of Softimage in either the academic or student download portals in the same time. Incredibly frustrated. Their whole handling of the Academic side has been a joke. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. attachment: winmail.dat
Re: Using Bend for animation
Oh well that's the whole package isn't it :D I actually could do this with a simple expression. I just don't know how to remap within expressions. ICE is so comfy :D Thanks for the link I only knew agBend. On Tue, Apr 15, 2014 at 10:42 AM, olivier jeannel olivier.jean...@noos.frwrote: Interesting ! Just in case this https://vimeo.com/groups/ice/videos/28489254 is a full ice bending solution. And it works beautifully also. Le 15/04/2014 11:25, pedro santos a écrit : Bend in Softimage doesn't behave alike in other packages. That's fine for modeling and actually gives more options, but I was needing it act as the other bends. This is how I used ICE to get there. Nothing too fancy :P https://vimeo.com/91997040 Cheers -- [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
RE: 2015 downloads
Hi Maurice Thank you very much. Now we just need the 2015 versions on the academic.autodesk.com site (which is unfortunately still the one I need) Kind regards Angus From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 15 April 2014 04:00 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Guys, Softimage 2015 is now up on the student portal. Checked this morning Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 7:05 AM To: softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Jon I figured as such. That’s why I have been trying to get something official from either Maurice or Steve as it has rather big implications for the edu sector. Kind regards Angus From: Jon Hunt jonathan.m.h...@gmail.commailto:jonathan.m.h...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 15 April 2014 at 12:58 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Angus, Yes it was during a call with Steve that he said that the student version would be made available. Obviously me saying this isn't the official answer. Jon On Tue, Apr 15, 2014 at 10:31 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Tenshi Only the 2015 versions of Maya and Maya LT are up at students.autodesk.comhttp://students.autodesk.com, No 2015 versions are up via the academic.autodesk.comhttp://academic.autodesk.com portal yet. We are still awaiting official confirmation to the mailing list that the 2015 version of Softimage will indeed be offered for another year via the student site. I am very angry at this current time. Audodesk gave the EDU community one month to sort out their entire future and they haven’t been able to answer two simple questions and activate the 2015 versions of Softimage in either the academic or student download portals in the same time. Incredibly frustrated. Their whole handling of the Academic side has been a joke. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
RE: 2015 downloads
Hi Angus, We are still looking into that one. It's managed by a different team to the student education team. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 11:14 AM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Maurice Thank you very much. Now we just need the 2015 versions on the academic.autodesk.com site (which is unfortunately still the one I need) Kind regards Angus From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 15 April 2014 04:00 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Guys, Softimage 2015 is now up on the student portal. Checked this morning Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 7:05 AM To: softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Jon I figured as such. That's why I have been trying to get something official from either Maurice or Steve as it has rather big implications for the edu sector. Kind regards Angus From: Jon Hunt jonathan.m.h...@gmail.commailto:jonathan.m.h...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 15 April 2014 at 12:58 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Angus, Yes it was during a call with Steve that he said that the student version would be made available. Obviously me saying this isn't the official answer. Jon On Tue, Apr 15, 2014 at 10:31 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Tenshi Only the 2015 versions of Maya and Maya LT are up at students.autodesk.comhttp://students.autodesk.com, No 2015 versions are up via the academic.autodesk.comhttp://academic.autodesk.com portal yet. We are still awaiting official confirmation to the mailing list that the 2015 version of Softimage will indeed be offered for another year via the student site. I am very angry at this current time. Audodesk gave the EDU community one month to sort out their entire future and they haven't been able to answer two simple questions and activate the 2015 versions of Softimage in either the academic or student download portals in the same time. Incredibly frustrated. Their whole handling of the Academic side has been a joke. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. attachment: winmail.dat
RE: 2015 downloads
Hi Maurice Thanks. Unfortunately installing the trial version doesn't allow us to then use the arc License (as it only allows up to the 2014 versions) Kind regards Angus From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 15 April 2014 05:33 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Angus, We are still looking into that one. It’s managed by a different team to the student education team. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 11:14 AM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Maurice Thank you very much. Now we just need the 2015 versions on the academic.autodesk.com site (which is unfortunately still the one I need) Kind regards Angus From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 15 April 2014 04:00 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Guys, Softimage 2015 is now up on the student portal. Checked this morning Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 7:05 AM To: softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Jon I figured as such. That’s why I have been trying to get something official from either Maurice or Steve as it has rather big implications for the edu sector. Kind regards Angus From: Jon Hunt jonathan.m.h...@gmail.commailto:jonathan.m.h...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 15 April 2014 at 12:58 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Angus, Yes it was during a call with Steve that he said that the student version would be made available. Obviously me saying this isn't the official answer. Jon On Tue, Apr 15, 2014 at 10:31 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Tenshi Only the 2015 versions of Maya and Maya LT are up at students.autodesk.comhttp://students.autodesk.com, No 2015 versions are up via the academic.autodesk.comhttp://academic.autodesk.com portal yet. We are still awaiting official confirmation to the mailing list that the 2015 version of Softimage will indeed be offered for another year via the student site. I am very angry at this current time. Audodesk gave the EDU community one month to sort out their entire future and they haven’t been able to answer two simple questions and activate the 2015 versions of Softimage in either the academic or student download portals in the same time. Incredibly frustrated. Their whole handling of the Academic side has been a joke. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you
Re: Shattering, Fractures and destruction question
Seriously. . Momentum has helped immensely in this regard.. internal uvs and all. Worth the price for sure. On Apr 15, 2014 4:39 AM, Szabolcs Matefy szabol...@crytek.com wrote: Hey I have to do a destruction scene in Softimage. I use the simple shatter to break up our geometry with localized density. I do not know, how to maintain the UVs. Though at this moment I’m about to use GATOR to transfer the UV from the source geo to the fractured mesh The scene involves a huge stone bullet that will destroy a castle’s wall. The issue I have is how to make sure that the fragments don’t fall apart prior the impact? I tried to set them up as passive, until the boulder hits the wall, then to active but it is not predictable exactly when it’ll hit. I tried to set up a sleep mode, but those shard were always falling down. I have no access to Momentum, the deadline is tight (as usual) Anyone has some good advices? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
RE: Shattering, Fractures and destruction question
Unfortunately version 3.12 is still seems to be buggy, on 2014SP2 and 2015 too. Might sound funny, but I have to prove Momentum’s value to my bosses. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Tuesday, April 15, 2014 5:48 PM To: softimage@listproc.autodesk.com Subject: Re: Shattering, Fractures and destruction question Seriously. . Momentum has helped immensely in this regard.. internal uvs and all. Worth the price for sure. On Apr 15, 2014 4:39 AM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: Hey I have to do a destruction scene in Softimage. I use the simple shatter to break up our geometry with localized density. I do not know, how to maintain the UVs. Though at this moment I’m about to use GATOR to transfer the UV from the source geo to the fractured mesh The scene involves a huge stone bullet that will destroy a castle’s wall. The issue I have is how to make sure that the fragments don’t fall apart prior the impact? I tried to set them up as passive, until the boulder hits the wall, then to active but it is not predictable exactly when it’ll hit. I tried to set up a sleep mode, but those shard were always falling down. I have no access to Momentum, the deadline is tight (as usual) Anyone has some good advices? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
RE: Shattering, Fractures and destruction question
The main questions I am facing with now is how to maintain the wall’s integrity until it is hit? I had a series of wall behind each other, and I’d like that the bigger chunks from the collapsing wall would hit the wall behind and that would collapse too…At this moment I play with the passive/active rigidbody switch… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Tuesday, April 15, 2014 6:00 PM To: softimage@listproc.autodesk.com Subject: RE: Shattering, Fractures and destruction question Unfortunately version 3.12 is still seems to be buggy, on 2014SP2 and 2015 too. Might sound funny, but I have to prove Momentum’s value to my bosses. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Tuesday, April 15, 2014 5:48 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Shattering, Fractures and destruction question Seriously. . Momentum has helped immensely in this regard.. internal uvs and all. Worth the price for sure. On Apr 15, 2014 4:39 AM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: Hey I have to do a destruction scene in Softimage. I use the simple shatter to break up our geometry with localized density. I do not know, how to maintain the UVs. Though at this moment I’m about to use GATOR to transfer the UV from the source geo to the fractured mesh The scene involves a huge stone bullet that will destroy a castle’s wall. The issue I have is how to make sure that the fragments don’t fall apart prior the impact? I tried to set them up as passive, until the boulder hits the wall, then to active but it is not predictable exactly when it’ll hit. I tried to set up a sleep mode, but those shard were always falling down. I have no access to Momentum, the deadline is tight (as usual) Anyone has some good advices? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Shattering, Fractures and destruction question
Everything has bugs... but to try to do this kind of work in softimage without Momentum is serriously a a giant waste of mony... you are going to take FAR longer to do this work without Momentum. Only thing I would recommend to ease the pain of rendering on the farm is to pick up a cut of Crate for reliable caching.. Speaking of Momentum, where did V4 go?? I had read someone had just got it for their studio in a thread a while back..
Re: Shattering, Fractures and destruction question
It's for sale already. You have to ask Ben. Still waiting for Exocortex to make a little promotion about it. The AD news just devastated their plans... There's a tut about Momentum changing state (so that it doesn't shake) before collision. Can't find it though.. Le 15/04/2014 18:15, Greg Punchatz a écrit : Everything has bugs... but to try to do this kind of work in softimage without Momentum is serriously a a giant waste of mony... you are going to take FAR longer to do this work without Momentum. Only thing I would recommend to ease the pain of rendering on the farm is to pick up a cut of Crate for reliable caching.. Speaking of Momentum, where did V4 go?? I had read someone had just got it for their studio in a thread a while back..
Re: Shattering, Fractures and destruction question
Ah this one : https://vimeo.com/15461863 Le 15/04/2014 18:25, olivier jeannel a écrit : It's for sale already. You have to ask Ben. Still waiting for Exocortex to make a little promotion about it. The AD news just devastated their plans... There's a tut about Momentum changing state (so that it doesn't shake) before collision. Can't find it though.. Le 15/04/2014 18:15, Greg Punchatz a écrit : Everything has bugs... but to try to do this kind of work in softimage without Momentum is serriously a a giant waste of mony... you are going to take FAR longer to do this work without Momentum. Only thing I would recommend to ease the pain of rendering on the farm is to pick up a cut of Crate for reliable caching.. Speaking of Momentum, where did V4 go?? I had read someone had just got it for their studio in a thread a while back..
RE: 2015 downloads
Yes, I understand. It will be uploaded to the ARC site I am just not sure when yet maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 11:43 AM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Maurice Thanks. Unfortunately installing the trial version doesn't allow us to then use the arc License (as it only allows up to the 2014 versions) Kind regards Angus From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 15 April 2014 05:33 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Angus, We are still looking into that one. It's managed by a different team to the student education team. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 11:14 AM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Maurice Thank you very much. Now we just need the 2015 versions on the academic.autodesk.com site (which is unfortunately still the one I need) Kind regards Angus From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 15 April 2014 04:00 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Guys, Softimage 2015 is now up on the student portal. Checked this morning Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 7:05 AM To: softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Jon I figured as such. That's why I have been trying to get something official from either Maurice or Steve as it has rather big implications for the edu sector. Kind regards Angus From: Jon Hunt jonathan.m.h...@gmail.commailto:jonathan.m.h...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 15 April 2014 at 12:58 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Angus, Yes it was during a call with Steve that he said that the student version would be made available. Obviously me saying this isn't the official answer. Jon On Tue, Apr 15, 2014 at 10:31 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Tenshi Only the 2015 versions of Maya and Maya LT are up at students.autodesk.comhttp://students.autodesk.com, No 2015 versions are up via the academic.autodesk.comhttp://academic.autodesk.com portal yet. We are still awaiting official confirmation to the mailing list that the 2015 version of Softimage will indeed be offered for another year via the student site. I am very angry at this current time. Audodesk gave the EDU community one month to sort out their entire future and they haven't been able to answer two simple questions and activate the 2015 versions of Softimage in either the academic or student download portals in the same time. Incredibly frustrated. Their whole handling of the Academic side has been a joke. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are
Re: Shattering, Fractures and destruction question
Momentum v4 is available here: http://shop.exocortex.com/products/momentum-4 If you own Momentum 3, you can use the promo code m3upgrade to get $200 off. If you own Momentum 3 + ImplosiaFX, you can use the promo code m3ifx1 to get $300 off. :) Momentum 4 contains a ton of bug fixes over Momentum 3, but it isn't perfect so be sure to test it. On Tue, Apr 15, 2014 at 12:28 PM, olivier jeannel olivier.jean...@noos.fr wrote: Ah this one : https://vimeo.com/15461863 Le 15/04/2014 18:25, olivier jeannel a écrit : It's for sale already. You have to ask Ben. Still waiting for Exocortex to make a little promotion about it. The AD news just devastated their plans... There's a tut about Momentum changing state (so that it doesn't shake) before collision. Can't find it though.. Le 15/04/2014 18:15, Greg Punchatz a écrit : Everything has bugs... but to try to do this kind of work in softimage without Momentum is serriously a a giant waste of mony... you are going to take FAR longer to do this work without Momentum. Only thing I would recommend to ease the pain of rendering on the farm is to pick up a cut of Crate for reliable caching.. Speaking of Momentum, where did V4 go?? I had read someone had just got it for their studio in a thread a while back.. -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
Re: Shattering, Fractures and destruction question
Well I know I am stocking up on Softimage plug ins atm... His are a tad pricier then the some but as I already have an earlier version Momentum ( I don't remember if I bought 3 for home or not) I would pick it up if there was a feature listOh I see Ben chimed in, Ben can you give us a bullet list of features and or enhancements , or even better a video? *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com
Re: Shattering, Fractures and destruction question
Hi Greg, I'll make an separate email about this now, but here is the list of improvements, they are massive actually: IFX4 - Rewritten from the ground up as result has a huge improvements in GUI - Added operator-based fracturing as well as the boolean operator - Extended ICE nodes set to bring more flexible workflow - Speed increased about 2x times while memory consumption is half of original - Fixed memory leaks - Fixed most of crashes, now it just throws an error message - Fixed an awful execution time on some of extremely hi-poly meshes - Added slicer feature to define arbitrary regions on geometry to be fractured - Added painting fracture masks by WM or by using B\W textures as well as user-defined scalar per-point attribute - Added baking of ICE generated geometry into the regular mesh with regular clusters M4 - Alembic I\O instead of the old plot system - Ability to modify the simulation state of objects via null - Improved speed of clusters creation\deletion - Fixed multiple environment creation each time a scene has been opened - Fixed particle rigid body initialization after frame 1 - Simulation doesn't stop even with minimized XSI window - MOM ICE nodes honor the Global Momentum properties mute state - The mute param is now presented in the main MOM PPG - Added simulation speed control in the main MOM PPG - Added explicit maximum number of Rigidbodies in scene - Fixed collision issues between GImpacts and softbodies - Added an experimental collision shape mode - tetrahedron decomposition from each triangle - very stable since it is a native bullet shape. Best regards, Ben Houston On Tue, Apr 15, 2014 at 1:18 PM, Greg Punchatz g...@janimation.com wrote: Well I know I am stocking up on Softimage plug ins atm... His are a tad pricier then the some but as I already have an earlier version Momentum ( I don't remember if I bought 3 for home or not) I would pick it up if there was a feature listOh I see Ben chimed in, Ben can you give us a bullet list of features and or enhancements , or even better a video? Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
Momentum 4 + ImplosiaFX 4 official release
Hi all, We are pleased to announce the general availability of Momentum 4 + ImplosiaFX 4 as a single package. One Softimage Alembic license + 2 readers are also included so you can start using Alembic as well. I recommend only purchasing RLM licenses because you need the farm licenses of Alembic. Here is the official list of improvements: ImplosiaFX 4: - Rewritten from the ground up as result has a huge improvements in GUI - Added operator-based fracturing as well as the boolean operator - Extended ICE nodes set to bring more flexible workflow - Speed increased about 2x times while memory consumption is half of original - Fixed memory leaks - Fixed most of crashes, now it just throws an error message - Fixed an awful execution time on some of extremely hi-poly meshes - Added slicer feature to define arbitrary regions on geometry to be fractured - Added painting fracture masks by WM or by using B\W textures as well as user-defined scalar per-point attribute - Added baking of ICE generated geometry into the regular mesh with regular clusters Momentum 4: - Alembic I\O instead of the old plot system - Ability to modify the simulation state of objects via null - Improved speed of clusters creation\deletion - Fixed multiple environment creation each time a scene has been opened - Fixed particle rigid body initialization after frame 1 - Simulation doesn't stop even with minimized XSI window - MOM ICE nodes honor the Global Momentum properties mute state - The mute param is now presented in the main MOM PPG - Added simulation speed control in the main MOM PPG - Added explicit maximum number of Rigidbodies in scene - Fixed collision issues between GImpacts and softbodies - Added an experimental collision shape mode - tetrahedron decomposition from each triangle - very stable since it is a native bullet shape. You can purchase it at this link here: http://shop.exocortex.com/products/momentum-4 There are two discounts available for people who own Momentum 3 and/or ImplosiaFX. If you own Momentum 3, you can use the promo code m3upgrade to get $200 off. If you own Momentum 3 + ImplosiaFX, you can use the promo code m3ifx1 to get $300 off. -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
RE: 2015 downloads
Hi Angus, I have heard back that Suites, including Softimage will go live on ARC on May 7th Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: Maurice Patel Sent: Tuesday, April 15, 2014 12:57 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Yes, I understand. It will be uploaded to the ARC site I am just not sure when yet maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 11:43 AM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Maurice Thanks. Unfortunately installing the trial version doesn't allow us to then use the arc License (as it only allows up to the 2014 versions) Kind regards Angus From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 15 April 2014 05:33 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Angus, We are still looking into that one. It's managed by a different team to the student education team. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 11:14 AM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Maurice Thank you very much. Now we just need the 2015 versions on the academic.autodesk.com site (which is unfortunately still the one I need) Kind regards Angus From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 15 April 2014 04:00 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Guys, Softimage 2015 is now up on the student portal. Checked this morning Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 7:05 AM To: softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Jon I figured as such. That's why I have been trying to get something official from either Maurice or Steve as it has rather big implications for the edu sector. Kind regards Angus From: Jon Hunt jonathan.m.h...@gmail.commailto:jonathan.m.h...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 15 April 2014 at 12:58 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Angus, Yes it was during a call with Steve that he said that the student version would be made available. Obviously me saying this isn't the official answer. Jon On Tue, Apr 15, 2014 at 10:31 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Tenshi Only the 2015 versions of Maya and Maya LT are up at students.autodesk.comhttp://students.autodesk.com, No 2015 versions are up via the academic.autodesk.comhttp://academic.autodesk.com portal yet. We are still awaiting official confirmation to the mailing list that the 2015 version of Softimage will indeed be offered for another year via the student site. I am very angry at this current time. Audodesk gave the EDU community one month to sort out their entire future and they haven't been able to answer two simple questions and activate the 2015 versions of Softimage in either the academic or student download portals in the same time. Incredibly frustrated. Their whole handling of the Academic side has been a joke. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message
Re: Momentum 4 + ImplosiaFX 4 official release
Sounds great, a lot of people where looking forward to these. On 15 April 2014 18:38, Ben Houston b...@exocortex.com wrote: Hi all, We are pleased to announce the general availability of Momentum 4 + ImplosiaFX 4 as a single package. One Softimage Alembic license + 2 readers are also included so you can start using Alembic as well. I recommend only purchasing RLM licenses because you need the farm licenses of Alembic. Here is the official list of improvements: ImplosiaFX 4: - Rewritten from the ground up as result has a huge improvements in GUI - Added operator-based fracturing as well as the boolean operator - Extended ICE nodes set to bring more flexible workflow - Speed increased about 2x times while memory consumption is half of original - Fixed memory leaks - Fixed most of crashes, now it just throws an error message - Fixed an awful execution time on some of extremely hi-poly meshes - Added slicer feature to define arbitrary regions on geometry to be fractured - Added painting fracture masks by WM or by using B\W textures as well as user-defined scalar per-point attribute - Added baking of ICE generated geometry into the regular mesh with regular clusters Momentum 4: - Alembic I\O instead of the old plot system - Ability to modify the simulation state of objects via null - Improved speed of clusters creation\deletion - Fixed multiple environment creation each time a scene has been opened - Fixed particle rigid body initialization after frame 1 - Simulation doesn't stop even with minimized XSI window - MOM ICE nodes honor the Global Momentum properties mute state - The mute param is now presented in the main MOM PPG - Added simulation speed control in the main MOM PPG - Added explicit maximum number of Rigidbodies in scene - Fixed collision issues between GImpacts and softbodies - Added an experimental collision shape mode - tetrahedron decomposition from each triangle - very stable since it is a native bullet shape. You can purchase it at this link here: http://shop.exocortex.com/products/momentum-4 There are two discounts available for people who own Momentum 3 and/or ImplosiaFX. If you own Momentum 3, you can use the promo code m3upgrade to get $200 off. If you own Momentum 3 + ImplosiaFX, you can use the promo code m3ifx1 to get $300 off. -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
Re: Momentum 4 + ImplosiaFX 4 official release
Wow, a lot of features, soon I'll buy a license. 2014-04-15 15:01 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com : Sounds great, a lot of people where looking forward to these. On 15 April 2014 18:38, Ben Houston b...@exocortex.com wrote: Hi all, We are pleased to announce the general availability of Momentum 4 + ImplosiaFX 4 as a single package. One Softimage Alembic license + 2 readers are also included so you can start using Alembic as well. I recommend only purchasing RLM licenses because you need the farm licenses of Alembic. Here is the official list of improvements: ImplosiaFX 4: - Rewritten from the ground up as result has a huge improvements in GUI - Added operator-based fracturing as well as the boolean operator - Extended ICE nodes set to bring more flexible workflow - Speed increased about 2x times while memory consumption is half of original - Fixed memory leaks - Fixed most of crashes, now it just throws an error message - Fixed an awful execution time on some of extremely hi-poly meshes - Added slicer feature to define arbitrary regions on geometry to be fractured - Added painting fracture masks by WM or by using B\W textures as well as user-defined scalar per-point attribute - Added baking of ICE generated geometry into the regular mesh with regular clusters Momentum 4: - Alembic I\O instead of the old plot system - Ability to modify the simulation state of objects via null - Improved speed of clusters creation\deletion - Fixed multiple environment creation each time a scene has been opened - Fixed particle rigid body initialization after frame 1 - Simulation doesn't stop even with minimized XSI window - MOM ICE nodes honor the Global Momentum properties mute state - The mute param is now presented in the main MOM PPG - Added simulation speed control in the main MOM PPG - Added explicit maximum number of Rigidbodies in scene - Fixed collision issues between GImpacts and softbodies - Added an experimental collision shape mode - tetrahedron decomposition from each triangle - very stable since it is a native bullet shape. You can purchase it at this link here: http://shop.exocortex.com/products/momentum-4 There are two discounts available for people who own Momentum 3 and/or ImplosiaFX. If you own Momentum 3, you can use the promo code m3upgrade to get $200 off. If you own Momentum 3 + ImplosiaFX, you can use the promo code m3ifx1 to get $300 off. -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation -- www.pauloduarte.ws
Re: Shattering, Fractures and destruction question
the speed of fracturing and the sheer number of fractures you can perform is worth the upgrade alone. We'll be upgrading our site lic shortly. Adam On Tue, Apr 15, 2014 at 10:24 AM, Ben Houston b...@exocortex.com wrote: Hi Greg, I'll make an separate email about this now, but here is the list of improvements, they are massive actually: IFX4 - Rewritten from the ground up as result has a huge improvements in GUI - Added operator-based fracturing as well as the boolean operator - Extended ICE nodes set to bring more flexible workflow - Speed increased about 2x times while memory consumption is half of original - Fixed memory leaks - Fixed most of crashes, now it just throws an error message - Fixed an awful execution time on some of extremely hi-poly meshes - Added slicer feature to define arbitrary regions on geometry to be fractured - Added painting fracture masks by WM or by using B\W textures as well as user-defined scalar per-point attribute - Added baking of ICE generated geometry into the regular mesh with regular clusters M4 - Alembic I\O instead of the old plot system - Ability to modify the simulation state of objects via null - Improved speed of clusters creation\deletion - Fixed multiple environment creation each time a scene has been opened - Fixed particle rigid body initialization after frame 1 - Simulation doesn't stop even with minimized XSI window - MOM ICE nodes honor the Global Momentum properties mute state - The mute param is now presented in the main MOM PPG - Added simulation speed control in the main MOM PPG - Added explicit maximum number of Rigidbodies in scene - Fixed collision issues between GImpacts and softbodies - Added an experimental collision shape mode - tetrahedron decomposition from each triangle - very stable since it is a native bullet shape. Best regards, Ben Houston On Tue, Apr 15, 2014 at 1:18 PM, Greg Punchatz g...@janimation.com wrote: Well I know I am stocking up on Softimage plug ins atm... His are a tad pricier then the some but as I already have an earlier version Momentum ( I don't remember if I bought 3 for home or not) I would pick it up if there was a feature listOh I see Ben chimed in, Ben can you give us a bullet list of features and or enhancements , or even better a video? Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
RE: 2015 downloads
Hi Maurice Thank you. Kind regards Angus From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 15 April 2014 07:58 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Angus, I have heard back that Suites, including Softimage will go live on ARC on May 7th Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: Maurice Patel Sent: Tuesday, April 15, 2014 12:57 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Yes, I understand. It will be uploaded to the ARC site I am just not sure when yet maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 11:43 AM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Maurice Thanks. Unfortunately installing the trial version doesn't allow us to then use the arc License (as it only allows up to the 2014 versions) Kind regards Angus From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 15 April 2014 05:33 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Angus, We are still looking into that one. It’s managed by a different team to the student education team. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 11:14 AM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Maurice Thank you very much. Now we just need the 2015 versions on the academic.autodesk.com site (which is unfortunately still the one I need) Kind regards Angus From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 15 April 2014 04:00 PM To: softimage@listproc.autodesk.com Subject: RE: 2015 downloads Hi Guys, Softimage 2015 is now up on the student portal. Checked this morning Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, April 15, 2014 7:05 AM To: softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Jon I figured as such. That’s why I have been trying to get something official from either Maurice or Steve as it has rather big implications for the edu sector. Kind regards Angus From: Jon Hunt jonathan.m.h...@gmail.commailto:jonathan.m.h...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 15 April 2014 at 12:58 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: 2015 downloads Hi Angus, Yes it was during a call with Steve that he said that the student version would be made available. Obviously me saying this isn't the official answer. Jon On Tue, Apr 15, 2014 at 10:31 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Tenshi Only the 2015 versions of Maya and Maya LT are up at students.autodesk.comhttp://students.autodesk.com, No 2015 versions are up via the academic.autodesk.comhttp://academic.autodesk.com portal yet. We are still awaiting official confirmation to the mailing list that the 2015 version of Softimage will indeed be offered for another year via the student site. I am very angry at this current time. Audodesk gave the EDU community one month to sort out their entire future and they haven’t been able to answer two simple questions and activate the 2015 versions of Softimage in either the academic or student download portals in the same time. Incredibly frustrated. Their whole handling of the Academic side has been a joke. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this
Re: SI and Houdini
Hi everybody… Data management is almost finished, one more guide to go and I will move into rigging… check out the latest update just 30 minutes ago. https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o And yes, it is a huge task… but I have found the rhythm so it is a matter of sustaining it. ;-) Jordi Bares jordiba...@gmail.com On 9 Apr 2014, at 02:52, Chris Johnson chr...@topixfx.com wrote: Wow Jordi...where was this a year ago? A huge task you've taken on...I'll have to revisit Houdini again and go through all this documentation accordingly. Figure out what I was doing wrong the first couple projects I did with Houdini. Thanks very much! On Tue, Apr 8, 2014 at 8:13 PM, Martin Contel martin3d...@gmail.com wrote: Data management makes sense to me. Thanks Jordi! -- Martin Contel Square Enix (Visual Works) On Wed, Apr 9, 2014 at 2:20 AM, Jordi Bares jordiba...@gmail.com wrote: I got that feeling… will do that first then. thx BTW, for all of you following this thread AND living in London or nearby, I will ask you to please email me privately as I want to test something I have been working on… nothing weird, don't worry. ;-) I simply don't want to add noise for those that don't live in London. thx Jordi Bares jordiba...@gmail.com On 8 Apr 2014, at 17:59, Oscar Juarez tridi.animei...@gmail.com wrote: I would say Data management since is a bigger scope, which has repercusions on everything else. On Tue, Apr 8, 2014 at 6:43 PM, Cristobal Infante cgc...@gmail.com wrote: what ever feels more natural for you Jordi... On Tuesday, 8 April 2014, Peter Agg peter@googlemail.com wrote: Rigging before data management? I think the phrase cart before horse comes to mind! :) On 8 April 2014 17:26, Jordi Bares jordiba...@gmail.com wrote: My aim with Data Management was to discuss the benefits of approaching the workflow given all the files are external to the scene, from models, textures, animation caches, motion, etc… Referencing is great but brings some major organisation and infrastructure problems too… for example, we have just finished a job with fluids and has taken 14 Tb of data! This was a ver small 80 shots movie done but a couple of guy only so you can imagine the implications… Because some of these are not obvious may be Rigging would be a good start given that you will see the face of caching things out so later when I talk about that it will make sense... :-P On the other hand it may be a good thing to go through that before so the concepts make sense when rigging... Difficult decision... Still up for rigging then? Jordi Bares jordiba...@gmail.com On 8 Apr 2014, at 16:08, wavo w...@fiftyeight.com wrote: RIGGING...RIGGING...RIGGING Am 4/8/2014 11:07 AM, schrieb Jordi Bares: And another one!!! Please let me know if you prefer me to jump to Data management for the next one or Rigging... http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=200 Cheers Jordi Bares jordiba...@gmail.com On 4 Apr 2014, at 23:26, Christian Lattuada christian.lattu...@gmail.com wrote: Cheers mate! Have a beer, we owe you. .:. Christian Lattuada tel +39 3331277475 ... On Fri, Apr 4, 2014 at 11:40 PM, Jordi Bares jordiba...@gmail.com wrote: :-))) In the meantime check the
Re: BiDirectional dynamics.
hey Spare, did you solve this? if it must be a syflex sim and the only way to solve it is for both meshes to be merged then surely the only issue is injecting force into the ball? hit it with a big cube? also momentum probobly does this *really* wellI but thought I'd have a go without Syflex or Momentum and use ICE verlet instead and 'Vorlex' for the RBD simulation inside of ICE. this way I could hack the two systems together with a pointcloud on the net geometry. see here for an extremely non robust example and link to scene file https://vimeo.com/92092218/ is this the kind of thing you meant? On 14 April 2014 13:11, David Spare sparema...@gmail.com wrote: Hello, Chaps. I'm hoping that this is a simple thing that I'm being a bit blind to. I need to throw a ball at a net. So I set up a syflex net, and throw a rigid body sphere at it. But that doesn't work. A syflex ball and net doesn't work either. They're aware of each other but the net doesn't deform with the ball, the ball just bounces off. I merged the ball and net and used self collision. This works, but I can't control the ball's initial velocities. I've tried soft bodies too, but without too much success up 'till now. Lagoa might work, but I have to admit that I struggle with Lagoa. So if you have a method I'd need a bit of hand holding... I think it works with Momentum but I was hoping to get it to work without it. I'm going to have a lot of these nets to do so I'm after a fairly robust and simple solution. Thanks chaps. Spareman
SDK: detecting changes in Custom Operator (C++)
Is there any way to detect what exactly has changed between calls to a C++ custom operator? (eg; which inputs were dirtied?) I have a custom operator (deformer) which has several inputs. Each time an input is dirtied, the custom operator must iterate through all the point positions, samples (UV), and weight maps from the polygon mesh during each update, and modify that data using information obtained from the other inputs. While my operator computes the correct result, it comes with significant overhead. 95% of the time, less than 5% of polygon mesh's points are modified. It seems like a waste to iterate through all those points when only a tiny bit actually changes requiring processing. I would like to only process points where the positions, samples, and/or weight maps have changed between updates and skip the rest. Is that information available to a custom operator? If so, how do I access it? To pre-emptively answer the obvious question that will be asked - No, I cannot do this in ICE because my custom operator must work with NURBS in a particular fashion that is not supported by ICE. Matt
HQV Causing Major Slowness with File Save and Reference Model Updates
*FOR IMMEDIATE RELEASE* *April 15, 2014* *SOFTIMAGE QUALITYBLEED VULNERABILITY* Discovered by Security Researchers Gibli, Barosin, Pancres, Friedman, Akita, Jones, Panisset, Barbieri and Piparo Psyop experienced a Eureka moment today, when an artist discovered that updating referenced models was nearly two orders of magnitude faster when done through RDP (remote desktop protocol) rather than on a local workstation. Simultaneously, a different artist in LA encountered issues with slowness saving files in Softimage, and a quick test confirmed that saving the scene via RDP was also two orders of magnitude faster. This led to a flurry of troubleshooting, and we have since narrowed the problem down to Softimage's High Quality Viewport feature. The speed-ups after disabling HQV are nothing short of mind-blowing. For example, unloading a referenced model took 250 seconds before the fix, and only 3 seconds after the fix. Meanwhile, a scene that took 15 minutes to save saved in only 30 seconds after the fix was deployed. One artist's wife was quoted as saying, Thanks to the Qualitybleed bug being fixed, my husband finally comes home from work on time! Now if I can just get him to stop spending all his free time watching Houdini tutorials... Note that the high quality viewport preference that causes the problem is *enabled by default*, Psyop doesn't generally use HQV in our scenes, *so people are likely to be affected by this problem whether they are HQV users or not*. To fix the problem, affected softimage users can run the following Python command: Application.SetValue(preferences.Display.high_quality_viewport, False, ) There is still much research to be done to find out what kinds of scenes/models are more susceptible to the problem, but we thought we'd bring it up now in case it's costing others time. Given that the problem was tied in with RDP, it's likely that video drivers could be playing a role, but so far we weren't able to find any settings that would magically eliminate the problem without just disabling HQV entirely. Psyop is on a mix of NVidia Quadros and we ran tests with a few different drivers, including the recommended ones. We also saw the same problem across two different workstation images, in both Softimage 2013 and Softimage 2014, and on a remote worker's home workstation. So we have reason to suspect it's not a highly specific aspect of our configuration that was causing the problem. No testing has been done yet on Linux. We will be sure to keep this list updated as more information becomes available. Share your stories in the comments below if you have been affected by this ~100X slowdown in performance, or if you encounter a workstation that is somehow unaffected.
Re: SDK: detecting changes in Custom Operator (C++)
probably stating the obvious here but, wouldn't you just cache the deltas (blob, userdata etc) and use that for your sparse/dirty call on the next eval cycle ? -- Jon Swindells jon_swinde...@fastmail.fm On Wed, Apr 16, 2014, at 05:15 AM, Matt Lind wrote: Is there any way to detect what exactly has changed between calls to a C++ custom operator? (eg; which inputs were dirtied?) I have a custom operator (deformer) which has several inputs. Each time an input is dirtied, the custom operator must iterate through all the point positions, samples (UV), and weight maps from the polygon mesh during each update, and modify that data using information obtained from the other inputs. While my operator computes the correct result, it comes with significant overhead. 95% of the time, less than 5% of polygon mesh’s points are modified. It seems like a waste to iterate through all those points when only a tiny bit actually changes requiring processing. I would like to only process points where the positions, samples, and/or weight maps have changed between updates and skip the rest. Is that information available to a custom operator? If so, how do I access it? To pre-emptively answer the obvious question that will be asked – No, I cannot do this in ICE because my custom operator must work with NURBS in a particular fashion that is not supported by ICE. Matt
RE: SDK: detecting changes in Custom Operator (C++)
That doesn’t tell me what has changed or why my operator is being called. If my operator has 7 inputs of various data types, I would like to know that input 4 was changed so I can skip any work not related to input 4. If I have to dig through all the input data and compare it to my cached userdata, then it kind of defeats the purpose, no? Example: my operator takes several inputs: - 1 Polygon mesh - 2 NURBS Surfaces - 4 Weight maps My operator has 1 output: - Clone of input polygon mesh This operator is a deformer which does closest location searches between the polygon mesh’s vertices and the 2 nurbs surfaces. For each closest location operation, I must perform additional math to convert between Non-Uniform and Uniform parameterized space. Overall, It’s very expensive. If Softimage can tell my operator that only vertices 4, 5, and 23 were changed on the input polygon mesh, that means I only have to do 3 closest location searches, not N (where N=number of points on mesh). That’s huge savings and a major boon to performance. Likewise, if Softimage tells me only one of the NURBS Surfaces was modified, then I only need to perform the tail-end of the calculations to deform the output polygon mesh. Also huge savings. Some of the overhead of the operator is pulling information from the scene to be processed, such as point positions array, getting the NURBS samples arrays, or the 4 weight maps. Even if I compare that data to my cache and discover almost nothing changes but a few items, that’s still significant amount of work the operator must perform that could otherwise be skipped with proper notification. Besides ways to skip unnecessary work, I’m looking for ways to avoid storing mass amounts of redundant data in an operator cache. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jon Swindells Sent: Tuesday, April 15, 2014 7:56 PM To: softimage@listproc.autodesk.com Subject: Re: SDK: detecting changes in Custom Operator (C++) probably stating the obvious here but, wouldn't you just cache the deltas (blob, userdata etc) and use that for your sparse/dirty call on the next eval cycle ? -- Jon Swindells jon_swinde...@fastmail.fmmailto:jon_swinde...@fastmail.fm On Wed, Apr 16, 2014, at 05:15 AM, Matt Lind wrote: Is there any way to detect what exactly has changed between calls to a C++ custom operator? (eg; which inputs were dirtied?) I have a custom operator (deformer) which has several inputs. Each time an input is dirtied, the custom operator must iterate through all the point positions, samples (UV), and weight maps from the polygon mesh during each update, and modify that data using information obtained from the other inputs. While my operator computes the correct result, it comes with significant overhead. 95% of the time, less than 5% of polygon mesh’s points are modified. It seems like a waste to iterate through all those points when only a tiny bit actually changes requiring processing. I would like to only process points where the positions, samples, and/or weight maps have changed between updates and skip the rest. Is that information available to a custom operator? If so, how do I access it? To pre-emptively answer the obvious question that will be asked – No, I cannot do this in ICE because my custom operator must work with NURBS in a particular fashion that is not supported by ICE. Matt