Re: [Audiogames-reflector] Swamp is corrupted

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Swamp is corrupted Actually it'd be nice to have a formal  swamp   campaignes page, as I said in the topic about  scape skate this is the problem  of people just coming onto a forum and hading around random dropbox links, it makes stuff dam hard to find if you weren't in that one group of pe

Re: [Audiogames-reflector] Flash, may or may not be specific website/browser combinations

2013-08-14 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Flash, may or may not be specific website/browser combinations Well supernova you just press dolphin key (usually capslock),  and f to get into flash pane. Of course, it depends upon there being some text or usual controls there to interact with which can be  rather variable, though it is he

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-14 Thread AudioGames.net Forum — Off-topic room: Blademan
Re: DECtalk for NVDA without GWDEC32.exe is here! Hi.Nice work on this! i like having this along with my eSpeak and vocalizer voices ahahahaha and all of them were free! ahahaha!URL: http://forum.audiogames.net/viewtopic.php?pid=144618#p144618 ___ Aud

Re: [Audiogames-reflector] an interesting discovery I found about the ubuntu boot manager is this

2013-08-14 Thread AudioGames.net Forum — Off-topic room: Blademan
Re: an interesting discovery I found about the ubuntu boot manager is this HiReally, that's excilent! so if i, say, have win 7 and a ubuntu distro dool booted and i did this, it would speak the boot menu?URL: http://forum.audiogames.net/viewtopic.php?pid=144619#p144619 _

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Guide for playing japanese audiogames Nice going there Bladestorm this is great. I'll be away next week but I'll give this a try when I get back.URL: http://forum.audiogames.net/viewtopic.php?pid=144620#p144620 ___ Audiogames-reflector mailing lis

Re: [Audiogames-reflector] Silver Sword-- is this accessible?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: Silver Sword-- is this accessible? It's encouraging to hear that that certain member's pestering didn't totally sour his opinion of us. I, like Dark, will wait and see. I did download the app a few weeks back to see what if any improvements had been made and, while there did seem to be many,

Re: [Audiogames-reflector] A wonderful issue with Windows

2013-08-14 Thread AudioGames.net Forum — Off-topic room: Blademan
Re: A wonderful issue with Windows Hi, If the segestions here don't work, back up any files you may have, go to http://sourceforge.net/projects/dban/fi … o/downloadThat is a little utility called Darik's Boot and NukeBurn that iso to a disk, power down your system, pop that in the drive after th

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, if that was all they had been doing, then I agree it would be easiest to just let people mute them.  Sadly, in the past we've had people do all sorts of things to disrupt the server with the intention of crashing it.  Almost all of these attacks required

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, if that was all they had been doing, then I agree it would be easiest to just let people mute them.  Sadly, in the past we've had people do all sorts of things to disrupt the server with the intention of crashing it.  Almost all of these attacks required

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Yeah Cae, actually the ApLocale program I just learned about today, and I only just started using ProTalker today as well. I actually prefer elloquence reading the ascii characters, but since ApLocale saves me a system restart, I'll take ProTalker Englis

[Audiogames-reflector] Suggestion, game articles room

2013-08-14 Thread AudioGames.net Forum — Site and forum feedback: Dark
Suggestion, game articles room Reading Bladestorm's  very  excelent guide on how to play japanese audio games, this reminded me of an  idea I've had for a while, a room especially for posting  articles, such as walkthrus ,  reviews, or anything more serious than  you would want people to apply

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone [[wow]]. I never expected that the hackers are so aggressive. I don't see the point of crashing a server for a free multiplayer game. SOunds like waist of time for me. URL: http://forum.audiogames.net/viewtopic.php?pid=144626#p144626 _

Re: [Audiogames-reflector] Swamp is corrupted

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Swamp is corrupted Aprone has his hands full fighting off the latest hacker attack, but a Swamp campaigns page would be helpful enough that I'm considering throwing one together myself.In the mean time, there are a couple topics in the new releases room on the first page for some campaigns (

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Yeah Cae, actually the ApLocale program I just learned about today, and I only just started using ProTalker today as well. I actually prefer elloquence reading the ascii characters, but since ApLocale saves me a system restart, I'll take ProTalker Englis

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Guide for playing japanese audiogames Nice going there Bladestorm this is great. I'll be away next week but I'll give this a try when I get back.Regarding stickifying this topic,  see This  poll for a suggestion on that subject and a new addition to the forum.URL: http://forum.audiogames.net

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Yeah Cae, actually the ApLocale program I just learned about today, and I only just started using ProTalker today as well. I actually prefer elloquence reading the ascii characters, but since ApLocale saves me a system restart, I'll take ProTalker Englis

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Guide for playing japanese audiogames I actually went back through and replayed all of Bokurano Daibouken 2 that I'd beaten so far as soon as I got instant translate working, and the difference was impressive. (I caught something in there that sounded like a Neko Majin Z reference. XD).I was

Re: [Audiogames-reflector] Flash, may or may not be specific website/browser combinations

2013-08-14 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Flash, may or may not be specific website/browser combinations I've found firefox more stable than IE under most conditions (and addblock+ is pretty easy to set up), but it is definitely a memory hog (by how much varies between versions; the current version is better than the previous couple

Re: [Audiogames-reflector] Suggestion, game articles room

2013-08-14 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: Suggestion, game articles room Oh, and obviously myself and other mods would be the  quality controllers of this, moving anything we thought good enough into articles, and taking out anything we thought wasn't quite there.  So, obviously you'd have to trust our judgement on this :d.URL: htt

Re: [Audiogames-reflector] Swamp is corrupted

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Swamp is corrupted Aprone has his hands full fighting off the latest hacker attack, but a Swamp campaigns page would be helpful enough that I'm considering throwing one together myself.In the mean time, there are a couple topics in the new releases room on the first page for some campaigns (

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: SLJ
Re: Death Match Hi.I haven't tried the new patch yet, but here is what I really love about the game so far:The enemies are challenging and I like it. I haven't played enough around with those yet to say killing those are easy, but that's something you have to get used to. I like the background s

Re: [Audiogames-reflector] Top Speed 3 source released

2013-08-14 Thread AudioGames.net Forum — New releases room: leonard
Re: Top Speed 3 source released As you requested, top Speed 3 source is now mentioned on our crappy, old, outdated, accessibility and web standards offending website.URL: http://forum.audiogames.net/viewtopic.php?pid=144633#p144633 ___ Audiogames-refl

Re: [Audiogames-reflector] Flash, may or may not be specific website/browser combinations

2013-08-14 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Flash, may or may not be specific website/browser combinations Well firefox crashed on me even when I used narator, and when I say "crashed" I mean literally five minutes after starting to the point that I can't even use google. I tried this on two different machines, and  got exactly the  s

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: Guide for playing japanese audiogames Hey bladestorm, thanks a ton for this guide man, you have for lack of a better phraise gotten me off my ass and starting to play these great games. A think a guide like this was all i needed, as i wasn't quite sure how to do it myself. Thanks again.URL:

Re: [Audiogames-reflector] Silver Sword-- is this accessible?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Silver Sword-- is this accessible? The one thing I do wonder about is battle text, since while it's fairly easy to set your characters' actions, the results seem to pop up and then vanish, but we'll see, i did mention this. I do think though having the game accessible would be awsome indeed

Re: [Audiogames-reflector] Swamp is corrupted

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Swamp is corrupted Well I know aprone is busy, but it would be nice to have, heck it'd be nice if the wiki actually got expanded with the various new features and how lots of stuff works.URL: http://forum.audiogames.net/viewtopic.php?pid=144636#p144636 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone i am now beginning to see, with the info we are given that swamp net is helping indeed, [ a-t ] SLJ, sometimes they wil crash it out of petty spite or if they cant get in, there are some scarry childish people out there with the mentality of, if i cant have it, no

Re: [Audiogames-reflector] Blind Games - The Next Battleground in Accessibility!

2013-08-14 Thread AudioGames.net Forum — AG-News room: Dark
Re: Blind Games - The Next Battleground in Accessibility! I must admit jayde I don't agree simply on the effort criteria. yes, you can learn all of this, there is no denying that, but by the same tocan you could theoretically play any game by sitting and learning, heck there is even a guide

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: Bokurano daiboukenn topic Hi guys!I want to get hiper Yo Yo but I can't understand how I can make it.Im in the stage 21-1 now.I Have super buster blade and I played in stage 19-1 during 15 minutes. But nothing happens. I have only normal Yo Yo at the moment. I played in stage 3-4 to get supe

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: hamster007
Re: Bokurano daiboukenn topic Hi, could you please repost the link? It gives 404 error.URL: http://forum.audiogames.net/viewtopic.php?pid=144640#p144640 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahat

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-14 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: DECtalk for NVDA without GWDEC32.exe is here! Hi,How can I get that?If you anyone post it here it would be nice.thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=144641#p144641 ___ Audiogames-reflector mailing list Audiogames-reflector@sab

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: Bokurano daiboukenn topic Hello!Here is the link:http://www.nyanchangames.com/softs/nn2_setup.exeBut before read this thread. It is very useful:http://forum.audiogames.net/viewtopic.php?id=11309URL: http://forum.audiogames.net/viewtopic.php?pid=144642#p144642 ___

Re: [Audiogames-reflector] The Raspberry Pi and accessibility

2013-08-14 Thread AudioGames.net Forum — Off-topic room: chaman
Re: The Raspberry Pi and accessibility A while back, a mailing list was setup to discuss the accessibility of the raspberryPi computer. Since then, many people have been working long and hard hours to produce something accessible. I believe they have now come up with some solutions and distros.

Re: [Audiogames-reflector] News from the playroom: spades and black jack

2013-08-14 Thread AudioGames.net Forum — New releases room: Hayden
Re: News from the playroom: spades and black jack Aminiel,A little late, perhaps, but some important afedback for spades I havent' been able to submit in the last two weeks or so. When playing, I n oticed that you made it illegal to undercut. This, however, is not a requirement in real spades, a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: jsymes
Re: Swamp, zombie fps by Aprone SLJ, sadly there's plenty of people that get pleasure from causing as much havoc as they can, wherever they can to as many as they can. I wouldn't be surprised if the most persistant hackers aren't reading this thread right now, just rubbing their grubby little ha

Re: [Audiogames-reflector] THQ game accessibility

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: THQ game accessibility hi, how to break the apponent pin attemp and submission attemp? And how to do a cloathsline and elbow drop?URL: http://forum.audiogames.net/viewtopic.php?pid=144646#p144646 ___ Audiogames-reflector mailing list Audiogames-re

Re: [Audiogames-reflector] n v d a addons hub

2013-08-14 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: n v d a addons hub good topic!to begin with, could someone post the links to NVDA installer and portable latest?URL: http://forum.audiogames.net/viewtopic.php?pid=144647#p144647 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Well, I see your point, Aprone. I still think a way to disconnect ourselves from accounts would be helpful; at least then we would not get banned if someone takes over an old acount. Then again, I'm sure there are ways hackers will exploit that system as well. Oka

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Guide for playing japanese audiogames Funny thing is  did one like this a while ago. But I guess as someone who mostly relied on what little skill I have with the language, my guide probably wasn't as clear as bladestorm's.. nice work! Here's definitely hoping that more people pick these up.

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Death Match dam! the game stuck is happen again!URL: http://forum.audiogames.net/viewtopic.php?pid=144650#p144650 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/l

Re: [Audiogames-reflector] n v d a addons hub

2013-08-14 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: n v d a addons hub hi gohear     http://www.nvaccess.org/downloadURL: http://forum.audiogames.net/viewtopic.php?pid=144651#p144651 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-14 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: DECtalk for NVDA without GWDEC32.exe is here! hi goo hear for speach hubhttp://www.speechhub.org/URL: http://forum.audiogames.net/viewtopic.php?pid=144652#p144652 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] THQ game accessibility

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: THQ game accessibility opponent pin atempts are interesting as of SVR 2011, im guessing you havent had any sited assistance to change the pin system, so i believe the default is tap or hold until it reaches this metre, it is very hard to do, not on wwe 13 though, seems like i can mostly kick

Re: [Audiogames-reflector] an interesting discovery I found about the ubuntu boot manager is this

2013-08-14 Thread AudioGames.net Forum — Off-topic room: jack
Re: an interesting discovery I found about the ubuntu boot manager is this Well I am starting over and installing the life session again now I have visibility 1 2 and 3 which one should I get for accessibility?URL: http://forum.audiogames.net/viewtopic.php?pid=144654#p144654 ___

Re: [Audiogames-reflector] an interesting discovery I found about the ubuntu boot manager is this

2013-08-14 Thread AudioGames.net Forum — Off-topic room: jack
Re: an interesting discovery I found about the ubuntu boot manager is this Also v13.04 has been released does that include the talking bootloader or should I stick with 12.04URL: http://forum.audiogames.net/viewtopic.php?pid=144655#p144655 ___ Audioga

[Audiogames-reflector] Fami Tracker NVDA Addon?

2013-08-14 Thread AudioGames.net Forum — Off-topic room: garrett
Fami Tracker NVDA Addon? Hello.Well, there's this program called fami tracker, wich is a NES based program for composing 8 bit music. It has chips like VRC6, VRC7, Famycom and Nanco. Unfortunately, the program requires sighted people to work with it. If anyone knows about the program, could you

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.Okay.I've tried everything I can think of but just can't get past this part of the stage.I'vve tried. jumping on the left corner, rite corner, strate ahead, left middle side, rite middle side, turning the statue then jumping all around those sid

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone yup i can also see now ware swamp net comes in and i am beginning to understand the relationship between it and us more better. he sighs. dam hackers.URL: http://forum.audiogames.net/viewtopic.php?pid=144658#p144658 ___

Re: [Audiogames-reflector] Discrimination in a theme park

2013-08-14 Thread AudioGames.net Forum — Off-topic room: garrett
Re: Discrimination in a theme park Oh, thank you so  much, that compliment was appreciated.URL: http://forum.audiogames.net/viewtopic.php?pid=144659#p144659 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sab

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Swamp, zombie fps by Aprone Is their any other reason they mite hack?URL: http://forum.audiogames.net/viewtopic.php?pid=144660#p144660 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match the same thing happend to me with the dorre Mike.URL: http://forum.audiogames.net/viewtopic.php?pid=144661#p144661 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-

Re: [Audiogames-reflector] Swamp is corrupted

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Aprone
Re: Swamp is corrupted I love the campaign page idea Dark, and I certainly have the web space to hold them.  As CAE mentioned, time is the big problem, and I just don't have enough of it.  CAE, If you do end up working on something like this, I could toss you the FTP information to upload the ca

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, the server automatically handles unlinking old accounts.  If you had the player name Bob, for example, and it gets deleted for being unused for too long, then there will be no ties between you and that name.  To make that even more secure, code has been i

Re: [Audiogames-reflector] Discrimination in a theme park

2013-08-14 Thread AudioGames.net Forum — Off-topic room: speeder
Re: Discrimination in a theme park I have been discriminated before in the carnival at our town, and here's how it went. went to this huge metal slide. operator, you can't ride this. mom, why? operator, he, (points to me) has a disability and he might get hurt, mom, that's bull poop! operator, g

[Audiogames-reflector] Samy Says

2013-08-14 Thread AudioGames.net Forum — Off-topic room: garrett
Samy Says Hello.Well, there's this story creation program called samy says. You can run as a teacher or a student. The book shelf is for students, (Use NVDA ctrl left right down and up this part isn't accessible until you make a student,) Teacher timplits, (this part is accessible,) and prioriti

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Guide for playing japanese audiogames Also, if anyone who plays Shadow Line has noticed, the options in the main menu are actually written in English, they aren;t just Japanese words. And the reason for the game printing shadow rine is actually because the Japanese language doesn't have a so

[Audiogames-reflector] Samy Says

2013-08-14 Thread AudioGames.net Forum — Off-topic room: garrett
Samy Says Hello.Well, there's this story creation program called samy says. You can run as a teacher or a student. The book shelf is for students, (Use NVDA ctrl left right down and up this part isn't accessible until you make a student,) Teacher timplits, (this part is accessible,) and prioriti

Re: [Audiogames-reflector] Discrimination in a theme park

2013-08-14 Thread AudioGames.net Forum — Off-topic room: garrett
Re: Discrimination in a theme park Keep pestering him, that's how I get what I want in my way.URL: http://forum.audiogames.net/viewtopic.php?pid=144667#p144667 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net Forum — New releases room: Dark
Re: All your base are belong to the Dark Legion! Okay I've stuck a page on the db about the game, see http://audiogames.net/db.php?action=""> The Dark Legion however I will confess I'm still a little mystified by some of the mechanics, and though I tried the beat  certain things still somewhat c

Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: articuno
Re: if your an audiogames fan, read this Yes, get the demo out of the way, and then send it to the public, and then ask for volunteer voice actors. Anyway, yep, totaly agree with you jack!URL: http://forum.audiogames.net/viewtopic.php?pid=144669#p144669 _

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: angarag
Re: Swamp, zombie fps by Aprone Hello all.I was trying to connect to server for a hour. but I couldn't connect yet. lol.Because server is still full.smileURL: http://forum.audiogames.net/viewtopic.php?pid=144670#p144670 ___ Audiogames-reflector mailin

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: boy
Re: How do you get past a level in Shadow rine? hi. I can not get past the second set of levers in the dragon shrine. I mean the ones with the options that are south, north, west, east, and do not operate. How do you get past the levers so I can get the door to the north to open. by the dragon s

Re: [Audiogames-reflector] Swamp is corrupted

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Swamp is corrupted Well a campaigns page would be great however it is derived. While I understand the point of the wiki not working, in fairness we don't really need a full wiki since what is there is there. Perhaps someone could help with documentation, heck, you've already got a prett

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: How do you get past a level in Shadow rine? Turn all the dragon statues to the south.Brad, what do you mean by turning the statue? Did you already find the statue in that room? If so you just need to turn it and walk back to where you came in. There is definitely a way across, I just can't r

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Yeah, actually I did notice that the main menu of Shadow Line is in english. What I find interesting is that a lot of the japanese developers seem to like doing that, even if they have no skill with the english language. For example, Brave of Cloudia has

Re: [Audiogames-reflector] BariBari baseball

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Addolis
Re: BariBari baseball Hello folks.  I am in game 6, and my redsox are still undeafeated!  However, I am trying to get John Lester as my pitcher, and it says I have selected him, but when I start it still has wakefield as my pitcher. I follow the insturctions that the game gives me, but  I still

[Audiogames-reflector] Warning about upgrading to Apache 2.4!!!

2013-08-14 Thread AudioGames.net Forum — Off-topic room: fastfinge
Warning about upgrading to Apache 2.4!!! I know some of you run various linux VPS servers, with Apache2 on them.  If you do, you need to be careful about upgrading to apache 2.4!  They changed...a bunch of stuff.  This morning, I decided to let apt-get upgrade me.  I then spent several hours fix

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Guide for playing japanese audiogames The Japanese r/l sound does not exist in English, not really. It's more like the middle syllable of little or middle. I think it's called a glottal flap?It isn't really even a rolled r, but that's closer than English r/l (and, in fact, rolled 'r's are so

Re: [Audiogames-reflector] I found a new program that helps with japanese games!

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: I found a new program that helps with japanese games! Hi,Ouch! That's just stupid! Although, the program was released in 2003, but I still think it's stupid all the same that you can't install it because of some very annoying user account patrol, yes, I did just say that, user account patrol

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.Please do.I really can't thigger this out.Yep I've turned 2 statues to the south but can't get across the pits or do anything in that room apart from turn that statue to the south.Still a great game though, even though I can't figger this thing

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: All your base are belong to the Dark Legion! I don't remember if flying has a time limit, or just a move limit (how far you can move with one press of f depends on your speed. I don't think there's a way to lose speed before that part, but if that happened, then there would be quite the prob

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.Please could you give me the links to these games?I just looked through the posts and found them and I've not played them.Here they are:Alternative Magic. New Tia and Ground War 2Are they walk around kind of games?Or menu based? because I can't

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.Please could you give me the links to these games?I just looked through the posts and found them and I've not played them.Here they are:Alternative Magic. New Tia and Ground War 2Are they walk around kind of games?Or menu based? because I can't

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net Forum — New releases room: Dark
Re: All your base are belong to the Dark Legion! Well the question option fits, though generally a bit more info on the game and combat would help. Flying was just a little whacky since the master flew off and said "follow me" then when I followed I fell down a hole, crazy! do you stop flyi

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net Forum — New releases room: Dark
Re: All your base are belong to the Dark Legion! Well the question option fits, though generally a bit more info on the game and combat would help. Flying was just a little whacky since the master flew off and said "follow me" then when I followed I fell down a hole, crazy! do you stop flyi

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match No, items don't disappear. It sounds like your having a sound_pool related ishue as you walk of which the item is actuley their, but the actual sound doesn't play, or could be the item volume not being loud enough. I'm not sure how to go about fixing that, since it looks as if no

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: All your base are belong to the Dark Legion! Meditation got upgraded in the full version, though it's sort of a crude signal as to where other people are (mostly; some characters get something more unique).Flying lasts until you've used all your moves; trying to go a direction without exits

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match I'm sure its the items not playing when a enter a previous roomURL: http://forum.audiogames.net/viewtopic.php?pid=144685#p144685 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucu

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: How do you get past a level in Shadow rine? Ok. So here's how it goes.I assume you know that there are two statues right before the door, on either side of the pits. Those are probably the ones you've turned. Just like the levers to open the first door, you just jump across the pits, change

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Oh, by the way CAE, as for where to go next in Shadow Line, since this is a guide topic anyway, haha. Firstly make sure you've actually beaten the ruins. A lot of people get stuck thinking they've beaten the ruins, when in fact they've only beaten the mi

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match I was playing dm and I went back in to the room where the data cable was and it gave me this message.Call stack size: 4Function: void objectiveactivate()Function: void gameloop()Function: void mainmenu()Function: void main()URL: http://forum.audiogames.net/viewtopic.php?pid=14468

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Hmmm. Thanks for that, will get to fixing that. As for the items not spawning, for some items they do not spawn after reentering a room, but for most items like the engines and data cable they do spawn.URL: http://forum.audiogames.net/viewtopic.php?pid=144689#p144689 ___

Re: [Audiogames-reflector] Top Speed 3 source released

2013-08-14 Thread AudioGames.net Forum — New releases room: Aminiel
Re: Top Speed 3 source released As you requested, top Speed 3 source is now mentioned on our crappy, old, outdated, accessibility and web standards offending website.Lol! It's for you actually, not for me. Thank you anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=144690#p144690 __

Re: [Audiogames-reflector] News from the playroom: spades and black jack

2013-08-14 Thread AudioGames.net Forum — New releases room: Aminiel
Re: News from the playroom: spades and black jack Hello Hayden,Thank you for notifying this, I'll change the rules in the next few days or weeks, at the same time as the next planed update of the server.However, for a perhaps faster and better response, I would advise you to post further remarks

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net Forum — New releases room: Dark
Re: All your base are belong to the Dark Legion! Ah, I didn't realize a blizard lost power, but presumably as you upgraded sleep in the full version there is a way to get it back before you start.URL: http://forum.audiogames.net/viewtopic.php?pid=144692#p144692 _

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.few, thanks so much!I got past it, beat the boss and now... Now i'm in a evil cave full of pits, jumps and bag guys, sounds fun? well it is. Smile.URL: http://forum.audiogames.net/viewtopic.php?pid=144693#p144693 ___

Re: [Audiogames-reflector] Tomb Hunter Beta 9 Link Please!

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: Tomb Hunter Beta 9 Link Please! Hi dbzfan.Sorry, but it's not likely you will be able to get this game. Other people on this forum have asked and haven't been able to get it. This is because the developer doesn't want bug reports about an outdated game. Don't worry though a new version of th

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match OK, whoever reported the bug with the runtime error in bgt, can you please tell me what you did to cause it? I have enterd and exited the room and it didn't produce it at all.URL: http://forum.audiogames.net/viewtopic.php?pid=144695#p144695 __

Re: [Audiogames-reflector] Morokuma's Text RPGs

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Morokuma's Text RPGs Hi,Well, I finally got these working, haven't gotten far in any of them yet, but I definitely like them so far. Only thing I can't really figure out is what stats do what, and also the format of the shops, for instance in dungeon quest it says potion 100 hp or something

Re: [Audiogames-reflector] Morokuma's Text RPGs

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: Morokuma's Text RPGs Hi.How do i set my local to Japanese?And I take it just pressing shift pluss alt. and making the Japanese keyboard come up won't help?like a poster on here said,  I can kind of play the games but the menus i can't read with the clipboard.I'm running windows eight.URL: ht

Re: [Audiogames-reflector] trouble with skate scape

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: dbzfan94
Re: trouble with skate scape If you guys want some more detailed documentation, talk to the developer of the game.URL: http://forum.audiogames.net/viewtopic.php?pid=144698#p144698 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: lvj
Re: Swamp, zombie fps by Aprone Hi, Aprone. will you update the 3.0 Swamp in the end of the month. Now did you fix the server hacker willn't always be living.URL: http://forum.audiogames.net/viewtopic.php?pid=144699#p144699 ___ Audiogames-reflector ma

[Audiogames-reflector] A couple of questions about the ful version of Bari Bari Futsall

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
A couple of questions about the ful version of Bari Bari Futsall I was checking games for the db and remembered trying this one (it was the baribari baseball topic that reminded me). It'd be nice to have some more complete information on the db page given that the manual is a trifle unclear in s

[Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
what's popular? Hi, I've been playing different kinds of games for a while now and learning some programming. I was just wondering what kinds of games people were most interested in? Do you prefer rRPGs, strategy, sport, chance games, combat-orientated games? Do you prefer fantasy, sci-fi, histo

[Audiogames-reflector] eamon on a virtual machine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
eamon on a virtual machine? Hi, I've heard quite a bit about eamon deluxe and it sounds amazing. Unfortunately, I'm running a 64-bit version of windows 7. I've heard that it is still possible to play eamon deluxe on such a computer if you use a linux virtual machine. My question is, could anyone

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: ghost rider
Re: what's popular? I'd like a heavily combat based, police style game. or a kungfu gameURL: http://forum.audiogames.net/viewtopic.php?pid=144703#p144703 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabaha

Re: [Audiogames-reflector] eamon on a virtual machine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: eamon on a virtual machine? Well you can check the Eamon blog for   instructions about lynux, since i believe someone had ideas of that. if you have windows 7 pro you can get a virtual xp from microsoft, though I don't know a lot about that option (why I am still on xp myself).But Trenton go

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: jsymes
Re: Swamp, zombie fps by Aprone lvj, Aprone will get to 3.0 when he gets to it, and asking it be done by the end of the month is only likely to disappoint you and not speed up the process a single day. Aprone's got a life outside of Swamp, and frankly he sounds like he needs a break from both. T

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone I have no idea when I'll even be able to sit and work on Swamp 3.0, so I can pretty much guarantee that it won't be done by the end of the month.Jsymes, if only!  Haha!  I think my next vacation is a little less than a year and a half away.URL: http://forum.audiog

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: what's popular? Well you'll probably get as many answers as people, I personally would go for a deep rpg, though whether in a fantasy, scifi or psudo modern setting I wouldn't mined provided it had lots of plot, exploration and an actually tactical combat system. In general terms to be hones

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