Re: help finding people to discuss something with

2014-06-05 Thread AudioGames . net Forum — Off-topic room : darkabomination via Audiogames-reflector
Re: help finding people to discuss something with Eh, Turn About Storm is rather bad, both in terms of writing and production, and as a Phoenix Wright crossover.VST is just about the only alright audio drama, most are rather low-quality. I usually just stick with fanfics.And Reharmonized Ponies

Question about BGT

2014-06-05 Thread AudioGames . net Forum — Off-topic room : yukionozawa via Audiogames-reflector
Question about BGT Hi.As the title says, I have a question about coding in BGT.Is there any ways to substitute different types of class handles in one array? I think I cant.I would like to handle many different types of objects in the game. For example, the game has robots, dragons, and demons

Re: Any way to get Eloquence for android free?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : ALittleGamer via Audiogames-reflector
Re: Any way to get Eloquence for android free? shuteye, I was thinking about that, but that friend, who could buy it for me, lives far away from me so Im not able to give him money back since I have no access to my bank account.URL: http://forum.audiogames.net/viewtopic.php?pid=176089#p176089

Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod Because robotics are my favourite race so far, Ive spent some time writing documentation for robotics. I primarily used the rules.txt file rather than the French documentation, as it was not sufficiently detailed. Ill be doing technological next, and will update

Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod Because robotics are my favourite race so far, Ive spent some time writing documentation for robotics. I primarily used the rules.txt file rather than the French documentation, as it was not sufficiently detailed. Ill be doing technological next, and will update

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector
Re: Question about BGT Yes, BGT supports interfaces, which are basically just lists of common signatures among classes. Read section 11.3 in the bgt manual; it has the scoop on interfaces, and then if you still have questions, let me know.URL:

Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod The elf classElves are frail but powerful. They dont eat as much food rations, but creating elven units is expensive in terms of both wood and gold. The race is competent at both attack and defense.buildingsAll buildings provide 1 operation except the guard tower

Re: Swamp, zombie fps by Aprone

2014-06-05 Thread AudioGames . net Forum — New releases room : lvj via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I saw the announcement of the server. aprone should fix it in the next version.URL: http://forum.audiogames.net/viewtopic.php?pid=176094#p176094 ___ Audiogames-reflector mailing list

Re: Getting Dream Quest accessible. Leave your feedback.

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Getting Dream Quest accessible. Leave your feedback. That is a idea Amineel, alternative methods for doing the same thing are always welcome, that way people could use whichever they preferd.URL: http://forum.audiogames.net/viewtopic.php?pid=176096#p176096

Re: A very epic space battle

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: A very epic space battle Well not really sinse that log just tells you about economic events throughout the galaxy not where to buy good. You could theoreticaly single click on a planet, open the trade window and look at prices for that planet, close it again, click on another planet etc,

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Question about BGT It is possible to declare an array of objects that match a given interface, so you can do exactly what you said.Example:interface enemy { void act(); // Add more if needed. } class Robot : enemy{ // Robot properties. // Robot constructor: Robot() {} void act() { // Code

Re: A very epic space battle

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: A very epic space battle Hi. Well I asked on the audeasy list and got the following, which Ill copy and paste rather than trying to paraphrase: Hi Dark,In NVDA the virtual cursor is simply called the review cursor. It alsohas commands to move the mouse cursor which is what you need here.

Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod Hi all,Thanks for your help. I know it should not be easy for you because the rules.txt file uses French names.About health power, its care levels and not HP per second. One level heals 0.13 HP per second. Also, for example, serenity tree heals 0.52 HP per second,

Re: new trailers for games from tic on blue

2014-06-05 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: new trailers for games from tic on blue Hi,Im hoping these games will be OK. The voice actor in the Inquisitors Heartbeat teaser seems a little weird, but also not too bad.URL: http://forum.audiogames.net/viewtopic.php?pid=176101#p176101 ___

Re: Is anyone in the UK interested in buying a macbook pro?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Is anyone in the UK interested in buying a macbook pro? Fair enough. Really the important thing is that its used and appreciated.URL: http://forum.audiogames.net/viewtopic.php?pid=176102#p176102 ___ Audiogames-reflector mailing list

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — Off-topic room : yukionozawa via Audiogames-reflector
Re: Question about BGT Oh, I now understood most of the codes. Thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=176103#p176103 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Thank you for your answer. Ive read the section.Reading the interface section, I thought I can use common signatures for different classes, but how do I handle those classes with only one array? I dont understand the difference between just declaring a class and the

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Oh, I now understood most of the codes. Thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=176103#p176103 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Question about BGT Hi.As the title says, I have a question about coding in BGT.Is there any ways to substitute different types of class handles in one array? I think I cant.I would like to handle many different types of objects in the game. For example, the game has robots, dragons, and demons

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question about BGT It is possible to declare an array of objects that match a given interface, so you can do exactly what you said.Example:interface enemy { void act(); // Add more if needed. } class Robot : enemy{ // Robot properties. // Robot constructor: Robot() {} void act() { // Code

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Question about BGT Moderation! sinse Bgt is a game creation engine, this topic belongs in general game discussion. The offtopic room is for stuf not! about games, and while I know there are lots of topics about programming, game programming is still game related, so Im moving the topic.URL:

Re: A very epic space battle

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector
Re: A very epic space battle Ah, the instructions in the articles room said to be in screen review, not object review. If I get into object review, I eventually do get up to the main window. I didnt realize I could switch into it with NVDA+enter, though. I also had to uncheck Simple Review Mode

Re: A very epic space battle

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector
Re: A very epic space battle Ah, the instructions in the articles room said to be in screen review, not object review. If I get into object review, I eventually do get up to the main window. I didnt realize I could switch into it with NVDA+enter, though. I also had to uncheck Simple Review Mode

Re: help finding people to discuss something with

2014-06-05 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector
Re: help finding people to discuss something with I listened to the first minute or so of Turn About storm, and got the impression some of the dialog was on-screen, in the style of Phoenix Wright, so never bothered with it beyond that. As for reharmonized ponies, I am just in it for the voice

Re: help finding people to discuss something with

2014-06-05 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector
Re: help finding people to discuss something with I listened to the first minute or so of Turn About storm, and got the impression some of the dialog was on-screen, in the style of Phoenix Wright, so never bothered with it beyond that. As for reharmonized ponies, I am just in it for the voice

removing an innocent application from Avast virus chest, please help!

2014-06-05 Thread AudioGames . net Forum — Off-topic room : superb via Audiogames-reflector
removing an innocent application from Avast virus chest, please help! Hello.I tried to open the game of Super Liam. I waited a few seconds and learned that the Anti-virus program Avast had put it in the Virus Chest. I tried going into the Virus chest and pressing the applications key on the

burn audiobook with itunes does not work please help?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : MSlion via Audiogames-reflector
burn audiobook with itunes does not work please help? hello,I have the following problem and would like it very much if someone could help me with it.I have an .aax file and i would like to burn it to a virtual burner to remove the drm for personal use.I have installed tuneclone and it works

Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod I was really confused about harm level. When my explosives magazine exploded, it did 192 hp damage on my airship factory, but in the rules file, it is at harm level 800. So 800 * 0.13 times 2 seconds should be 208 - is there anything wrong with my calculation? I

Re: new trailers for games from tic on blue

2014-06-05 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector
Re: new trailers for games from tic on blue This actor is playing really, really fantastic and hes playing Inquisitor in the first adventure game.URL: http://forum.audiogames.net/viewtopic.php?pid=176110#p176110 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod Because robotics are my favourite race so far, Ive spent some time writing documentation for robotics. I primarily used the rules.txt file rather than the French documentation, as it was not sufficiently detailed. Ill be doing technological next. Edit: lines marked

Re: Free Anonymous bittorrent vpn

2014-06-05 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector
Re: Free Anonymous bittorrent vpn Hi:Thanks for that! Looks like the servers they offer with usenet downloading and vpn access are a little more than I am willing to pay, though.URL: http://forum.audiogames.net/viewtopic.php?pid=176111#p176111 ___

Re: new trailers for games from tic on blue

2014-06-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: new trailers for games from tic on blue Hi.[[wow]], this really, really sounds exciting. Im looking so much forward to all this.URL: http://forum.audiogames.net/viewtopic.php?pid=176112#p176112 ___ Audiogames-reflector mailing list

Re: what do you fear of?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector
Re: what do you fear of? Lol! Sounds like you activated the fire alarm? URL: http://forum.audiogames.net/viewtopic.php?pid=176114#p176114 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod Because robotics are my favourite race so far, Ive spent some time writing documentation for robotics. I primarily used the rules.txt file rather than the French documentation, as it was not sufficiently detailed. Ill be doing technological next. Edit: lines marked

Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod Technical raceTechnical race are powerful offensibly, capable of defeating the toughest enemies. However, to be properly used, technical units must be handled carefully so that units compensate for each others weaknesses. Pay close attention to the ability or

Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod Technical raceTechnical race are powerful offensively, capable of defeating the toughest enemies. However, to be properly used, technical units must be handled carefully so that units compensate for each others weaknesses. Pay close attention to the ability or

Re: new stage for Adventure at C; remnant chapter 2, is live!

2014-06-05 Thread AudioGames . net Forum — New releases room : Jesper via Audiogames-reflector
Re: new stage for Adventure at C; remnant chapter 2, is live! Chapter 2 is grate man. Keep up the good work!URL: http://forum.audiogames.net/viewtopic.php?pid=176116#p176116 ___ Audiogames-reflector mailing list

Re: Swamp, zombie fps by Aprone

2014-06-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Lvj, the testing client has actually had that med kit bug fixed for a few weeks now. Once this version is ready, people wont be able to do that same cheat anymore.URL: http://forum.audiogames.net/viewtopic.php?pid=176117#p176117

Re: Messapple Apple2E emulator issues

2014-06-05 Thread AudioGames . net Forum — Off-topic room : Arabic two thousand via Audiogames-reflector
Re: Messapple Apple2E emulator issues Wait wait wait. What is this emulator? And other question: This emulator work on Windows? Because I want to try it.Best regards,Luis Carlos Gonzáles MorálesURL: http://forum.audiogames.net/viewtopic.php?pid=176118#p176118

help me with changing the computer's language

2014-06-05 Thread AudioGames . net Forum — Off-topic room : kamochek via Audiogames-reflector
help me with changing the computer's language hi.please help me.there are russian programs which are writen in russian, but for me they showing hebrew sines and letters.help me please to change the computer language to russian.only that the russian programs will read by NVDA.i dont want that

Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Alright, I try to refrain from double posting, but this next update is the final update for 1.0.3.0 before adding new content. Bug fixes:-Rare Candy Learning Glitch-A few Sleep Glitches (not sure if I got them all)-Multi-Hit Attack Miss Glitch-Stat Booster

Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Alright, I try to refrain from double posting, but this next update is the final update for 1.0.3.0 before adding new content. Bug fixes:-Rare Candy Learning Glitch-A few Sleep Glitches (not sure if I got them all)-Multi-Hit Attack Miss Glitch-Stat Booster

Re: new trailers for games from tic on blue

2014-06-05 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: new trailers for games from tic on blue Hi,Ill be picking these up but I dont know whether to go pc or iOS! Oh, and seal, thanks for clarifying that its the same actor, as he sounded a bit different, maybe because hes not voicing in character in the trailer.URL:

Re: A Chrono Trigger project

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : ianr via Audiogames-reflector
Re: A Chrono Trigger project Hi 3blacknoises,I agree it would be nice to only add such accessibility features to copies of the game that are purchased through normal channels.The problem is that this is not realistic.The method of using an emulator to add accessibility features is already quite

Re: new trailers for games from tic on blue

2014-06-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: new trailers for games from tic on blue Oh yeah. This is the same epic actor for sure. Damn he must be pricy. He is so cool.URL: http://forum.audiogames.net/viewtopic.php?pid=176123#p176123 ___ Audiogames-reflector mailing list

Re: Swamp, zombie fps by Aprone

2014-06-05 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Im glad it will be fixed in the update. I just logged on to see the message about that you posted. I assumed that once Im out of med kits I was out. Well, need I say more? Did I say to much? Swamp is is a great game and I wish people wont cheet.URL:

Can't Register on the Choose Your Story Website

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : jjgeek via Audiogames-reflector
Can't Register on the Choose Your Story Website Hi everyone. I just tried registering on www.chooseyourstory.com , but the Register link after filling in all my information wouldnt work. I tried this in Safari and then in Google Chrome. Are they no longer accepting registrations?URL:

Re: Anyone Tried Citadel BBS and Groupware?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : robjoy via Audiogames-reflector
Re: Anyone Tried Citadel BBS and Groupware? Hi,Im resurrecting this topic, because if things go well, I might end up getting a Pi in a couple months.In the spirit of trying to find a solution to Fastfinges issue, I think you can enforce user validation, and also disable new users read/smtp

D-LINB

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Sendermen via Audiogames-reflector
D-LINB Just a quick pointer to a new audio game: Caio César Varalta sent us a message on Facebook about his new audio game...havent tried it, but heres his description: Hello, my name is Caio Varalta and I came here to tell that I made a game for blind people - without even knowing that the

Re: Audiogames.net Down

2014-06-05 Thread AudioGames . net Forum — Site and forum feedback : Sendermen via Audiogames-reflector
Re: Audiogames.net Down Here are the links we use to announce stuff:https://www.facebook.com/audiogameshttps://twitter.com/AudioGamesNetAnd we also use http://twitter.com/creativeheroes for general updates an news about all our sites.The links are also on the main page, at the bottom of the

Re: Macintosh Attack 2 is here

2014-06-05 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector
Re: Macintosh Attack 2 is here Has anyone even beaten the first macintosh attack? If so, I could really use a walkthrough. Then again, that could be because MacOS is better than windows, in my opinion. Ha ha ha ha ha ha ha!:dURL: http://forum.audiogames.net/viewtopic.php?pid=176129#p176129

Re: Is anyone in the UK interested in buying a macbook pro?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Is anyone in the UK interested in buying a macbook pro? Hi.I thought the 2013 model came with an SSD drive?Im sure it does, since the only thing I here making noise is my external hard drive.And its fast enough for me lol. I just want it faster and faster and faster and... boom! oh no, I

Re: A very epic space battle

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: A very epic space battle Well About Nvda, I didnt realize the review curser was so whacky to use with its keys. Ive asked Tom ward if he could pleas look at putting an article together sinse it is a real shame if people miss out on such awsome games as s5 and s5 invasion due to screen

An Interesting discussion on Aemon

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
An Interesting discussion on Aemon Hello everyone. I read some interesting discussion on Aemon at the following link: http://forum.adrift.co/viewtopic.php?p=84395 , which got me thinking about Aemon and possibilities of making a new aemon, for lack of a better word. Although, I think that

An Interesting discussion on Aemon

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
An Interesting discussion on Aemon Hello everyone. I read some interesting discussion on Aemon at the following link: http://forum.adrift.co/viewtopic.php?p=84395 , which got me thinking about Aemon and possibilities of making a new aemon, for lack of a better word. Although, I think that

Re: Swamp, zombie fps by Aprone

2014-06-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Yeah there was some confusion about that. Some people were worried I was planning to punish people that get affected by that bug by mistake. The people I am concerned about are the one who are intentionally using the bug so they cant die. There are people who

Re: Is anyone in the UK interested in buying a macbook pro?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : Exodus via Audiogames-reflector
Re: Is anyone in the UK interested in buying a macbook pro? If its a late 2013 macbook pro, You cant upgrade the ram. The ram is soldered to the motherboardURL: http://forum.audiogames.net/viewtopic.php?pid=176134#p176134 ___ Audiogames-reflector

Re: Anyone Tried Citadel BBS and Groupware?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Anyone Tried Citadel BBS and Groupware? It is incredible that in 2014 you cant put a groupware server into a single process, when a decade and a half ago it was commonplace to run your multiprocess mail system (like qmail) on a box with 16MB of RAM. Axigen requires a minimum of 512 MB of

Re: An Interesting discussion on Aemon

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : tward via Audiogames-reflector
Re: An Interesting discussion on Aemon Blindncool, I am in complete agreement that Python would be the ideal choice for a new Aemon adventure system. It is very easy to learn and use, it is cross-platform, and in my recent experience Python seems ideally suited for classic text adventure games.

Re: Free Anonymous bittorrent vpn

2014-06-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Free Anonymous bittorrent vpn Theres almost no need to pay for Usenet, though. Simply procure yourself IPv6 connectivity, and quite a few providers are happy to turn a blind eye. I dont go in for the whole out-of-premise torrenting arrangement just yet, because I dont think I need it yet;

Re: Free Anonymous bittorrent vpn

2014-06-05 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector
Re: Free Anonymous bittorrent vpn Well, id rather not risk it personally, as im currently with one of the biggest internet service providers in america, and i bet the punishment for getting caught would be most unpleasant. Ill stick with my seedbox long term, at least until the copyright shills

Re: Free Anonymous bittorrent vpn

2014-06-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Free Anonymous bittorrent vpn Fair enough. If you can afford, and it looks like you can, it cant hurt to be extra careful.URL: http://forum.audiogames.net/viewtopic.php?pid=176139#p176139 ___ Audiogames-reflector mailing list

Re: learning how to program will always be out of reach for me. Sigh.

2014-06-05 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector
Re: learning how to program will always be out of reach for me. Sigh. Also Omar, if you are having trouble thinking about applying the concepts you learned in the language tutorial, check out game programming in practice. Somehow though, I think you already have and its too far of a jump for

Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector
Re: Braillemon status update! Hello Daigonite,I believe i found a few glitches:1. Ive noticed that some sounds are either too loud or too soft. For example, the wall bumping sound is too soft, where as the neutral hit sound is too loud. This sometimes will cause strange music glitches, like,

Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector
Re: Braillemon status update! Hello Daigonite,I believe i found a few glitches:1. Ive noticed that some sounds are either too loud or too soft. For example, the wall bumping sound is too soft, where as the neutral hit sound is too loud. This sometimes will cause strange music glitches, like,

Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Embarrassingly, I think I forgot to take out a debugging feature involving the volume. Every time you toggle F8 it will make a new item. Whoopsie! Anyways, Ill patch that real quick because its a two second patch.URL:

Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector
Re: Braillemon status update! Hello again, Sorry but i believe i encountered another error: if i let the pokedex show all owned or seen pokemon, if im on the first pokemon in the list, it gave me this error: (Note: the glitch didnt happen if i press down arrow on the last pokemon. Also, it

Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Embarrassingly, I think I forgot to take out a debugging feature involving the volume. Every time you toggle F8 it will make a new item. Whoopsie! Anyways, Ill patch that real quick because its a two second patch. Im updating the game with some changes.On the

Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector
Re: Braillemon status update! Hello again, Sorry but i believe i encountered another error: if i let the pokedex show all owned or seen pokemon, if im on the first pokemon in the list and i pressed up arrow, it gave me this error: (Note: the glitch didnt happen if i press down arrow on the last

Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! The link is being updated right now. It shouldnt crash now.URL: http://forum.audiogames.net/viewtopic.php?pid=176144#p176144 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Swamp, zombie fps by Aprone

2014-06-05 Thread AudioGames . net Forum — New releases room : lvj via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Oh, Im wrong. you said you cant work on code at the weekend. I falce think the new patch wil release, lol!Im looking forward to it. I hope changelog will release early.URL: http://forum.audiogames.net/viewtopic.php?pid=176145#p176145

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Oh, I thought that programming discussion belongs to off-topic. Thank you for moving the topic.URL: http://forum.audiogames.net/viewtopic.php?pid=176146#p176146 ___ Audiogames-reflector mailing list

Re: Smugglers 5 invasion released

2014-06-05 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector
Re: Smugglers 5 invasion released Hi,The random skill selection sounds like itd be quite fun,but what of the proffessions,and their skillset,then?I havent really played any of the smugglers5 game,accept a bit on a friends copy,but it looked like the battles in smugglers5 (not the invasion) were

A blind legend - An 3d hack en slash in production needs your funding

2014-06-05 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector
A blind legend - An 3d hack en slash in production needs your funding Hello gamers,As the topic says, theres new game in works. its from french studio who are collecting cash for their hack en slash binaural game for IOS and android.Their are at 26% actually and need our help.If their will

A blind legend - An 3d hack en slash in production needs your funding

2014-06-05 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector
A blind legend - An 3d hack en slash in production needs your funding Hello gamers,As the topic says, theres new game in works. its from french studio who are collecting cash for their hack en slash binaural game for IOS and android.Their are at 26% actually and need our help.If their will

A blind legend - An 3d hack en slash in production needs your funding

2014-06-05 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector
A blind legend - An 3d hack en slash in production needs your funding Hello gamers,As the topic says, theres new game in works. its from french studio who are collecting cash for their hack en slash binaural game for IOS and android.Their are at 26% actually and need our help.If their will