Yo Flashcoders,
I am attempting to use the fullscreen feature in the Flash 9 player
(Stage[displayState]), while keeping my publish version set to v8.
Everything seems to work fine, but when I use the feature on Safari
for the Mac, some of my button methods aren't working properly-
Not sure if this is a solution in your case, but you could identify
the calling function this way...
class Main {
function Main() {
runHello._id = Main told me to do it...;
runHello();
}
function runHello() {
Something I've noticed that helps with this issue is on the first
frame of the PNG sequence, place a copy of all of the PNGs on one
frame (either masked or offstage), and it seems to load them all into
memory for a faster run through.
Plus, I don't think using cacheAsBitmap will give you
The problem is with this code- the onRelease function is a method of
the btn movieclip... so it doesn't have access to the dispatchEvent
function.
btn.onRelease = function() {
trace('dispatching event');
dispatchEvent({type:'click', target:this, message:btn+' was
] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Dan Rogers
Sent: Monday, September 25, 2006 4:36 PM
To: Flashcoders mailing list
Subject: [Flashcoders] How do you manage your classes?
Flashcoders,
I've been wondering how other flash developers deal with AS2/AS3
class management on both a project-based
I personally use an extremely simplified way of dealing with events.
I've used EventDispatcher before, but it feels like overkill most of
the time. I realize my method has no ability to multicast events,
but it's quick, easy to read and gets the job done.
Here's an example:
Vic, if you've ever used the XML or NetStream classes... it mimics
those types of event updates. For example...
var xmlData = new XML();
xmlData.onLoad = function () {
// gets invoked by the XML instance
}
So if you delegate the onLoad method, you get something like this:
Flashcoders,
I've been wondering how other flash developers deal with AS2/AS3
class management on both a project-based and common library level,
while addressing the need to package up source code for a given
project to deliver to a team member or client.
I've used version control
server somewhere.
Include
classes from there in your projects. Just make sure you update
you're all
good to go.
On 9/25/06, Dan Rogers [EMAIL PROTECTED] wrote:
Flashcoders,
I've been wondering how other flash developers deal with AS2/AS3
class management on both a project-based and common
Hey Flashcoders,
Has anyone here attempted to tween the Flash 8 ColorTransform class?
I am having some strange issues while trying to tween some
ColorTransform objects using Grant Skinner's MultiTween class. Seems
that whenever I tween a ColorTransform object which contains yellow
(?),
to point you to the API I was recently introduced to.
Fuse Kit.
http://www.mosessupposes.com/Fuse/
Charles P.
On 9/23/06, Dan Rogers [EMAIL PROTECTED] wrote:
Hey Flashcoders,
Has anyone here attempted to tween the Flash 8 ColorTransform class?
I am having some strange issues while trying
Thank you for the replies.
My issue was due to the fact that I was overlooking the rgb
property (doh), and inadvertently tweening it along with the other
properties. Below is the functional code which uses MultiTween and
mx.transitions.Tween to tween a few ColorTransform objects.
-Danro
How are you creating the FLVs to begin with? From what I can gather,
the NetStream.Play.Stop issue seems to be related to how people
create their FLV files. For example, I recently created a bunch of
FLVs via export from After Effects (using On2 VP6 codec), and the
stop event works just
If you're looking to improve performance and keep the speed of your
animation, you could experiment with BitmapData.draw() and render a
bitmap copy of a hidden text movieclip. I think the bottleneck is
mostly due to the heavy font vectors. If your font movieclip was
hidden and/or moved
]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dan Rogers
Sent: 04 September 2006 19:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Slow performance
If you're looking to improve performance and keep the speed of your
animation, you could experiment with BitmapData.draw() and
render a bitmap
I've also found a few quirks with removeMovieClip... however most of
them seem to be related to depth. I use this class whenever I remove
a clip (dynamically attached or otherwise), and it seems to do the
trick.
/**
The MovieClipRemover class is a static utility class which removes
I can't necessarily vouch for the Fuse part of the Fuse / Zigo
engine, but I can say that in certain circumstances, the Zigo tween
engine will perform more smoothly than the mx Tween class. The mx
Tween class is based entirely on frames to generate the animation,
and will (at the expense
of the additional shortcut functions...
On Aug 15, 2006, at 9:13 AM, Dan Rogers wrote:
I can't necessarily vouch for the Fuse part of the Fuse / Zigo
engine, but I can say that in certain circumstances, the Zigo tween
engine will perform more smoothly than the mx Tween class. The mx
Tween
-
From: Dan Rogers [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, August 15, 2006 10:37 AM
Subject: Re: [Flashcoders] fuse kit and events
To clarify, the mx Tween package does allow you to set 'useSeconds'
as an option to drop/add frames, however from
Thank you for the response... although I am not sure if your answer
contains some sort of hidden meaning.
Perhaps I should just stop thinking so much and get back to writing
actionscript.
-Danro
On Aug 11, 2006, at 3:56 PM, Steven Sacks | BLITZ wrote:
Is there a reason to wrap this in
This may be a simple question, but I just came across it and found it
strange...
Is there a reason to wrap this in parentheses?
(this).foo
vs.
this.foo
Thanks,
-Danro
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or
If you are using loadMovie to load in static JPEGs or still images of
some kind, you could initially load them into a hidden movieclip on
stage... then when you're ready to duplicate them, you could use
BitmapData.draw() to clone them into place.
If you're loading in animated SWFs, then I
, the filter worked as expected.
Thanks,
-Danro
On Jul 10, 2006, at 4:30 AM, Yotam Laufer wrote:
Seems like you are applying the filter many times. That would be my
guess. Using the filters array makes sure that you apply it only once.
Best, Yotam.
On 09/07/06, Dan Rogers [EMAIL PROTECTED
PM, John Grden wrote:
Have you tried just applying the filter to the movieclip that the
bitmapdata
object is attached to rather than using applyFilter?
On 7/8/06, Dan Rogers [EMAIL PROTECTED] wrote:
Yesterday, I posted this topic regarding the inversion of a bitmap
alpha channel
/glowfilter_bug.jpg
Has anyone else dealt with this?
-Danro
On Jul 7, 2006, at 3:29 PM, Dan Rogers wrote:
Hi gang,
I am trying to invert the alpha channel of a BitmapData object and
destructively apply it to another bitmap using copyPixels. Has
anyone inverted an alpha channel on a bitmap? I
Hi gang,
I am trying to invert the alpha channel of a BitmapData object and
destructively apply it to another bitmap using copyPixels. Has
anyone inverted an alpha channel on a bitmap? I assume use
applyFilter with ColorMatrixFilter, but I am not very swift in
figuring out the correct
variable, either.
This behavior seems strange to me, and I'm not sure if it's already a
known bug. If anyone can shed any further light on this topic, it
would be appreciated :)
-Dan
On Jun 29, 2006, at 7:52 PM, Dan Rogers wrote:
Hi there, first time on the list...
I am working on a pretty
Hi there, first time on the list...
I am working on a pretty intensive flash UI, which makes use of
onEnterFrame events, Tween class animations, etc... and whenever I
try to stream in an FLV or MP3, the playback completely stops after
about 5-10 seconds. I can usually make it stop by
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